BattleMech Technical Readout
Name/Model: Francisca FRC-5A
Designer: Snowjeepney
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 35
Configuration: Biped BattleMech
Era/Year: Star League / 2740
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 3,004,898 C-Bills
Battle Value: 893
Chassis: Standard
Power Plant: 210 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard
Armament:
2 Medium Lasers
2 LRM 5s
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Starting out in the planet of Franklin, Sarao Steelworks was a civilian vehicle manufacturer
for the Federated Suns during the first Star League Era, before expanding to manufacturing
and supplying Industrialmech parts. Eventually, the company expanded into building 'mechs
themselves; first by gaining a licence from Eden Corporation to produce their own Crosscut
Industrialmechs, and later on, they started building Wasps for the AFFS.
After the passing of the Preparedness Act of 2735, Sarao Steelworks saw an opportunity to
expand and create their own in-house designed battlemech, The company's efforts resulted in
a 35-ton battlemech known as the Franscisca, in which the design was quickly picked up by
the AFFS.
The DCMS occupation of Franklin during the First Succession War halted the production of the
Francisca battlemech, as the invaders appeared to have destroyed the "main" battlemech
facilities. However, the Kuritans actually destroyed a near-perfect replica of the
facilities, as Sarao Steelworks actually built their "batttlemech" facilities underground,
and duped the invaders into assuming otherwise, with a little help from the Gorgon
batallion; the actual reason for the halt in production was due to lack of supplies. After
Franklin was liberated and returned to the Davion fold, Sarao Steelworks started 'mech
production once again, starting with the Wasps, and later on with the Francisca, once the
supply lines have been re-established.
Capabilities:
Named after a type of throwing axe used in the Early Middle Ages by the Franks, the
Francisca was intended to be a direct competitor and/or replacement to the Wasp and Stinger
battlemechs currently fielded by the AFFS; although it failed to completely do the latter,
the Francisca was still purchased and deployed in signifcant numbers. Just like the "Bug
'mechs" that it is competing against, the Francisca has a top speed of 97.2 km/h, and has
comparable jumping distance courtesy of five jump jets, with one per leg, one per side
torso, and one on the center torso; this arrangement allows the Francisca to "twist" in
mid-air more easily, as well as lessening the stress put on the legs while jumping or
landing. It also helps that the Francisca has 6.5 tons of armor protection, which is
expected since the 'mech is virtually twice as heavy as its competition.
The Francisca has an eclectic mix of armaments, consisting of two Federated 5-Shot LRM-5
launchers for long-range bombardment, with one per side torso, and supplied with one ton of
ammo; the LRM ammo was initially planned to be placed in the center torso, but persistent
jamming issues led to the ammo bin being installed on the left torso instead. Backing up
the missile launchers are two arm-mounted ChisComp 39 Medium Lasers, with one mounted per
arm, as well as one ChisComp 32 Small Laser on the head. Finally, the Francisca also has a
hand actuator on each arm, allowing the 'mech to grapple, grab, or punch (or flip the bird)
if the situation calls for it. With only ten heat sinks to keep the 'mech cool, the pilot
must keep an eye on the heat gauge.
Deployment:
Prior to the fall of the Star League, the Francisca was often deployed in AFFS units that
were garrisoning worlds on the border with the Periphery, as well as units that got involved
in the Third Hidden War.
In the ranks of the AFFS, the Francisca is primarily deployed in recon lances, often being
paired up with Valkyries or Phoenix Hawk battlemechs.
Variants:
FRC-5B
- A relatively popular variant, this model swaps the two LRMs for two SRM-4 launchers,
turning the Francisca into a dedicated close-combat machine.
FRC-5C
-Almost similar to the 5B, but this model drops the Small Laser and shaves off a half-ton
of armor, in favor of a machine gun on the head, for anti-infantry combat. This variant is
often used for city fighting.
FRC-5D
-A minor field modification of the original, this variant drops the LRM-5 on the right
torso, in exchange for a Medium Laser and another heat sink.
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Equipment Mass
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Internal Structure: Standard 3.50
Engine: 210 Fusion 9.00
Walking MP: 6
Running MP: 9
Jumping MP: 5
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 104 6.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 15
Center Torso (rear): 6
R/L Torso: 8 11
R/L Torso (rear): 5
R/L Arm: 6 10
R/L Leg: 8 11
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Weapons and Ammo Location Critical Tonnage
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Small Laser H 1 0.50
Jump Jet CT 1 0.50
Jump Jet RT 1 0.50
LRM 5 RT 1 2.00
Jump Jet LT 1 0.50
LRM 5 LT 1 2.00
LRM 5 (Ammo 24) LT 1 1.00
Medium Laser RA 1 1.00
Medium Laser LA 1 1.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 24
TP: BM, SZ: 1, TMM: 2, MV: 12"/10"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 3, Structure (S): 3
Specials: IF1
Distribution
Name/Model: Francisca FRC-5A
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Small Laser 4. Hand Actuator
5. Medium Laser 5. Sensors 5. Medium Laser
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. LRM 5 1. Fusion Engine 1. LRM 5
2. Roll Again 2. Fusion Engine 2. Roll Again
3. LRM 5 (Ammo 24) 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Jump Jet 6. Jump Jet 6. Jump Jet
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Francisca FRC-5A
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
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Armor (Standard): 104 x 2.5 x 1 260.000
Internal Structure (Standard w/ Fusion Engine): 58 x 1.5 x 1 x 1 (+) 87.000 = 347.000
Gyro (Standard): 35 x 0.5 (+) 17.500 = 364.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 349.500
Defensive Movement Factor: +3 (*) 1.30 = 454.350
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Final Defensive Battle Rating: 454.350
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 5 (Movement) - 11 (Weapons) = 0
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
LRM 5 (+) 45.000 = 137.000
LRM 5 (+) 45.000 = 182.000
Small Laser (+) 9.000 = 191.000
LRM 5 (Ammo 24) (+) 6.000 = 197.000
Total 'Mech Tonnage: (+) 35.000 = 232.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 438.480
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Final Offensive Battle Rating: 438.480
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 454.350
Offensive Battle Rating: (+) 438.480 = 892.830
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Final BattleMech Battle Value: 893
Alpha Strike Conversion
Name/Model: Francisca FRC-5A
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 12"/10"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
5 (Movement) + 11 (Weapons) - 4 (Base) (-) 12 = -2
Offensive Equipment: = 0.000
LRM 5 (+) 0.150 = 0.150
LRM 5 (+) 0.150 = 0.300
Small Laser (+) 0.300 = 0.600
Medium Laser (+) 0.500 = 1.100
Medium Laser (+) 0.500 = 1.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 16.000
Divided by the maximum heat output - 4 (/) 12 = 1.333
Rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
5 (Movement) + 11 (Weapons) - 4 (Base) (-) 12 = -2
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
LRM 5 (+) 0.300 = 0.600
Medium Laser (+) 0.500 = 1.100
Medium Laser (+) 0.500 = 1.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 16.000
Divided by the maximum heat output - 4 (/) 12 = 1.333
Rounded up to the nearest tenth = 1.4
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
5 (Movement) + 4 (Weapons) - 4 (Base) (-) 5 = 5
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
LRM 5 (+) 0.300 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 104 armor points x 1 104.000 = 104.000
Armor Factor Conversion (/) 30 = 3.467
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Final Armor Value: 3
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Convert Structure
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Engine: Inner Sphere Fusion on a 35 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with forward facing weapons capable of firing indirectly = IF1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 7.500
Overheat Factor 0 (Overheat) (+) 0.000 = 7.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 8.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 9.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 10.800
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 11.000 = 13.000
Unit's Final Point Value:
Offensive Value = 8.500
Defensive Value (+) 13.000 = 21.500
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 23.500
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Final Point Value: 24
Cost Breakdown
Name/Model: Francisca FRC-5A
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (104 pts) 6.5 x 10,000 65,000.00
Internal Structure (Standard): 35 x 400 x 1 (+) 14,000.00 = 79,000.00
Myomer (Standard): 35 x 2,000 (+) 70,000.00 = 149,000.00
Engine (Fusion): (5,000 x 210 x 35) / 75 (+) 490,000.00 = 639,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,539,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,739,000.00
Life Support: 50,000 (+) 50,000.00 = 1,789,000.00
Sensors: 35 x 2,000 (+) 70,000.00 = 1,859,000.00
Arm Actuators: 35 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 16,100.00 = 1,875,100.00
Leg Actuators: 35 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 24,500.00 = 1,899,600.00
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Total Structural Cost: 1,899,600.00
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Weapons and Equipment Cost
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Jump Jets 35 x (5 x 5) x 200 175,000.00
LRM 5 30,000 (+) 30,000.00 = 205,000.00
LRM 5 30,000 (+) 30,000.00 = 235,000.00
LRM 5 (Ammo 24) [Empty Bin] 0 (+) 0.00 = 235,000.00
Medium Laser 40,000 (+) 40,000.00 = 275,000.00
Medium Laser 40,000 (+) 40,000.00 = 315,000.00
Small Laser 11,250 (+) 11,250.00 = 326,250.00
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Total Weapons and Equipment Cost 326,250.00
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BattleMech Cost
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Structural Cost: 1,899,600.00
Weapons and Equipment Cost: (+) 326,250.00 = 2,225,850.00
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 3,004,897.50
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Final BattleMech Cost 3,004,898.00