BattleMech Technical Readout
Name/Model: Larcener I L4-RC1
Designer: tonyblitz1
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Configuration: Biped BattleMech
Era/Year: Dark Age / 3081
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 5,118,790 C-Bills
Battle Value: 1,217
Chassis: Standard
Power Plant: 270 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [129.6 kph]
Jump Jets: None
Jump Capacity: None
Armor: Patchwork
Armament:
1 Large Laser
2 Laser Anti-Missile Systems
2 ER Flamers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Location of the workshops that produce the L4-RC# Larcener series are still unknown outside
the black market, but it's been deduced that the mechs are based on a partial Vindicator
chassis, so likely a resurrected, yet only semi-functional factory line is involved.
Seeing adoption amidst pirate forces, but especially the Sebha Collective Armed Forces, or
SCAF pirates, operating off the otherwise disappeared world of Sebha;
The L4-RC1 is fast, with a 270 Fusion powerplant and MASC.
Affordable and rugged on a standard chassis, it's deceptively tough where it counts,
featuring Laser Reflective legs, chest and head armor paired with twin Laser AMS, increasing
the odds of escaping sticky situations intact, which encourages bold hit-and-run tactics
from Larc pilots, even deep in hostile territory.
With an ER Flamer in each arm and a Large Laser housed in the right torso, a solitary
Larcener can cause just enough mayhem to be a major inconvenience.
Unburdened by concerns of ammunition and able to operate independent of supply lines for
lengthy periods;
If left to roam unaddressed, it can sever supply lines, destroy ammo depots, assassinate
convoys, kick in command posts, burn homes and generally become a crippling nuisance.
It also boasts a half ton cargo compartment for "opportunistic acquisitions" in the field or
extra rations.
although some forces have been known to leave the compartment door off its hinges and a 10
tube Rocket Launcher or jury rigged Small Laser stuffed in the space.
Improvisation is usually on the table for a pirate mech.
The capacity to filch equipment here and there has made the Larcener beloved amongst
mechtechs, quartermasters and small guerilla forces operating on shoestring margins.
Assuming, of course, that the Mechwarrior returns without too much damage.
Just don't be the schmuck relegated to hand polishing the reflective panels.
Capabilities:
Quirks:
Positive:Rugged (1), Searchlight (0)
Negative: Difficult Ejection (-1)
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.50
Engine: 270 Fusion 14.50
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 136 8.50
Type: Patchwork
Internal Armor
Structure Value
Head: Laser Reflective 3 9
Center Torso: Laser Reflective 14 19
Center Torso (rear): 6
R/L Torso: 11 16
R/L Torso (rear): 6
R/L Arm: 7 14
R/L Leg: Laser Reflective 11 15
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Large Laser RT 2 5.00
Cargo, Standard (0.5 tons) LT 1 0.50
MASC LT 2 2.00
ER Flamer RA 1 1.00
Laser Anti-Missile System RA 2 1.50
ER Flamer LA 1 1.00
Laser Anti-Missile System LA 2 1.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM, SZ: 2, TMM: 3, MV: 16"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 1
Armor (A): 5, Structure (S): 4
Specials: AMS, CT0.5, ENE
Distribution
Name/Model: Larcener I L4-RC1
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
===================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Small Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Sensors 4. Hand Actuator
5. ER Flamer 5. Laser Reflective 5. ER Flamer
6. Roll Again 6. Laser Reflective 6. Roll Again
1.Laser Anti-Missile System 1.Laser Anti-Missile System
2.Laser Anti-Missile System 2.Laser Anti-Missile System
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.MASC 1. Fusion Engine 1.Large Laser
2.MASC 2. Fusion Engine 2.Large Laser
3. Cargo, Standard (0.5 ton) 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Laser Reflective 5. Roll Again
6. Roll Again 6. Laser Reflective 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Laser Reflective 5. Laser Reflective
6. Laser Reflective 6. Laser Reflective
Battle Value Breakdown
Name/Model: Larcener I L4-RC1
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
==================================================================================================
Defensive Battle Rating
--------------------------------------------------------------------------------------------------
Armor (Patchwork): Varies (see below) 0.000
Left Arm (Standard) 14 x 2.5 x 1 (+) 35.000 = 35.000
Left Torso (Standard) 22 x 2.5 x 1 (+) 55.000 = 90.000
Left Leg (Laser Reflective) 15 x 2.5 x 1.5 (+) 56.250 = 146.250
Head (Laser Reflective) 9 x 2.5 x 1.5 (+) 33.750 = 180.000
Center Torso (Laser Reflective) 25 x 2.5 x 1.5 (+) 93.750 = 273.750
Right Arm (Standard) 14 x 2.5 x 1 (+) 35.000 = 308.750
Right Torso (Standard) 22 x 2.5 x 1 (+) 55.000 = 363.750
Right Leg (Laser Reflective) 15 x 2.5 x 1.5 (+) 56.250 = 420.000
Internal Structure (Standard w/ Fusion Engine): 75 x 1.5 x 1 x 1 (+) 112.500 = 532.500
Gyro (Standard): 45 x 0.5 (+) 22.500 = 555.000
Defensive Equipment:
Laser Anti-Missile System (+) 45.000 = 600.000
Laser Anti-Missile System (+) 45.000 = 645.000
Defensive Movement Factor: +4 (*) 1.40 = 903.000
--------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 903.000
==================================================================================================
Offensive Battle Rating
--------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 16 (Weapons) = 8
Offensive Equipment:
Large Laser 123.000
ER Flamer (+) 16.000 = 139.000
ER Flamer (+) 16.000 = 155.000
Total 'Mech Tonnage: (+) 45.000 = 200.000
Speed Factor: 12 (Run) + 0 (Jump) (*) 1.890 = 378.000
--------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 378.000
==================================================================================================
BattleMech Battle Value
--------------------------------------------------------------------------------------------------
Defensive Battle Rating: 903.000
Offensive Battle Rating: (+) 378.000 = 1,281.000
Cockpit (Small): (*) 0.95 = 1,216.950
--------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,217
Alpha Strike Conversion
Name/Model: Larcener I L4-RC1
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
====================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
====================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------
Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
--------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
====================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Equipped with MASC (*) 1.25 = 16"
Ground Target Movement Modifier at 16" is 3
--------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 16"
====================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 16 (Weapons) + 14 (Anti-Missile) - 4 (Base) (-) 28 = -8
Offensive Equipment: = 0.000
ER Flamer (+) 0.200 = 0.200
ER Flamer (+) 0.200 = 0.400
Large Laser (+) 0.800 = 1.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 24.000
Divided by the maximum heat output - 4 (/) 28 = 0.857
Rounded up to the nearest tenth = 0.9
--------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 1
====================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 16 (Weapons) + 14 (Anti-Missile) - 4 (Base) (-) 28 = -8
Offensive Equipment: = 0.000
ER Flamer (+) 0.200 = 0.200
ER Flamer (+) 0.200 = 0.400
Large Laser (+) 0.800 = 1.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 24.000
Divided by the maximum heat output - 4 (/) 28 = 0.857
Rounded up to the nearest tenth = 0.9
Unit receives Overheat (OV) value of 1
--------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
====================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 14 (Anti-Missile) - 4 (Base) (-) 12 = 8
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
====================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------
Standard: 72 armor points x 1 72.000 = 72.000
Laser Reflective: 64 armor points x 1 (+) 64.000 = 136.000
Armor Factor Conversion (/) 30 = 4.533
--------------------------------------------------------------------------------------------------------------------
Final Armor Value: 5
====================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 45 ton BattleMech = 4.0
--------------------------------------------------------------------------------------------------------------------
Final Structure Value: 4
====================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------
Unit is equipped with Laser Anti-Missile System = AMS
Unit is equipped with 0.5 tons of Cargo = CT0.5
Unit contains no explosive components = ENE
====================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 4.000
Overheat Factor 1 (Overheat) (+) 1.000 = 5.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 5.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 14.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 24.500
Final DIR Round to nearest half point = 24.500
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 3.000
Final DIR Defensive Interaction Rating (+) 24.500 = 27.500
Unit's Final Point Value:
Offensive Value = 5.000
Defensive Value (+) 27.500 = 32.500
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 34.500
--------------------------------------------------------------------------------------------------------------------
Final Point Value: 35
Cost Breakdown
Name/Model: Larcener I L4-RC1
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Patchwork): Varies (see below)
Standard (72 pts) 4.5 x 10,000 45,000.00
Laser Reflective (64 pts) 4 x 30,000 (+) 120,000.00 = 165,000.00
Internal Structure (Standard): 45 x 400 x 1 (+) 18,000.00 = 183,000.00
Myomer (MASC): (270 x 2 x 1,000) + (45 x 2,000) (+) 630,000.00 = 813,000.00
Engine (Fusion): (5,000 x 270 x 45) / 75 (+) 810,000.00 = 1,623,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,523,000.00
Cockpit (Small): 175,000 (+) 175,000.00 = 2,698,000.00
Life Support: 50,000 (+) 50,000.00 = 2,748,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 2,838,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,898,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 20,700.00 = 2,918,700.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 2,950,200.00
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,950,200.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Cargo, Standard (0.5 ton) 0 x 1 0.00
ER Flamer 15,000 (+) 15,000.00 = 15,000.00
ER Flamer 15,000 (+) 15,000.00 = 30,000.00
Large Laser 100,000 (+) 100,000.00 = 130,000.00
Laser Anti-Missile System 225,000 (+) 225,000.00 = 355,000.00
Laser Anti-Missile System 225,000 (+) 225,000.00 = 580,000.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 580,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,950,200.00
Weapons and Equipment Cost: (+) 580,000.00 = 3,530,200.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 5,118,790.00
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 5,118,790.00