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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Sleipnir Alt Config D
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Role:               Juggernaut
Configuration:      QuadVee OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         41,521,375 C-Bills
Battle Value:       2,552

Chassis:              Endo-Composite
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Cruising Speed:       32.4 kph  
Flanking Speed:       54 kph    
Armor:                Standard
Armament:             
    1 ER Large Laser
    2 Streak LRM 10s
    4 Medium Pulse Lasers
    2 LRM 10s
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designed to be the largest and most powerful of QuadVee designs, the Sleipnir is a 100 ton
    beast of a machine who may yet live up to expectations given enough time.

Capabilities:
    Built around an endo-composite frame, with an extra light type 300 fusion core, the Sleipnir
    will not win any speed races. However, these elements, combined with its tracks (in lieu of
    wheels), give it as much mass versus space as is possible on a QuadVee frame. It is also
    protected by as much armor as is physically possible to mount on that frame.
    
    These features leave the machine with a possible payload of 33.5 tons. While not much in
    comparison to other 100 ton designs, Clan technology can often make much of this limited
    tonnage. Alternate Configuration D is yet another that combines missile racks with energy
    weapons. A pair of Streak LRM-10 racks are each fed by a ton of ammunition, and are mated
    with a pair of standard ten packs of long-range missiles fed by two tons of ammunition each.
    On the energy weapon side, centrally mounted extended-range large and small lasers are set
    between pairs of medium pulse lasers.

Deployment:
    Sleipnirs are currently being distributed to Assault Clusters, which can best make use of
    them. It remains to be seen what other units may gain their services in the future.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               7.50                     
QuadVee Conversion Eqpt:                                              10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
    Tracked Cruise MP:                          3                                               
    Tracked Flank MP:                           5                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     QuadVee                   4.00                     
Armor Factor:                                  323                    20.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Front Leg:                     21             42       
    R/L Rear Leg:                      21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Large Laser                                            CT                1          4.00             
ER Small Laser                                            CT                1          0.50             
LRM 10                                                    RT                1          2.50             
LRM 10 (Ammo 24)                                          RT                2          2.00             
2 Medium Pulse Lasers                                     RT                2          4.00             
Streak LRM 10                                             RT                2          5.00             
Streak LRM 10 (Ammo 12)                                   RT                1          1.00             
LRM 10                                                    LT                1          2.50             
LRM 10 (Ammo 24)                                          LT                2          2.00             
2 Medium Pulse Lasers                                     LT                2          4.00             
Streak LRM 10                                             LT                2          5.00             
Streak LRM 10 (Ammo 12)                                   LT                1          1.00             
Tracks                                                    *                 4         10.00             

* Tracks occupy 1 critical slot in each leg

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 54
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"qt
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 3
Armor (A): 11,  Structure (S): 5
Specials: CASE, IF1, OMNI, OVL, QV, TUR(5/5/3, IF1)