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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Eviscerator EVCR-mrk V
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         25,512,175 C-Bills
Battle Value:       2,127

Chassis:              Endo-Composite
Power Plant:          380 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Autocannon/20
    10 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

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Overview:
    *
    Recompiling.
    Temporal anomaly no longer detected.
    Real space/time congruency achieved.
    Disconnecting from Brane Cache.
    *
    
    The Evicerator Mrk V is a semi-modern take on the Evicerator concept.  Where previous
    versions attempted a more "Splatter" focused attempt to disable a mech, this variant finally
    applies the pinpoint damage potential of the targeting computer to a massive AC-20.

Capabilities:
    As ever, the Evicerator is a fast assault mech.  Intended to advance into the enemy is armor
    is fromy loaded.  Once it has reached engagement range to its opponent a massive battery of
    10 Medium lasers and an AC-20 can be unloaded into its target.  Of praticular note is the
    Heavy targetting computer.  With its enhanced fire control the weapons battery can either be
    more likely to hit,  or focused onto a single point.  The AC-20 in praticular can be highly
    effective in this roll thanks to integrating advanced precision ammo into this kill chain.

Deployment:
    As with most older style mechs, the Eviscerator is rarely seen on the modern battlefield.
    Its roll was superceded by the more survivable Asymptote family of mechs.  Still old
    concepts are kept up to date just in case there is a need for them.

Variants:
    *
    Compiling.
    At least 1 of 5 other variants detected.
    Continue reconstruction.
    *

Notable MechWarriors:
    OOC: This one is fairly modern, only a couple of years old.  Born largely from the desire to
    make something closer in spirit to the ever popular and much lamented Mrk-2

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               7.50                     
Engine:                                       380 XL                  20.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  280                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      30             50       
    Center Torso (rear):                              10       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             32       
    R/L Leg:                           20             34       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Autocannon/20 (Ammo 20)                                   RT                4          4.00             
Guardian ECM Suite                                        RT                2          1.50             
Targeting Computer                                        LT                6          6.00             
Autocannon/20                                             RA                10        14.00             
10 Medium Lasers                                          LA                10        10.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 8 / (M) 8 / (L) 0,  OV: 0
Armor (A): 9,  Structure (S): 4
Specials: AC2/2/-, ECM