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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Marten (Battle Marten) MRN-1B
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,948,190 C-Bills
Battle Value:       768

Chassis:              Endo Steel
Power Plant:          Hermes 210 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Chilton 360 
    Jump Capacity:    150 meters
Armor:                Kallon FWL Special Light Ferro-Fibrous with CASE II
Armament:             
    1 Medium VSP Laser
    1 SRM 4
    1 Small X-Pulse Laser
Manufacturer:         Venkateswara
    Primary Factory:  Tamarind
Communications:       Neil 2000
Targeting & Tracking: TRSS Eagle Eye

================================================================================================
Overview:
    As a follow up to the 1P Venkateswara would produce the Marten MRN-1B. Unlike the recon
    oriented 1P the 1B (colloquially know as the "Battle-Marten" or "Mini-Wolverine") would be
    designed to perform the duties as a bodyguard unit, militia-mech, or to add some muscle to a
    light lance. Piloting one however would not be for the feint of heart as to maximize the
    damage potential of the design would require an up close and personal touch.

Capabilities:
    The MRN-1B would share the movement profile and cooling capacity of the MRN-1P but, would
    drop the expensive Bloodhound active probe along with the rest of its advanced sensory
    package as well as its er-flamer, 2 medium x-pulse lasers, and one of its small x-pulse
    lasers. In return the 1B would mount a medium vsp laser in its right arm, while an SRM 4
    supported by 1 ton of CASE II protected ammo would be installed into the left torso. Finally
    the remaining small x-pulse laser would be shifted to the head. It's armor would be
    maximized to 6.5 tons of light ferro armor (105 pips)
    
    Design Quirks: Improved Sensors, Protected Actuators

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       210 XL                   4.50                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  105                     6.50                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             16       
    Center Torso (rear):                               4       
    R/L Torso:                          7             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small X-Pulse Laser                                       H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
CASE II                                                   LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
SRM 4                                                     LT                1          2.00             
SRM 4 (Ammo 25)                                           LT                1          1.00             
Medium VSP Laser                                          RA                2          4.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"/10"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 1
Specials: CASEII, JMPW1