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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Vidofnir (Nidhogg) C
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            70
Role:               Brawler
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,012,292 C-Bills
Battle Value:       2,000

Chassis:              Endo Steel
Power Plant:          280 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    4 Light PPCs
    4 Medium Pulse Lasers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The Warhammer is a legendary machine, one that has been the chosen ride of many of the best
    pilots the Inner Sphere has ever seen. The Hellbringer, one of the harbingers of the wrath
    of the Jade Falcons during the early days of the Clan Invasion. It was only natural someone
    would eventually try to merge the two together into a terrifying new omnimech. As such, the
    Nidhogg (designed as Vidofnir for the Inner Sphere market) was born, ready to wade into the
    32nd century.
    
    The Nidhogg was the brainchild of the collaboration between the new Falcons, D&K Creation
    Studios, and a certain four mercenary companies. Designed as a reliable, cost effective
    omnimech that could pack one hell of a punch, the Nidhogg uses elements from both the
    Hellbringer and Warhammer for ease of repair. Keeping to a very simple construction it uses
    only using endo steel as a weight saving measure, with 11.5 tons of ferro-fibrous armor
    provide maximum protection for its size. While it may not be the fastest 'Mech on the field,
    moving at a stable 64 km/h, its reliability coupled with 32 pods of open space ensure it has
    a very good niche as an anchor on the battlefield.

Capabilities:
    The Vidofnir C variant was created honestly to be something the machine's other variants
    were not lacking in, but in a more focused form. It was created to be a sniping machine that
    could then turn off its PPCs and wade into battle with terrifying pulse laser efficiency.
    
    It should be noted that the primary armaments of the C variant are all linked to a targeting
    computer mounted in the right torso, and that the machine's heavy heatload is barely
    sufficiently cooled by its fifteen double heat sinks.
    
    The boring yet needed to know information out of the way, the primary armaments of the
    Vidofnir C come in two pairs. They are either the quartet of capacitated Light PPCs mounted
    in the arms, or are instead the quartet of medium pulse lasers mounted in the side torsos.
    This is important to know as the machine was designed around either stagger firing in a
    2-2-2-2 pattern for its charged LPPCs, then turning them off as they get within prime medium
    pulse laser distance, or instead not charging its PPCs at all and firing every weapon it has
    available. All, of course, depending on the situation of the battlefield. And while firing
    every weapon at once, every charged PPC at once, or every non charged PPC and the pulse
    lasers at once can cause issues to arise with heat, this was deemed acceptable as long as
    their pilots know the risk of doing so, as the situations that arise where such desperation
    is needed is not uncommonly known on the modern battlefield.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               3.50                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       15 [30] (C)                 5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  217                    11.50                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             36       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Pulse Lasers (C)                                 RT                2          4.00             
Targeting Computer (C)                                    RT                4          4.00             
2 Medium Pulse Lasers (C)                                 LT                2          4.00             
2 Light PPCs w/ Capacitor                                 RA                6          8.00             
2 Light PPCs w/ Capacitor                                 LA                6          8.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 6
Specials: ENE, OMNI