Distribution
Name/Model: Vindicator ("Valkryie") VND-1AA2
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Medium Laser 4.PPC
5. Small Laser 5. Sensors 5.PPC
6. Ferro-Fibrous 6. Life Support 6.PPC
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Ferro-Fibrous 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Fusion Engine 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. LRM 5 4. Gyro 4.Double Heat Sink
5. LRM 5 (Ammo 24) 5. Gyro 5.Double Heat Sink
6. Ferro-Fibrous 6. Gyro 6.Double Heat Sink
1. Jump Jet 1. Gyro 1. Jump Jet
2. Ferro-Fibrous 2. Fusion Engine 2.Guardian ECM Suite
3. Ferro-Fibrous 3. Fusion Engine 3.Guardian ECM Suite
4. Ferro-Fibrous 4. Fusion Engine 4. Ferro-Fibrous
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Vindicator ("Valkryie") VND-1AA2
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 153 x 2.5 x 1 382.500
Internal Structure (Standard w/ Fusion Engine): 75 x 1.5 x 1 x 1 (+) 112.500 = 495.000
Gyro (Standard): 45 x 0.5 (+) 22.500 = 517.500
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 578.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 563.500
Defensive Movement Factor: +3 (*) 1.30 = 732.550
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 732.550
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 5 (Movement) - 16 (Weapons) = 5
Offensive Equipment:
PPC 176.000
Medium Laser (+) 46.000 = 222.000
LRM 5 (+) 45.000 = 267.000
Small Laser (+) 9.000 = 276.000
LRM 5 (Ammo 24) (+) 6.000 = 282.000
Total 'Mech Tonnage: (+) 45.000 = 327.000
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 575.520
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 575.520
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 732.550
Offensive Battle Rating: (+) 575.520 = 1,308.070
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,308
Cost Breakdown
Name/Model: Vindicator ("Valkryie") VND-1AA2
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (153 pts) 9.0 x 20,000 180,000.00
Internal Structure (Standard): 45 x 400 x 1 (+) 18,000.00 = 198,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 288,000.00
Engine (Fusion): (5,000 x 225 x 45) / 75 (+) 675,000.00 = 963,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,863,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,063,000.00
Life Support: 50,000 (+) 50,000.00 = 2,113,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 2,203,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,263,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 17,100.00 = 2,280,100.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 2,311,600.00
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,311,600.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Guardian ECM Suite 200,000 200,000.00
Jump Jets 45 x (5 x 5) x 200 (+) 225,000.00 = 425,000.00
LRM 5 30,000 (+) 30,000.00 = 455,000.00
LRM 5 (Ammo 24) [Empty Bin] 0 (+) 0.00 = 455,000.00
Medium Laser 40,000 (+) 40,000.00 = 495,000.00
PPC 200,000 (+) 200,000.00 = 695,000.00
Small Laser 11,250 (+) 11,250.00 = 706,250.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 706,250.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,311,600.00
Weapons and Equipment Cost: (+) 706,250.00 = 3,017,850.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 4,375,882.50
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 4,375,883.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
3148
3147
3146
3145
3144
3143
3142
3141
3140
3139
3138
3137
3136
3135
3134
3133
3132
3131
3130
3129
3128
3127
3126
3125
3124
3123
3122
3121
3120
3119
3118
3117
3116
3115
3114
3113
3112
3111
3110
3109
3108
3107
3106
3105
3104
3103
3102
3101
3100
3099
3098
3097
3096
3095
3094
3093
3092
3091
3090
3089
3088
3087
3086
3085
3084
3083
3082
3081
Jihad (3068 - 3080)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
3078
3077
3076
3075
3074
3073
3072
3071
3070
3069
3068
Civil War (3062 - 3067)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3067
3066
3065
3064
3063
3062
Clan Invasion (3050 - 3061)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3061
3060
3059
3058
3057
3056
3055
3054
3053
3052
3051
3050
Succession Wars (2781 - 3049)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3049
3048
3047
3046
3045
3044
Extinct
3043
Extinct
3042
Extinct
3041
Extinct
3040
Extinct
3039
Extinct
3038
Extinct
3037
Extinct
3036
Extinct
3035
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3034
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3033
Extinct
3032
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3031
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3030
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3029
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3028
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3027
Extinct
3026
Extinct
3025
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3024
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3023
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3022
Extinct
3021
Extinct
3020
Extinct
3019
Extinct
3018
Extinct
3017
Extinct
3016
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3015
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3014
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3013
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3012
Extinct
3011
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3010
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3009
Extinct
3008
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3007
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3006
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3005
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3004
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3003
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3002
Extinct
3001
Extinct
3000
Extinct
2999
Extinct
2998
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2997
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2996
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2995
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2994
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2993
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2992
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2991
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2990
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2989
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2988
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2902
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2901
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2900
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2899
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2898
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2896
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2895
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2894
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2893
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2892
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2891
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2890
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2889
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2888
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2887
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2886
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2885
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2884
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2883
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2882
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2881
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2880
Extinct
2879
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2878
Extinct
2877
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2876
Extinct
2875
Extinct
2874
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2873
Extinct
2872
Extinct
2871
Extinct
2870
Extinct
2869
Extinct
2868
Extinct
2867
Extinct
2866
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2865
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2864
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2863
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2862
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2861
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2860
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2859
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2832
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2828
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2827
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2826
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2825
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2824
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2823
Extinct
2822
Extinct
2821
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2820
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2819
Extinct
2818
Extinct
2817
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2816
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2815
Extinct
2814
Extinct
2813
Extinct
2812
Extinct
2811
Extinct
2810
Extinct
2809
2808
2807
2806
2805
2804
2803
2802
2801
2800
2799
2798
2797
2796
2795
2794
2793
2792
2791
2790
2789
2788
2787
2786
2785
2784
2783
2782
2781
Star League (2439 - 2780)
Standard
Introductory
Tournament Legal
Advanced
Experimental
2780
2779
2778
2777
2776
2775
2774
2773
2772
2771
2770
2769
2768
2767
2766
2765
2764
2763
2762
2761
2760
2759
2758
2757
2756
2755
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2650
2649
2648
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2646
2645
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2642
2641
2640
2639
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2637
2636
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2633
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2631
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2610
2609
2608
2607
2606
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2603
2602
2601
2600
2599
2598
2597
2596
Unit Not Available
2595
Unit Not Available
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2593
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2592
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2590
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2569
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2500
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Alpha Strike Conversion
Name/Model: Vindicator ("Valkryie") VND-1AA2
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
====================================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
====================================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
====================================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"j
====================================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
5 (Movement) + 16 (Weapons) - 4 (Base) (-) 17 = 3
Offensive Equipment: = 0.000
LRM 5 (+) 0.150 = 0.150
Small Laser (+) 0.300 = 0.450
Medium Laser (+) 0.500 = 0.950
PPC (+) 0.750 = 1.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
====================================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
5 (Movement) + 16 (Weapons) - 4 (Base) (-) 17 = 3
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
Medium Laser (+) 0.500 = 0.800
PPC (+) 1.000 = 1.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
====================================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
5 (Movement) + 12 (Weapons) - 4 (Base) (-) 13 = 7
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
PPC (+) 1.000 = 1.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
====================================================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 153 armor points x 1 153.000 = 153.000
Armor Factor Conversion (/) 30 = 5.100
------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 5
====================================================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 45 ton BattleMech = 4.0
------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 4
====================================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with Guardian ECM Suite = ECM
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
====================================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 9.000
Overheat Factor 0 (Overheat) (+) 0.000 = 9.000
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 9.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 14.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 16.800
Final DIR Round to nearest half point = 17.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 17.000 = 18.750
Unit's Final Point Value:
Offensive Value = 9.500
Defensive Value (+) 18.750 = 28.250
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 30.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 32.250
------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 32