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                 BattleMech Technical Readout

Name/Model:         Thunderbolt TDR-7H
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         6,315,485 C-Bills
Battle Value:       1,575

Chassis:              Earthwerks TDR 
Power Plant:          Magna 260 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Monarch Lamellor Heavy Ferro-Fibrous with CASE II
Armament:             
    1 Baal Defense Hellstrike 600CX ER PPC
    1 Holly "Ballista" LRM 15
    3 Diverse Optics Type 2 Medium Lasers
    1 Holly MML 5
    2 Sperry-Browning Machine Guns
Manufacturer:         Hadrian Mechanized Industries
    Primary Factory:  Pompey
Communications:       Neil 8000
Targeting & Tracking: RCA Instatrac Mark X

================================================================================================
Variants:
    The TDR-7H Thunderbolt is a new model BattleMech recently placed into production at Hadrian
    Mechanized Indistries on Pompey in the Marian Hegemony. Almost a combination of the old 5S
    and 5SS models, a switch from standard to heavy ferro-fibrous armor plating and from single
    to double heat sinks has allowed for improvements in the weapons. Although the long-range
    missile rack, medium lasers and machine guns have remained unchanged, the large laser was
    switched for an extended-range particle cannon and the old dual short-range missile launcher
    has been exchanged for a five-pack multi-missile launcher equipped with two tons of
    munitions, allowing the payload to be tailored to meet the mission parameters. All missiles
    for both launchers are stored in bays protected by an advanced CASE system. The heat from
    these systems can quickly overwhelm the heat dissipation system as, even though the heat
    sinks were switched to double strength models, three of the original heat sinks were dropped
    to accommodate the other changes. Still, the remaining heat sinks do allow the thoughtful
    MechWarrior to effectively control their heat to make the most of this new model.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  208                    10.50                     
    Type:                              Heavy Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             30       
    Center Torso (rear):                              11       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             29       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
MML 5                                                     RT                3          3.00             
CASE II                                                   LT                1          1.00             
LRM 15                                                    LT                3          7.00             
LRM 15 (Ammo 16)                                          LT                2          2.00             
MML 5 (Ammo 20) [SRM]                                     LT                1          1.00             
MML 5 (Ammo 24) [LRM / Thunder]                           LT                1          1.00             
3 Medium Lasers                                           LT                3          3.00             
ER PPC                                                    RA                3          7.00             
2 Machine Guns                                            LA                2          1.00             
Machine Gun (Ammo 100)                                    LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 0
Armor (A): 7,  Structure (S): 5
Specials: CASEII, IF1