Units »Search» BattleMechs »All Terrain Armored Transport (AT-AT) KDY-AT-1
Design Overview
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BattleMech Technical Readout
Name/Model: All Terrain Armored Transport (AT-AT) KDY-AT-1
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 200
Role: Juggernaut
Configuration: Superheavy Quad BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 103,873,000 C-Bills
Battle Value: 3,848
Chassis: Standard
Power Plant: 400 XL
Walking Speed: 21.6 kph
Maximum Speed: 21.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Hardened with CASE II
Armament:
2 RISC Hyper Lasers
2 Large Pulse Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Nova CEWS
Targeting & Tracking: Unknown
================================================================================================
Overview:
The All Terrain Armored Transport was an imposing, heavily armoured, quadrupedal super-heavy
battlemech that stood 22.5 meters tall and could move 20.8 kph. Due to their impressive
appearance, it was used as much for psychological effect as for tactical reasons.
Additionally, it also served as transports for combat personnel.
Capabilities:
The vehicle's cockpit and sensor array were located in the "command pod" or "head" part of
the mech, which also carried spot lights. The main armaments: dual Piperii-Cerlurn R-90C
large pulse lasers located on the sides and a pair of heavier Taim & Bak MS-1 RISC hyper
laser cannons fitted just above those. Inside the cockpit sat an AT-AT commander behind the
AT-AT pilot who controlled the walker's movement and weapons. AT-AT crew and personnel wore
specialized suits in case the walker's pressurized cockpit was smashed open in hostile
environments. However, the neck and joints were weak spots and could be damaged by blaster
cannons and other heavy weaponry.
Connecting the "head" to the "body" was what was dubbed the "tunnel," which would lead to a
troop compartment capable of ferrying numerous soldiers, along with a vehicle bay at the
walker's rear that held five 74-Z speeder bikes. The main, rectangular troop hatch was
located in the middle of the walker's side, two smaller escape hatches were located both to
the main hatch's immediate left and right, and the auxiliary hatch was located in the mech's
underside. The mech's tail end consisted of filtered atmosphere intakes on its upper part,
while a hyper laser cannon energizer was located within. At the bottom of the behemoth was
the walker's main reactor. The mech's four legs were aided with the assistance of ankle
drive motors, while inside the giant footpads were several terrain scanners.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 40.00
Engine: 400 XL (C) 26.50
Walking MP: 2
Running MP: 2
Jumping MP: 0
Heat Sinks (Double): 36 [72] (C) 26.00
Gyro: Superheavy 8.00
Cockpit: Superheavy 4.00
Armor Factor: 408 51.00
Type: Hardened
Internal Armor
Structure Value
Head: 4 12
Center Torso: 60 57
Center Torso (rear): 19
R/L Torso: 42 47
R/L Torso (rear): 13
R/L Front Leg: 42 50
R/L Rear Leg: 42 50
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Command Console H 1 3.00
Cargo, Standard (6 tons) CT 3 6.00
Cargo, Standard (5 tons) CT 3 5.00
Nova CEWS (C) CT 1 1.50
CASE II (C) RT 1 0.50
Large Pulse Laser (C) RT 1 6.00
RISC Hyper Laser RT 3 8.00
CASE II (C) LT 1 0.50
Large Pulse Laser (C) LT 1 6.00
RISC Hyper Laser LT 3 8.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 100
TP: BM, SZ: 4, TMM: 0, MV: 2"
Damage: (S) 7 / (M) 7 / (L) 7, OV: 0
Armor (A): 27, Structure (S): 10
Specials: CASEII, CR, CT11, ECM, ENE, LG, MHQ2, NOVA, PRB, RCN
Distribution
Name/Model: All Terrain Armored Transport (AT-AT) KDY-AT-1
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Quad BattleMech
==================================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Superheavy Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Command Console 4. Foot Actuator
5. Double Heat Sink (C) 5. Sensors 5. Double Heat Sink (C)
6. Double Heat Sink (C) 6. Life Support 6. Double Heat Sink (C)
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2.RISC Hyper Laser 2. XL Engine (C) 2.RISC Hyper Laser
3.RISC Hyper Laser 3. XL Engine (C) 3.RISC Hyper Laser
4.RISC Hyper Laser 4. Superheavy Gyro 4.RISC Hyper Laser
5. Large Pulse Laser (C) 5. Superheavy Gyro 5. Large Pulse Laser (C)
6. CASE II (C) 6. Nova CEWS (C) 6. CASE II (C)
1. Double Heat Sink (C) 1.Cargo, Standard (6 ton) 1. Double Heat Sink (C)
2. Double Heat Sink (C) 2.Cargo, Standard (6 ton) 2. Double Heat Sink (C)
3. Double Heat Sink (C) 3.Cargo, Standard (6 ton) 3. Double Heat Sink (C)
4. Double Heat Sink (C) 4.Cargo, Standard (5 ton) 4. Double Heat Sink (C)
5. Double Heat Sink (C) 5.Cargo, Standard (5 ton) 5. Double Heat Sink (C)
6. Double Heat Sink (C) 6.Cargo, Standard (5 ton) 6. Double Heat Sink (C)
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Double Heat Sink (C) 5. Double Heat Sink (C)
6. Double Heat Sink (C) 6. Double Heat Sink (C)
Battle Value Breakdown
Name/Model: All Terrain Armored Transport (AT-AT) KDY-AT-1
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Quad BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Hardened): 408 x 2.5 x 2 2,040.000
Internal Structure (Standard w/ XL Engine): 316 x 1.5 x 1 x 0.825 (+) 391.050 = 2,431.050
Gyro (Superheavy): 200 x 0.5 (+) 100.000 = 2,531.050
Defensive Equipment:
Nova CEWS (C) (+) 68.000 = 2,599.050
Defensive Movement Factor: +0 (*) 1.00 = 2,599.050
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 2,599.050
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 72 (Heat Sinks) - 2 (Movement) - 68 (Weapons) = 8
Offensive Equipment:
RISC Hyper Laser 596.000
RISC Hyper Laser (+) 596.000 = 1,192.000
Large Pulse Laser (C) (+) 265.000 = 1,457.000
Large Pulse Laser (C) (+) 265.000 = 1,722.000
Total 'Mech Tonnage: (+) 200.000 = 1,922.000
Speed Factor: 2 (Run) + 0 (Jump) (*) 0.650 = 1,249.300
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,249.300
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 2,599.050
Offensive Battle Rating: (+) 1,249.300 = 3,848.350
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 3,848
Cost Breakdown
Name/Model: All Terrain Armored Transport (AT-AT) KDY-AT-1
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Quad BattleMech
================================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------------------
Armor (Hardened): (408 pts) 51.0 x 15,000 765,000.00
Internal Structure (Standard): 200 x 4,000 x 1 (+) 800,000.00 = 1,565,000.00
Myomer (Superheavy): 200 x 12,000 (+) 2,400,000.00 = 3,965,000.00
Engine (XL): (20,000 x 400 x 200) / 75 (+) 21,333,333.33 = 25,298,333.33
Gyro (Superheavy): 8.0 x 500,000 (+) 4,000,000.00 = 29,298,333.33
Cockpit (Superheavy): 300,000 (+) 300,000.00 = 29,598,333.33
Life Support: 50,000 (+) 50,000.00 = 29,648,333.33
Sensors: 200 x 2,000 (+) 400,000.00 = 30,048,333.33
Heat Sinks (Double): 36 x 6,000 (+) 216,000.00 = 30,264,333.33
Leg Actuators: 200 x ((150 x 4 x 2) + (80 x 4 x 2) + (120 x 4 x 2)) (+) 560,000.00 = 30,824,333.33
--------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 30,824,333.33
================================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------------------
Cargo, Standard (5 ton) 0 x 10 0.00
Cargo, Standard (6 ton) 0 x 12 (+) 0.00 = 0.00
CASE II (C) 175,000 (+) 175,000.00 = 175,000.00
CASE II (C) 175,000 (+) 175,000.00 = 350,000.00
Command Console 500,000 (+) 500,000.00 = 850,000.00
Large Pulse Laser (C) 175,000 (+) 175,000.00 = 1,025,000.00
Large Pulse Laser (C) 175,000 (+) 175,000.00 = 1,200,000.00
Nova CEWS (C) 1,100,000 (+) 1,100,000.00 = 2,300,000.00
RISC Hyper Laser 750,000 (+) 750,000.00 = 3,050,000.00
RISC Hyper Laser 750,000 (+) 750,000.00 = 3,800,000.00
--------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 3,800,000.00
================================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 30,824,333.33
Weapons and Equipment Cost: (+) 3,800,000.00 = 34,624,333.33
BattleMech Cost Multiplier: 1 + (200 / 100) (*) 3.00 = 103,873,000.00
--------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 103,873,000.00
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Alpha Strike Conversion
Name/Model: All Terrain Armored Transport (AT-AT) KDY-AT-1
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Quad BattleMech
==========================================================================================================
Determine Unit Type
----------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
----------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================
Determine Weight/Size Class
----------------------------------------------------------------------------------------------------------
Tonnage: 200 (greater than 100) = 4
----------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================
Convert Movement and Movement Modes
----------------------------------------------------------------------------------------------------------
Ground Movement: 2 (Walk) = 4"
Equipped with Hardened Armor (-) 1 = 2"
Ground Target Movement Modifier at 2" is 0
----------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 2"
==========================================================================================================
Determine Short Range Damage Value
----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
72 (Heat Sinks) = 72
2 (Movement) + 68 (Weapons) - 4 (Base) (-) 66 = 6
Offensive Equipment: = 0.000
Large Pulse Laser (C) (+) 1.100 = 1.100
Large Pulse Laser (C) (+) 1.100 = 2.200
RISC Hyper Laser (+) 2.000 = 4.200
RISC Hyper Laser (+) 2.000 = 6.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.2
----------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 7
==========================================================================================================
Determine Medium Range Damage Value
----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
72 (Heat Sinks) = 72
2 (Movement) + 68 (Weapons) - 4 (Base) (-) 66 = 6
Offensive Equipment: = 0.000
Large Pulse Laser (C) (+) 1.100 = 1.100
Large Pulse Laser (C) (+) 1.100 = 2.200
RISC Hyper Laser (+) 2.000 = 4.200
RISC Hyper Laser (+) 2.000 = 6.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.2
----------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 7
==========================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
72 (Heat Sinks) = 72
2 (Movement) + 68 (Weapons) - 4 (Base) (-) 66 = 6
Offensive Equipment: = 0.000
Large Pulse Laser (C) (+) 1.100 = 1.100
Large Pulse Laser (C) (+) 1.100 = 2.200
RISC Hyper Laser (+) 2.000 = 4.200
RISC Hyper Laser (+) 2.000 = 6.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.2
----------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 7
==========================================================================================================
Convert Armor
----------------------------------------------------------------------------------------------------------
Hardened: 408 armor points x 2 816.000 = 816.000
Armor Factor Conversion (/) 30 = 27.200
----------------------------------------------------------------------------------------------------------
Final Armor Value: 27
==========================================================================================================
Convert Structure
----------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 200 ton BattleMech = 10.0
----------------------------------------------------------------------------------------------------------
Final Structure Value: 10
==========================================================================================================
Determine Special Abilities
----------------------------------------------------------------------------------------------------------
Unit is equipped with CASE II = CASEII
Unit is equipped with Hardened armor = CR
Unit is equipped with 11 tons of Cargo = CT11
Unit is equipped with Nova CEWS = ECM
Unit contains no explosive components = ENE
BattleMech over 100 tons = LG
Unit is equipped as a mobile headquarters = MHQ2
Unit is equipped with Nova CEWS = NOVA
Unit is equipped with Nova CEWS = PRB
Unit is equipped with Nova CEWS = RCN
==========================================================================================================
Determine Point Value
----------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 7 (Short) + 7 (Medium) + 7 (Medium) + 7 (Long) = 28.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 30.000
Overheat Factor 0 (Overheat) (+) 0.000 = 30.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 30.000
Defensive Interaction Rating:
Armor Factor 27 (Armor) x 2.0 (Non-Vehicle Unit) = 54.000
Structure Factor 10 (Structure) x 1.0 (Other Unit) (+) 10.000 = 64.000
Defense Factor 1 - {[0 (2" Move) - 1 (Large)] x -1 x 0.1} (*) 0.900 = 57.600
Final DIR Round to nearest half point = 57.500
Unit's Defensive Value:
Movement Factor 0.25 (0.25 per 2") = 0.250
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 0.500
Final DIR Defensive Interaction Rating (+) 57.500 = 58.000
Unit's Final Point Value:
Offensive Value = 30.000
Defensive Value (+) 58.000 = 88.000
C3 88 (Subtotal) x 0.05 (+) 4.500 = 92.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 94.500
Force Bonus [MHQ2] Mobile Headquarters (+) 2.000 = 96.500
Force Bonus [PRB] Active Probe (+) 1.000 = 97.500
Force Bonus [RCN] Recon (+) 2.000 = 99.500
----------------------------------------------------------------------------------------------------------
Final Point Value: 100