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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Domovoi-MB DMV-1M-MB1C
Designer:           Empyrus
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3028
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,038,918 C-Bills
Battle Value:       772

Chassis:              Standard
Power Plant:          210 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    1 Large Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The Domovoi (a type of Slavic house spirit) is a 35-ton light 'Mech likened to trooper with
    jet pack and a bazooka. Designed near the end of Fourth Succession War in the Free Worlds
    League, the Domovoi never became a popular design due to slow production and limited
    numbers.

Capabilities:
    The 'Mech was designed as a BugMech hunter. Matching the movement capabilities of the Wasp
    and Stinger but possessing greater firepower, reach and armor. The large laser the 'Mech
    carries in place of its right arm is powerful enough to threaten even larger 'Mechs.

Deployment:
    Slow production made the 'Mech quite rare, and its expense compared to to cheaper lights
    kept it mostly in hands of private  guards of various planetary lords, making it a rare
    sight in battlefields.

Variants:
    In late 3040s, the 'Mech was equipped with a new ER large laser and increased armor made
    possible by ferro-fibrous armor. This variant was dubbed DMV-2M. Pilots complained about
    old-style heat sinks though.
    The design is currently being evaluated for upgrades with new technologies like XL gyros and
    snub-nose PPCs, along with better mobility. Missile launchers are another potential, some
    early pilots apparently had the laser and some heat sinks replaced with a LRM-10.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      11             15       
    Center Torso (rear):                               5       
    R/L Torso:                          8             11       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             10       
    R/L Leg:                            8             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
Large Laser                                               RA                2          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 18
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: ENE