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Design Overview
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                 BattleMech Technical Readout

Name/Model:         ChaosRat CRT - B3
Designer:           Deathsgate
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3085
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,193,760 C-Bills
Battle Value:       1,081

Chassis:              Endo Steel
Power Plant:          240 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Standard with CASE
Armament:             
    1 Improved Narc Launcher
    2 Medium X-Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The lowly rat, generally meaning someone small and expendable, has brought Long Range
    Ballistic Missiles back into the fight. His job is to use his high speed and jump
    capabilities to 'mark' the enemy targets for the LRMs to pound into scrap. Secondary mission
    is to plant 'Haywires' on the enemy to foul up his targeting ability.

Capabilities:
    The iNARC is the Primary 'weapon' of the C-RT, used to flag targets for Long Range fire, and
    to create mayhem with enemy electronics. The twin X-Pulse Medium Lasers give him teeth in
    case he gets cornered. The iNARC and it's nastier loads are protected in CASE boxes so the
    Rat can even survive hits to his ammo bins. Heat is NOT an issue with the 10 Dble Heat Sinks
    and no heat from the Primary Weapon. The Guardian Suite helps with the battlefield chaos by
    getting in the way of enemy equipment as the Rat bounces around.

Deployment:
    Generally deployed with one 'heavy' for protection and 2 or 3 LRM capable units, in either a
    4 Unit Lance, or a 5 Unit Star.

Variants:
    The iNARC Ammo Bins can be changed out to set up different load combos for different
    situations. With 3 separate Ammo Bins, the Rat could carry as many as 12 reloads of anything
    the iNARC can fire. Practically, only 8 reloads of Explosive rounds would be carried in the
    CASE boxes. For some real battlefield confusion, use loads of Nemesis against enemy LRMs,
    with ECMs to place them in their own 'ECM Bubbles', or mix in the Haywires for a little more
    fun.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       240 XL                   6.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  128                     8.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             18       
    Center Torso (rear):                               5       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             11       
    R/L Leg:                           10             17       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer                                        H                 1          1.00             
2 Jump Jets                                               CT                2          1.00             
CASE                                                      RT                1          0.50             
Improved Narc Launcher                                    RT                3          5.00             
Improved Narc Launcher (Ammo 4) [Explosive]               RT                1          1.00             
Improved Narc Launcher (Ammo 4) [Haywire]                 RT                1          1.00             
2 Jump Jets                                               RT                2          1.00             
Medium X-Pulse Laser                                      RT                1          2.00             
Guardian ECM Suite                                        LT                2          1.50             
Improved Narc Launcher (Ammo 4) [Homing]                  LT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
Medium X-Pulse Laser                                      LT                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: CASE, ECM, INARC