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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Furiae (Lammergeier) A
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            85
Role:               Ambusher
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         33,358,198 C-Bills
Battle Value:       2,409

Chassis:              DSAM Endo 10-Composite Endo-Composite
Power Plant:          Edasich Motors 340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters [150 meters]
Armor:                Starshield Ultra-Tech Stealth with CASE II
Armament:             
    1 ER Large Laser
    6 SRM 6 w/ Artemis IV FCS
Manufacturer:         D&K Creation Studio, Olivetti Weaponry, Trellshire Heavy Industries
    Primary Factory:  Hamilton (DKCS), Quatre Belle (DKCS), Sudeten (OW), Twycross (THI)
Communications:       MegaBand System 21 with ECM Suite
Targeting & Tracking: Dtrac Suit 4

================================================================================================
Overview:
    Created as a "sister chassis" to the Hræsvelgr, the Lammergeier is an opportunistic hunter
    built to catch unsuspecting enemies with volleys of long range fire. Its production was
    kickstarted by taking heavy inspiration from what seemed to be a destroyed 'Mech prototype
    that was uncovered by the Laughing Vultures on Angell II; while the data they recovered
    showed extensive design flaws, like the misaligned cockpit making ejection exceedingly
    difficult, it had enough promise to warrant a second lease on life.

Capabilities:
    Equipped with 16.5 tons of Stealth Armor and built on an endo-composite chassis, the
    Lammergeier (or Furiae, for the Inner Sphere market) is meant to strike hard from a
    favorable angle when its opponents least expect it. While it has received scorn from the
    newly reborn Jade Falcons, being a machine that relies on "dirty tricks" to get an
    advantage, its usefulness whenever it was deployed alongside their new touman begrudgingly
    saw it earn its rightful spot as a headhunter. While expensive due to the use of an armored
    cockpit and a compact gyro, it boasts a decent amount of pod space at 30 tons, meaning it
    can use several different loadouts effectively and giving enterprising Mechwarriors ample
    room for experimentation. The fixed partial wing system makes its mission profile obvious,
    but the decision to not mount jump jets directly onto the chassis was heavily pushed by the
    chief engineer from D&K Creation Studios in charge of the project to "maximize tactical
    flexibility, and because that shit is stupid".

Deployment:
    This is the BASE chassis, go forth and don't look back.
    
    Never stop, just go! I don't care how many more scars I get!

Variants:
    Created to be a hunter-killer unit with devilish close ranged capabilities, the Furiae A
    asks the simple question of "How many missiles is enough to make a 'mech count as a missile
    boat?" Wiith the answer for this particular configuration being "Six total Artemis IV
    equipped clan grade SRM 6s." And while the ammunition load for these six launchers is ample
    with each launcher having a ton to itseslf, it should be noted that judicious use once
    within range will mean the pilot will run out of ammunition quickly. To allow the chassis a
    modicum of long ranged harassing power on top of having a non ammunition reliant weapon, a
    sigular clan grade ER Large Laser was mounted in the center torso. And to allow the chassis
    to maximize its potential as a fast striker, four jump jets were pod mounted in the side and
    central torsos.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               6.50                     
Engine:                                       340 XL                  13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                               4 [5]                                             
Heat Sinks (Double):                         13 [29]                   3.00                     
Gyro:                                      Compact (IS)                6.00                     
Cockpit (Armored):                           Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                  Stealth (IS)                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             44       
    Center Torso (rear):                              10       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ECM Suite                                                 H                 1          1.00             
ER Large Laser                                            CT                1          4.00             
2 Jump Jets                                               CT                2          2.00             
CASE II                                                   RT                1          0.50             
Jump Jet                                                  RT                1          1.00             
SRM 6 (Ammo 45) [Artemis IV]                              RT                3          3.00             
CASE II                                                   LT                1          0.50             
Jump Jet                                                  LT                1          1.00             
Partial Wing                                            LT/RT               6          4.50             
SRM 6 (Ammo 45) [Artemis IV]                              LT                3          3.00             
3 SRM 6 w/ Artemis IV FCS                                 RA                3          4.50             
3 SRM 6 w/ Artemis IV FCS                                 LA                3          4.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 64
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"/10"j
Damage: (S) 5 / (M) 5 / (L) 1,  OV: 2
Armor (A): 9,  Structure (S): 5
Specials: ARM, CASEII, ECM, JMPS1, OMNI, STL