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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Warhammer WHM-7H
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,073,133 C-Bills
Battle Value:       1,638

Chassis:              StarCorps 100 
Power Plant:          VOX 280 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Lorica Progressia Ferro-Fibrous with CASE
Armament:             
    2 Ripper Series A1 ER PPCs
    2 Diverse Optics Sunfire ER Medium Lasers
    1 Harvester SRM 6
    2 Diverse Optics Small X-Pulse Lasers
    4 Death Blossom Rocket Launcher 10s
    2 Sperry-Browning Machine Guns
Manufacturer:         Hadrian Mechanized Industries
    Primary Factory:  Pompey
Communications:       O/P AIR 900
Targeting & Tracking: O/P 2000A

================================================================================================
Variants:
    When creating production lines for a home-built heavy BattleMech, Hadrian Mechanized
    Industries personnel looked for a well-rounded design used for centuries in the Inner Sphere
    on which to provide the basis for their production capabilities. Naturally, the Warhammer
    was one of the first designs reviewed. Building on the old WHM-6R model, the new WHM-7H
    takes what was previously present and builds on that framework. Extended range particle
    cannons and medium lasers provide greater range, as do small X-pulse lasers; while at the
    same time, the latter improves anti-infantry abilities for the design. As a additional
    surprise, four racks of ten rockets each lay hidden behind armor panels in the machine’s
    chest, allowing for a tremendous single-shot volley when needed, or a few extra explosives
    over the course of the battle if a single volley isn’t desired. The short-range missile
    launcher and machine guns stay the same, although ammo for the latter was reduced to allow
    for the inclusion of a CASE system to protect both types of munitions from explosions.
    Double heat sinks help to mostly control the excessive amounts of heat these weapons can
    generate; unless the MechWarrior gets too overzealous in his actions. And finally, an extra
    ton of armor and a change to ferro-fibrous plating provides greater protection to the
    design.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  197                    11.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             30       
    Center Torso (rear):                              10       
    R/L Torso:                         15             20       
    R/L Torso (rear):                                 10       
    R/L Arm:                           11             20       
    R/L Leg:                           15             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           RT                1          1.00             
Machine Gun                                               RT                1          0.50             
2 Rocket Launcher 10s                                     RT                2          1.00             
SRM 6                                                     RT                2          3.00             
Small X-Pulse Laser                                       RT                1          1.00             
CASE                                                      LT                1          0.50             
ER Medium Laser                                           LT                1          1.00             
Machine Gun                                               LT                1          0.50             
Machine Gun (Ammo 100)                                    LT                1          0.50             
2 Rocket Launcher 10s                                     LT                2          1.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
Small X-Pulse Laser                                       LT                1          1.00             
ER PPC                                                    RA                3          7.00             
ER PPC                                                    LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 2
Armor (A): 7,  Structure (S): 6
Specials: CASE