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Combat Vehicle Technical Readout
Name/Model: Strahlgeschützträger II SGT-12A
Designer: Captain_Frosty
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 55
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Succession Wars / 2872
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 880,658 C-Bills
Battle Value: 638
Movement Type: Tracked
Power Plant: MenchAuto V220 220 Internal Combustion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Volksmetall "Kampfpanzerung" I
Armament:
4 Lehmann "MiBK" V2 Medium Lasers
1 KrausWaffen PzaG 25mm Machine Gun
Manufacturer: MenchAuto, Volksmetall
Primary Factory: Humansville (MA), Ionia (V), Bayeux (V), Mermentau (V)
Communications: Stecker inc. "Stimme" M21
Targeting & Tracking: Stecker inc. "Suchscheinwerfer" J70
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Overview:
[NOTE: This unit was NOT made with battletech canon in mind. It was created for a group
based AU game that separates around the time of the succession wars.]
Almost entirely produced by Volksmetal who spearheaded the project, the SGT-12A
'Strahlgeschützträger II' (Beam Weapon Carrier II) was made with the intent to produce a
reliable combat platform to use in armored spearheads. Though ostensibly meant to be a
continuation of the Strahlgeschützträger line, ulterior motives plagued the project as a
concerted effort was made by Volksmetal to exclude Seader Co. as much as possible, going so
far as to commission a civilian automobile company for the creation of the vehicle's engine
in exchange for production rights.
The result was, surprisingly enough, a fairly effective medium tank that made up for its
mediocre speed with both good armor and impressive firepower. With a quad-stack array of
medium lasers mounted on the turret and eight tons of armor to keep it safe, lesser mobility
was made up for in its ability to go through terrain that its wheeled predecessor could not.
All the while being only slightly more complicated to produce in the grand scheme of things.
In combat, the SGT-12A has proven fairly effective but far from perfect. Though considered a
powerhouse for its weight at close range, the tank begins to struggle at medium range and
outright lacks any long range effectiveness. A fact that has often led to it being
considered a death trap in open fields; the kind of environment where a tank is supposed to
shine. Nevertheless, the affordable cost and undeniable close range power has solidified the
Strahlgeschützträger II's place in the VNSR's military.
Capabilities:
The SGT-12A 'Strahlgeschützträger II' is a well armed and armored frontline unit. Without
being too slow, it is able to bring a dangerous amount of firepower to the field and take a
fair bit of damage before being taken out. Best deployed in cover-rich environments, it can
prove extremely dangerous when guarding against fast moving flankers or overconfident
heavies who allow themselves to get outnumbered.
Deployment:
The SGT-12A 'Strahlgeschützträger II' is a dedicated close range juggernaut and will not
perform well or at all if used for anything else. Perfect at guarding flanks or slowly
pushing the line while friendly units fill other roles, the cheap C-Bill and BV price allow
a fairly impressive amount of the SGT-12A to be fielded without being too heavy of an
investment.
Variants:
The SGT-12 'Strahlgeschützträger II' has three variants.
The first is the SGT-12A, which was described above.
The second is the SGT-12B, which attempts to make up for the original model's lack of range
by replacing two mediums lasers and their heat sinks with an LRM10 and 3 tons of ammo. The
result was mediocre and inconsistent damage at all ranges and a much greater reliance on
logistics. This has led to this model being underproduced and rarely deployed in favor of
more specialized units.
The third is the SGT-12L, which was made with the intent to complement the original rather
than replace or improve upon it. By removing all of the medium lasers, two heat sinks, half
a ton of machine gun ammo and one ton of ammo, the SGT-12L mounts a single PPC on the
turret. This extreme change in loadout is reflected in its use as these models are meant to
be deployed alongside the original SFT-12A and work in synergy.
Notable MechWarriors:
None. There is no crew in the galaxy that could retain any form of fame with a vehicle like
this.
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Equipment Mass
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Internal Structure: Standard 5.50
Engine: 220 Internal Combustion 20.00
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 12 12.00
Control Equipment: 3.00
Lift Equipment: 0.00
Power Amplifier: 0.50
Turret: 0.50
Armor Factor: 128 8.00
Type: Standard
Armor
Value
Front: 28
R/L Side: 26
Rear: 20
Turret: 28
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Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Machine Gun Front 0.50
4 Medium Lasers Turret 4.00
Machine Gun (Ammo 200) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 19
TP: CV, SZ: 2, TMM: 1, MV: 8"t
Damage: (S) 3 / (M) 2 / (L) 0
Armor (A): 4, Structure (S): 3
Specials: EE, SRCH, TUR(2/2/-)
Distribution
Name/Model: Strahlgeschützträger II SGT-12A
Technology: Inner Sphere
Tonnage: 55
Configuration: Tracked Combat Vehicle
========================================================================================
Front
1. Machine Gun
2. Empty
Left SideBodyRight SideTurret
1. Empty 1. Machine Gun (Ammo 200) 1. Empty 1. Medium Laser
2. Empty 2. Medium Laser
3. Medium Laser
4. Medium Laser
5. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Strahlgeschützträger II SGT-12A
Technology: Inner Sphere
Tonnage: 55
Configuration: Tracked Combat Vehicle
===========================================================================
Defensive Battle Rating
---------------------------------------------------------------------------
Armor (Standard): 128 x 2.5 x 1 320.000
Internal Structure (Standard): 30 x 1.5 x 1 (+) 45.000 = 365.000
Unit Type Modifier: Tracked (*) 0.90 = 328.500
Defensive Movement Factor: +2 (*) 1.20 = 394.200
---------------------------------------------------------------------------
Final Defensive Battle Rating: 394.200
===========================================================================
Offensive Battle Rating
---------------------------------------------------------------------------
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Medium Laser (+) 46.000 = 138.000
Medium Laser (+) 46.000 = 184.000
Machine Gun (+) 5.000 = 189.000
Machine Gun (Ammo 200) (+) 1.000 = 190.000
Total Vehicle Tonnage: 55 / 2 (+) 27.500 = 217.500
Speed Factor: 6 (Flank) (*) 1.120 = 243.600
---------------------------------------------------------------------------
Final Offensive Battle Rating: 243.600
===========================================================================
Combat Vehicle Battle Value
---------------------------------------------------------------------------
Defensive Battle Rating: 394.200
Offensive Battle Rating: (+) 243.600 = 637.800
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Final BattleMech Battle Value: 638
Alpha Strike Conversion
Name/Model: Strahlgeschützträger II SGT-12A
Technology: Inner Sphere
Tonnage: 55
Configuration: Tracked Combat Vehicle
=================================================================================================================
Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"t
=================================================================================================================
Determine Short Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Medium Laser (TU) (+) 0.500 = 0.700
Medium Laser (TU) (+) 0.500 = 1.200
Medium Laser (TU) (+) 0.500 = 1.700
Medium Laser (TU) (+) 0.500 = 2.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
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Final Short Range Damage Value: 3
=================================================================================================================
Determine Medium Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Laser (TU) (+) 0.500 = 0.500
Medium Laser (TU) (+) 0.500 = 1.000
Medium Laser (TU) (+) 0.500 = 1.500
Medium Laser (TU) (+) 0.500 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Medium Range Damage Value: 2
=================================================================================================================
Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 128 armor points x 1 128.000 = 128.000
Armor Factor Conversion (/) 30 = 4.267
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Final Armor Value: 4
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Convert Structure
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Standard: 30 structure points 30.000 = 30.000
Structure Conversion (/) 10 = 3.000
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/-)
=================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.8 (Tracked) = 7.200
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 10.200
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 11.220
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 11.000 = 12.000
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 12.000 = 19.000
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Final Point Value: 19
Cost Breakdown
Name/Model: Strahlgeschützträger II SGT-12A
Technology: Inner Sphere
Tonnage: 55
Configuration: Tracked Combat Vehicle
========================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------
Armor (Standard) (128 pts) 8.0 x 10,000 80,000.00
Internal Structure (Standard) 5.5 x 10,000 (+) 55,000.00 = 135,000.00
Control Components 3 x 10,000 (+) 30,000.00 = 165,000.00
Engine (Internal Combustion) (1,250 x 220 x 55) / 75 (+) 201,666.67 = 366,666.67
Heat Sinks (Single) 12 x 2,000 (+) 24,000.00 = 390,666.67
Turret 0.5 x 5,000 (+) 2,500.00 = 393,166.67
Power Amplifiers 0.5 x 20,000 (+) 10,000.00 = 403,166.67
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Total Structural Cost 403,166.67
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Weapons and Equipment Cost
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Machine Gun 5,000 5,000.00
Machine Gun (Ammo 200) [Empty Bin] 0 (+) 0.00 = 5,000.00
Medium Laser 40,000 (+) 40,000.00 = 45,000.00
Medium Laser 40,000 (+) 40,000.00 = 85,000.00
Medium Laser 40,000 (+) 40,000.00 = 125,000.00
Medium Laser 40,000 (+) 40,000.00 = 165,000.00
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Total Weapons and Equipment Cost 165,000.00
========================================================================================================
Combat Vehicle Cost
--------------------------------------------------------------------------------------------------------
Structural Cost 403,166.67
Weapons and Equipment Cost (+) 165,000.00 = 568,166.67
Combat Vehicle Cost Multiplier 1 + (55 / 100) (*) 1.55 = 880,658.33
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Final Combat Vehicle Cost 880,658.00