Combat Vehicle Technical Readout
Name/Model: Stadtpanzer
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 30
Role: Ambusher
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3044
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 445,625 C-Bills
Battle Value: 353
Movement Type: Wheeled
Power Plant: PowerTech HighLift 70 Internal Combustion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Phoenix Cuirass with CASE
Armament:
1 Federated Autocannon Autocannon/10
1 M-70 "Bushmaster II" 20mm Machine Gun
Manufacturer: Defiance Industries, Phoenix Heavy Industries
Primary Factory: Hesperus II (DI), Ashkum (PHI)
Communications: Hammerstorm Huginn Mk VIII
Targeting & Tracking: Hammerstorm Muninn Mk VI
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Overview:
Designed in response to the failures of the War of 3039, the Stadtpanzer was a project of
the AFFC to provide under supplied garrisons with a simple, yet effective urban support
combat vehicle.
Capabilities:
Engineered around a burst-fire 105 mm Federated Autocannon AC/10 mounted in a full-range
turret, the Stadtpanzer was developed to have the punch to make raiders weary and the range
to use it effectively. The chief engineer wanted to avoid the minimum range of lighter
autocannons given the vehicle's role as an urban unit but had to trade speed and terrain
capability for the mass to carry this 12 ton cannon. As such, a PowerTech HighLift 70 ICE
was chosen to power the vehicle with an eight wheeled suspension system to support the
vehicle's 30 ton mass. This engine and suspension system provides a max cross-country speed
of 54 kph and an urban speed of 64.8 kph on paved surfaces. While exceedingly slow for its
mass compared to other combat units, the speed is more than adequate as a urban support
vehicle, easily keeping up with infantry forces. To protect the vehicle from enemy fire,
the Stadtpanzer is fitted with 4.5 tons of Phoenix Cuirass standard armor plating, the newly
rediscovered cellular ammunition storage equipment, and a M-70 "Bushmaster II" 20mm machine
gun. Finally, to enhance it's role as a urban support vehicle, the Stadtpanzer has a 1 ton
infantry bay that allows it to carry and deploy a squad of infantry soldiers. With the use
of readily available components and a price tag of just under 500k per vehicle, the
Stadtpanzer can be depolyed in adequate numbers to empower any planetary garrison.
Variants:
An up armored variant replaces the infantry bay with an extra ton of armor, increasing the
armor thickness by almost 23% to 5.5 tons.
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Equipment Mass
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Internal Structure: Standard 3.00
Engine: 70 Internal Combustion 4.00
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 0 0.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 72 4.50
Type: Standard
Armor
Value
Front: 20
R/L Side: 11
Rear: 10
Turret: 20
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Weapons and Ammo Location Tonnage
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Autocannon/10 Turret 12.00
Machine Gun Turret 0.50
Autocannon/10 (Ammo 10) Body 1.00
CASE Body 0.50
Compartment, Infantry (1 ton) Body 1.00
Machine Gun (Ammo 100) Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 11
TP: CV, SZ: 1, TMM: 1, MV: 6"w
Damage: (S) 2 / (M) 1 / (L) 0
Armor (A): 2, Structure (S): 2
Specials: AC1/1/-, CASE, EE, IT1, SRCH, TUR(2/1/-, AC1/1/-)
Alpha Strike Conversion
Name/Model: Stadtpanzer
Technology: Inner Sphere
Tonnage: 30
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Wheeled Motive Type = 6"w
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
Autocannon/10 (TU) (+) 1.000 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/10 (TU) (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 72 armor points x 1 72.000 = 72.000
Armor Factor Conversion (/) 30 = 2.400
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Final Armor Value: 2
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with forward facing Autocannons = AC1/1/-
Unit is equipped with CASE = CASE
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with 1 tons of tons of space allocated for infantry transport = IT1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/1/-)
Unit is equipped with turret mounted Autocannons = TUR(AC1/1/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.7 (Wheeled) = 3.400
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 5.400
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 5.940
Final DIR Round to nearest half point = 6.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 6.000 = 6.750
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 6.750 = 10.750
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Final Point Value: 11