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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Brace B
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Advanced
Rules (Era):        Unavailable
Rules (Year):       Unavailable
Total Cost:         5,992,594 C-Bills
Battle Value:       1,285

Chassis:              Endo Steel
Power Plant:          195 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    2 Medium X-Pulse Lasers
    2 'Mech Mortar/8s
    4 Chaff Pods
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Brace is a pre-modern design.  It was intended to be a battleline unit, supporting other
    more traditional mechs in an economical package.  In the modern era it has been superceded
    by heavier elements with same mission profile, such as the Drudge.

Capabilities:
    The B configuration dips into more esoteric weapon choices to provide an anti-infantry,
    vehicle, light mech platform that also excels at finishing off wounded mechs.  This is
    provided by the mech mortars, which are not known for being particularly powerful, but are
    great for showering an area looking for weak points.  Its also hard to dodge an entire storm
    of shrapnel aimed at your general location.  On its own the accuracy of the mortars is
    reduced due to their arcing trajectory,  but if you use the TAG to range find and, pardon
    the expression, brace in place, accuracy can be greatly enhanced.
    
    Because this configuration of the Brace really wants to maintain its position several Chaff
    pods were included to mitigate the effectiveness of incoming fire.  Finally, recognizing
    that getting under its guns is one of the safer places to be, Medium X-pulse lasers provide
    close in coverage against hunter killer units.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     195 Fusion                 8.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  211                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             34       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             30       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
TAG                                                       CT                1          1.00             
'Mech Mortar/8 (Ammo 20) [Airburst]                       RT                5          5.00             
CASE II                                                   RT                1          1.00             
'Mech Mortar/8                                            RA                5         10.00             
2 Chaff Pods                                              RA                2          2.00             
Medium X-Pulse Laser                                      RA                1          2.00             
'Mech Mortar/8                                            LA                5         10.00             
2 Chaff Pods                                              LA                2          2.00             
Medium X-Pulse Laser                                      LA                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 3,  TMM: 1,  MV: 6"
Damage: (S) 2 / (M) 3 / (L) 2,  OV: 1
Armor (A): 7,  Structure (S): 5
Specials: CASEII, IF2, OMNI, TAG