Units »Search» Combat Vehicles »Darter Scout Car (C3)
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Darter Scout Car (C3)
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3075 Unabridged, Age of War
Technology: Inner Sphere
Technology Rating: E
Tonnage: 13
Role: Scout
Configuration: Combat Vehicle
Era/Year: Clan Invasion / 3057
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 336,806 C-Bills
Battle Value: 125
Movement Type: Wheeled
Power Plant: GM 75 Internal Combustion
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Armor: ProtecTech Light
Armament:
1 Johnston Minigun Machine Gun
Manufacturer: General Motors
Primary Factory: Kathil
Communications: Overlook J9
Targeting & Tracking: Brightstar 17 Mk. I
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Equipment Mass
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Internal Structure: Standard 1.50
Engine: 75 Internal Combustion 4.00
Cruising MP: 7
Flanking MP: 11
Heat Sinks (Single): 0 0.00
Control Equipment: 1.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 32 2.00
Type: Standard
Armor
Value
Front: 10
R/L Side: 7
Rear: 8
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Weapons and Ammo Location Tonnage
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Machine Gun Front 0.50
C3 Slave Body 1.00
Compartment, Infantry (2 tons) Body 2.00
Machine Gun (Ammo 200) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 9
TP: CV, SZ: 1, TMM: 3, MV: 14"w
Damage: (S) 0* / (M) 0 / (L) 0
Armor (A): 1, Structure (S): 1
Specials: C3S, EE, IT2, MHQ1, SRCH
Distribution
Name/Model: Darter Scout Car (C3)
Technology: Inner Sphere
Tonnage: 13
Configuration: Wheeled Combat Vehicle
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Front
1. Machine Gun
2. Empty
Left SideBodyRight Side
1. Empty 1. C3 Slave 1. Empty
2. Compartment, Infantry (2 ton)
3. Machine Gun (Ammo 200)
4. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Darter Scout Car (C3)
Technology: Inner Sphere
Tonnage: 13
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 32 x 2.5 x 1 80.000
Internal Structure (Standard): 8 x 1.5 x 1 (+) 12.000 = 92.000
Unit Type Modifier: Wheeled (*) 0.80 = 73.600
Defensive Movement Factor: +4 (*) 1.40 = 103.040
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Final Defensive Battle Rating: 103.040
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Offensive Battle Rating
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Offensive Equipment:
Machine Gun 5.000
Machine Gun (Ammo 200) (+) 1.000 = 6.000
Total Vehicle Tonnage: 13 / 2 (+) 6.500 = 12.500
Speed Factor: 11 (Flank) (*) 1.760 = 22.000
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Final Offensive Battle Rating: 22.000
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Combat Vehicle Battle Value
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Defensive Battle Rating: 103.040
Offensive Battle Rating: (+) 22.000 = 125.040
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Final BattleMech Battle Value: 125
Alpha Strike Conversion
Name/Model: Darter Scout Car (C3)
Technology: Inner Sphere
Tonnage: 13
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 13 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Cruise) = 14"
Wheeled Motive Type = 14"w
Ground Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 32 armor points x 1 32.000 = 32.000
Armor Factor Conversion (/) 30 = 1.067
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Final Armor Value: 1
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Convert Structure
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Standard: 8 structure points 8.000 = 8.000
Structure Conversion (/) 10 = 0.800
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with C3 Slave = C3S
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with 2 tons of tons of space allocated for infantry transport = IT2
Unit is equipped as a mobile headquarters = MHQ1
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.7 (Wheeled) = 1.700
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.700
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 4.725
Final DIR Round to nearest half point = 4.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Final DIR Defensive Interaction Rating (+) 4.500 = 6.250
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 6.250 = 6.750
Agile [3 (TMM) - 2] x 0.5 (Short) (+) 0.500 = 7.250
C3 6.75 (Subtotal) x 0.05 (+) 0.500 = 7.750
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 8.750
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Final Point Value: 9