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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Urbanmech UM-001
Designer:           Stinger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3066
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         2,015,650 C-Bills
Battle Value:       717

Chassis:              Standard
Power Plant:          60 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Standard
Armament:             
    2 Light PPCs
    2 ER Medium Lasers
    2 MML 3s
    2 ER Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    After extensive negotiations with Orguss industries Kressly warworks purchased the right to
    create a new variant of the venerable Urbanmech. A design that never really gain popularity
    has over the years gained a small following of fans. Kressly warworks decided to go with
    much of the same design philosophy as with their popular Lineholder. It was figured that the
    new design should remain a city fighter but give it a different weapons load out that could
    allow it to engage at all ranges and only be mildly reliant on ammunition.

Capabilities:
    Very little of the Urbanmech has changed. Only the weapon systems. but the new fire control
    system that Kressly Warworks installed is all built in-house and performs just as well as
    the Orguss model. weapon wise it will run hot but will also be able to lay down a decent
    field of fire for such a small mech. A pair of Baby Zeus Light Particle Projection cannons
    provide the bulk of the firepower for the light city defender. these are backed up by a pair
    of er small and medium lasers. Additional long range fire power is also supplied by a pair
    of 3 tube multi-missile launchers. The launchers each share a ton of long range ammunition
    and a ton of short range ammunition.

Deployment:
    The current production run is liimitied to only a few dozen mech's as they wait for city
    garrison's to show interest in the new variant.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                     60 Fusion                  1.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 2                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             16       
    Center Torso (rear):                               3       
    R/L Torso:                          7             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
2 MML 3s                                                  RT                4          3.00             
MML 3 (Ammo 33) [SRM / Inferno]                           LT                1          1.00             
MML 3 (Ammo 40) [LRM]                                     LT                1          1.00             
ER Medium Laser                                           RA                1          1.00             
ER Small Laser                                            RA                1          0.50             
Light PPC                                                 RA                2          3.00             
ER Medium Laser                                           LA                1          1.00             
ER Small Laser                                            LA                1          0.50             
Light PPC                                                 LA                2          3.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 23
TP: BM,  SZ: 1,  TMM: 0,  MV: 4"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 1
Armor (A): 3,  Structure (S): 3
Specials: IF0*