BattleMech Technical Readout
Name/Model: Jackal JA-KL-1532
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3055 Upgrade
Record Sheets: 3055 Upgrades Unabridged
Record Sheets: 3055 & 3058
Record Sheets Volume 6, 3055 'Mechs
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Role: Striker
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3052
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,562,740 C-Bills
Battle Value: 918
Chassis: Hollis Mk. IV-Alpha Endo Steel
Power Plant: GM 210 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: None
Jump Capacity: None
Armor: York Industries CTC-0
Armament:
1 Aberdovey Mark XXX ER PPC
1 Burow Anti-Missile System
1 Holly Streak SRM 2
Manufacturer: Earthwerks Incorporated
Primary Factory: Keystone
Communications: Sipher Security Plus
Targeting & Tracking: Hartford S2000A
================================================================================================
Overview:
The Jackal was designed by the now famous Vining Engineering and Salvage Team (VEST) in
conjunction with Marik's Earthwerks BattleMech factory on Keystone. VEST began as a
five-person BattleMech salvage operation on Solaris VII and in seven months has grown into
one of the most innovative design groups for battlefield technology in the Inner Sphere.
The key to Vining Engineering's approach is that the designers study and analyze the
combat conditions up close, then engineer to meet the needs of the MechWarriors. In
reviewing Clan tactics during the initial wave of attacks on Carse and Nox, the design team
determined that 'Mechs capable on inflicting concentrated damage at long range would be the
most useful to Inner Sphere commanders.
Capabilities:
For the structure of the Jackal, VEST used a prototype Hollis Mark VI endo steel frame as
the basis for their design. Drawing on first-hand experience of the Clans gained through
salvaging operations, the engineers tackled the problem of manufacturing a hard-hitting
BattleMech with the armor and defenses to hang in for a prolonged fight against superior
Clan firepower.
In order to sell their design, VEST offered it to a promising new stable on Solaris
VII, where the 'Mech took part in several matches. The Jackal proved to be a deadly hunter
'Mech. With speed and firepower equally balanced, it was able to slowly chew away at its
opposition before the enemy could close for a kill. Earthwerks was so impressed with the
'Mechs's performance that they purchased the design immediately.
The core of the Jackal's firepower is the Aberdovey Mk XXX extended range PPC. Mounted
in the 'Mech's upper right shoulder, the weapon has proved easy to service. Rather than
waste space on static discharge coil systems, the VEST designers simply allowed for rear
discharge; when the Jackal fires its PPC, there is a blast of blue static electricity out
to the back of the 'Mech to the rear of the PPC mount. Though it is not dangerous, the rear
discharge is a menacing sight, silhouetting the Jackal during night operations.
Deployment:
Quite a few of these new BattleMechs have been sold to House Liao and deployed along their
Periphery border with the Magistracy of Canopus. In the very limited engagements occurring
there, the Jackal has served as a highly effective deterrent to the typical Periphery board
raiders/pirates.
The Federated Commonwealth has also expressed interest in procuring a shipment of
Jackals, but their order has been delayed by the notorious tangle of red tape created by the
Free Worlds League's bureaucracy. MIIO operatives believe that the delays are intentional
rather that coincidental. According to unofficial sources, the Jackal was designed to be a
commodity shared only by Houses Liao and Marik
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.50
Engine: 210 XL 4.50
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks (Single): 11 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 96 6.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 10 15
Center Torso (rear): 5
R/L Torso: 7 10
R/L Torso (rear): 4
R/L Arm: 5 8
R/L Leg: 7 12
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Anti-Missile System H 1 0.50
Anti-Missile System (Ammo 12) CT 1 1.00
ER PPC RT 3 7.00
Streak SRM 2 (Ammo 50) LT 1 1.00
Streak SRM 2 LA 1 1.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 23
TP: BM, SZ: 1, TMM: 3, MV: 14"
Damage: (S) 1 / (M) 1 / (L) 1, OV: 1
Armor (A): 3, Structure (S): 1
Specials: AMS
Distribution
Name/Model: Jackal JA-KL-1532
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
======================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Anti-Missile System 4. Hand Actuator
5. Streak SRM 2 5. Sensors 5. Endo Steel
6. Endo Steel 6. Life Support 6. Endo Steel
1. Endo Steel 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Heat Sink 4. Gyro 4.ER PPC
5. Streak SRM 2 (Ammo 50) 5. Gyro 5.ER PPC
6. Endo Steel 6. Gyro 6.ER PPC
1. Endo Steel 1. Gyro 1. Endo Steel
2. Endo Steel 2. XL Engine 2. Endo Steel
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Roll Again 4. XL Engine 4. Endo Steel
5. Roll Again 5. Anti-Missile System (Ammo 12) 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Endo Steel 6. Endo Steel
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Good speed and armor combined with a far reaching, heavy weapon would make that a dangerous foe but with that 11 single heat sinks it isn´t able to keep up the pressure. It has even more heat problems than the 3050 Panther. Switch to 10 DHS´s and add a half ton of armor and a CASE, which wouldn´t prevent your mech from being taken out of action but you´ll have something to pull from the field after the fight. A second streak launcher would have been of more use than that AMS too to give it a stronger support up close and to make use of that 50 shots of ammo.
No topic has been started for this review [Start Topic]
Member Review - bladewind : 16-Dec-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Using DHS will fix this thing tremendously. Otherwise its a panther with even more heat problems.
Streak 2 is also too light a backup, lasers would have being alittle better and remove ammo dependence.
No topic has been started for this review [Start Topic]
Member Review - Knightrunner : 22-Mar-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
This would easily rate a 3.5 with double heat sinks. It could easily act as a scout hunter, long-range fire support, and even stand a chance against some mediums. With single sinks and somewhat light armor, it can't really keep up with top-notch mechs. It can,however, live up to it's name and finish off the wounded, harass the enemy, or pick off slower mechs using pack tactics.
It looks like it was rushed into production before being fully tested. Really, if you can afford an XL then spending a few extra C-bills for DHS should be a no-brainer.
No topic has been started for this review [Start Topic]
Member Review - mud : 27-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
This is essentially a lightened Panther with an XL engine dropped into it. It could be useful in some situations, but it desperatly needs DHS.
No topic has been started for this review [Start Topic]
Member Review - StarRaven : 06-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
Nice speed, but that's about it. The armor's good for the tonnage, but light 'Mechs really need max armor to survive for any length of time. The ER PPC is a good start, but the Streak 2 is light backup. Also, this doesn't have nearly the heat capacity to use that PPC, ever. Double heat sinks would really help with that.
No topic has been started for this review [Start Topic]