BattleMech Technical Readout
Name/Model: Battlelord BTLD-65A
Designer: Captain_Frosty
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Jihad / 3079
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 4,355,800 C-Bills
Battle Value: 1,214
Chassis: BSM 'Type 2' Biped model
Power Plant: Fuse-Tec '70a 225
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: BSM Combat plating
Armament:
1 Saria Inc. 'Perceptor' Light Light PPC
3 Saria Inc. Model 2b 'M-pulse' Medium Pulse Lasers
1 Saria Inc. Model 1c 'Flash-lite' Laser Anti-Missile System
Manufacturer: Blackshield State Manufacturing
Primary Factory: Tertiaron
Communications: SamCo 'Callmaster' 3050 with Guardian ECM Suite
Targeting & Tracking: Saria Inc. 'Snipershot' v5 with Advanced Targeting Computer
================================================================================================
Overview:
Riding off the success of the Cerberon project, the Blackshield company's R&D Department
wasted no time in immediately requesting additional funding for a new creation. Like any
first timer mistaking beginner's luck for genuine skill, a schematic was drawn up for what
was envisioned to be "the face of modern combat", "the new dawn of frontline warfare" and
"the Blackshield Company's response to all doubts!" along with many other, even less
creative tag lines and slogans.
Twice did the project almost fall into development hell as more and more features were
promised; what was initially promised to be a absurdly light 15 ton high speed unit that
blurred the line between battle armor and 'mech turned into a 60 ton overcomplicated mess of
a design that was outright rejected by the state. With funding largely squandered and
realization setting in, extensive revisions began; hours of overtime and rivers of cold
sweat fueling the desire to see this project through successfully.
The initial ER Large laser was replaced with the tried and true Light PPC that had served
the Cerberon well. A revolutionary rotary laser concept that never worked was similarly
replaced with a triangular array of 3 Medium pulse lasers set to fire in an alternating
fashion, effectively mimicking the feel of the initial rotary laser idea. Finally, Saria
Inc. was commissioned to use their Light Pulse laser design for the creation of a laser AMS
system for added survivability.
After seven months of revisions, the newly dubbed BTLD-65A Battlelord was finally ready and
approved for construction. Worthy of its name, those lucky few that have used it in proper
combat praise the Battlelord's ability to safely close the distance in a fight thanks to the
mix of good armor and ECM abilities, the Saria Inc. laser AMS further diminishing the
significant threat posed by enemy missile strikes. Once close, the barrage of accurate pulse
laser fire has proven devastating to even the heaviest 'mechs out there.
Capabilities:
While not a truly fast 'mech, the BTLD-65A 'Battlelord' offers enough protection to safely
close the distance. The combination of pulse lasers and a targeting computer help to largely
mitigate the accuracy penalties from movement and range, allowing pilots with even average
skill to reliably land shots with at least one, if not more, of the medium pulse lasers. The
light PPC also allows the Battlelord to engage targets from further away, once again
assisted by the targeting computer to mitigate any penalties, albeit not completely.
The laser AMS, Guardian ECM and decent armor primarily ensure enemy missile boats cannot
reliably damage the 'mech before it closes the distance. Even when close, if the enemy lacks
an ECCM field, they will ensure that SRM strikes will be far less consistent and effective
than in most other engagements. Finally, heat management is relatively easy, the occasional
alpha strike being the only real threat to overheating.
Deployment:
The BTLD-65A Battlelord is by far best used to apply constant pressure on a front. In some
cases, desperate though it may sound, it is even advisable to outright accept the 'mech as a
sacrificial pawn to force the enemy into whatever position you desire. Regardless of the
scenario, one should always seek to keep the Battlelord as close to the enemy as possible
and utilize the array of medium pulse lasers to melt through enemy armor quickly.
Should the enemy force rely on missiles and/or lack ECCM capabilities, it is important to
avoid being overconfident. While the Battlelord can and will prove most effective in such a
scenario, a lucky hit is still possible through sheer volume of missile fire. Maintain the
initial strategy to push the enemy into whatever position you prefer. Avoid underestimating
sustained LRM fire as they may utilize better range and speed to avoid the Battlelord while
taking out the other 'mechs.
Variants:
Due to its unique nature, the BTLD-65A 'Battlelord' has no variants; such a thing could not
be afforded by its creators, the blackshield company, while inner sphere powers have no need
to rely on the relatively primitive technologies of an insignificant Junta in the deep
periphery.
Notable MechWarriors:
Anyone in control and command of a BTLD-65A 'Battlelord' can be regarded as a notable man
within its 'nation' of origin. This, sadly, does not mean that anyone other than said nation
has ever heard of them.
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Equipment Mass
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Internal Structure: Standard 4.50
Engine: 225 Fusion 10.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 136 8.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 18
Center Torso (rear): 5
R/L Torso: 11 17
R/L Torso (rear): 4
R/L Arm: 7 14
R/L Leg: 11 17
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Guardian ECM Suite CT 2 1.50
Targeting Computer RT 3 3.00
Laser Anti-Missile System LT 2 1.50
Light PPC RA 2 3.00
3 Medium Pulse Lasers LA 3 6.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 35
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 3 / (M) 3 / (L) 1, OV: 0
Armor (A): 5, Structure (S): 4
Specials: AMS, ECM, ENE
Distribution
Name/Model: Battlelord BTLD-65A
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
==============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Medium Pulse Laser 4. Roll Again 4.Light PPC
5. Medium Pulse Laser 5. Sensors 5.Light PPC
6. Medium Pulse Laser 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Laser Anti-Missile System 1. Fusion Engine 1.Double Heat Sink
2.Laser Anti-Missile System 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Targeting Computer
5.Double Heat Sink 5. Gyro 5.Targeting Computer
6. Roll Again 6. Gyro 6.Targeting Computer
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5.Guardian ECM Suite 5. Roll Again
6. Roll Again 6.Guardian ECM Suite 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Battlelord BTLD-65A
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 136 x 2.5 x 1 340.000
Internal Structure (Standard w/ Fusion Engine): 75 x 1.5 x 1 x 1 (+) 112.500 = 452.500
Gyro (Standard): 45 x 0.5 (+) 22.500 = 475.000
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 536.000
Laser Anti-Missile System (+) 45.000 = 581.000
Defensive Movement Factor: +3 (*) 1.30 = 755.300
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 755.300
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 22 (Heat Sinks) - 2 (Movement) - 17 (Weapons) = 9
Offensive Equipment:
Light PPC 110.000
Medium Pulse Laser (+) 60.000 = 170.000
Medium Pulse Laser (+) 60.000 = 230.000
Medium Pulse Laser (+) 60.000 = 290.000
Total 'Mech Tonnage: (+) 45.000 = 335.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 458.950
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 458.950
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 755.300
Offensive Battle Rating: (+) 458.950 = 1,214.250
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,214
Alpha Strike Conversion
Name/Model: Battlelord BTLD-65A
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 17 (Weapons) + 7 (Anti-Missile) - 4 (Base) (-) 22 = 0
Offensive Equipment: = 0.000
Light PPC [Targeting Computer] (+) 0.413 = 0.413
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 1.139
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 1.865
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 2.591
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.6
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Final Short Range Damage Value: 3
====================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 17 (Weapons) + 7 (Anti-Missile) - 4 (Base) (-) 22 = 0
Offensive Equipment: = 0.000
Light PPC [Targeting Computer] (+) 0.550 = 0.550
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 1.276
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 2.002
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 2.728
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.8
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Final Medium Range Damage Value: 3
====================================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
2 (Movement) + 5 (Weapons) + 7 (Anti-Missile) - 4 (Base) (-) 10 = 12
Offensive Equipment: = 0.000
Light PPC [Targeting Computer] (+) 0.550 = 0.550
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 136 armor points x 1 136.000 = 136.000
Armor Factor Conversion (/) 30 = 4.533
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere Fusion on a 45 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with Laser Anti-Missile System = AMS
Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
====================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 11.000
Overheat Factor 0 (Overheat) (+) 0.000 = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 14.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 16.800
Final DIR Round to nearest half point = 17.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.250
Final DIR Defensive Interaction Rating (+) 17.000 = 19.250
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 19.250 = 30.250
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 33.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 35.250
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Final Point Value: 35
Cost Breakdown
Name/Model: Battlelord BTLD-65A
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (136 pts) 8.5 x 10,000 85,000.00
Internal Structure (Standard): 45 x 400 x 1 (+) 18,000.00 = 103,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 193,000.00
Engine (Fusion): (5,000 x 225 x 45) / 75 (+) 675,000.00 = 868,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,768,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,968,000.00
Life Support: 50,000 (+) 50,000.00 = 2,018,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 2,108,000.00
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 2,174,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 13,500.00 = 2,187,500.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 2,219,000.00
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Total Structural Cost: 2,219,000.00
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Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Guardian ECM Suite 200,000 200,000.00
Laser Anti-Missile System 225,000 (+) 225,000.00 = 425,000.00
Light PPC 150,000 (+) 150,000.00 = 575,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 635,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 695,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 755,000.00
Targeting Computer 3 x 10,000 (+) 30,000.00 = 785,000.00
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Total Weapons and Equipment Cost 785,000.00
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BattleMech Cost
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Structural Cost: 2,219,000.00
Weapons and Equipment Cost: (+) 785,000.00 = 3,004,000.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 4,355,800.00
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Final BattleMech Cost 4,355,800.00
1 out of 1 users (100.00%) have found this review useful
Rating:
5.00
Comment:
The Battlelord is the completely expected medium trooper mech that every military employs eventually. This particular version is optimized towards close in brawling. Good electronics renders it resistent to more advanced targeting systems, and the Laser AMS does a good job mitigating damage from the kind of missile attacks the Black Shield Company tends to employ. They are over estimating the effectiveness of both systems. Bringing stockpiles of ARAD missiles could be in order should IPD engage in hostilities.
With this design, the Black Shield Company's strategy range is complete. Fire support tends to be relegated to a range of lighter units. Pinning units are relegated to their Medium units such as the Cavalier and Battlelord. Defensive line units are relegated to their heavy tanks and that Cerberon. They're well suited towards diffuse mobile forces intended to attrite their opponents. And they're woefully unprepared to stop a heavy assualt. Taking their cities would be easy. The hard part would be cleaning up the resistance. That emphasis on mobility, fusion engines, and energy weapons makes for a persistent and hard to pin down raiding force.
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