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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Lurker LKR-002
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         25,654,000 C-Bills
Battle Value:       2,834

Chassis:              Standard
Power Plant:          300 Light Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    1 Improved Heavy Gauss Rifle
    2 LRM 20 w/ Artemis IV FCS (C)
    1 Small X-Pulse Laser
Manufacturer:         StarCorps Industries
    Primary Factory:  Son Hoa
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Bloodhound Active Probe

================================================================================================
Overview:
    The IlClan era would represent a new era of Independence for Son Hoa, and in the wake of
    gaining independence from the Lyran Commonwealth StarCorps Industries would expend critical
    resources expanding its facilities on the planet. New lines of mech production would be
    opened and new markets for product export would be explored. The culmination of this furious
    burst of activity would be the development of the Lurker LKR-001. A 100 ton battle-mech,
    designed to be an ambush predator, taking advantage of some of the best IS tech available.
    It would feature a squat wide design similar to its 100 ton stable mate, the King Crab. Its
    cockpit would be positioned towards the front and top of the mech, while its arms would be
    similar to the missile arm found on the Zeus. The LKR-001 would be followed by the LKR-002 a
    modest upgrade to the original design thanks to the assistance of Clan Seafox. The original
    MRM 20’s of the LKR-001 would be replaced with two imported Clan LRM 20’s enhanced with
    airtimes IV while the Light ferro armor of the original design would be removed in favor of
    19 tons of standard plate.

Capabilities:
    Quirks: Barrel-fisted (RA, LA), Stable, Difficult to Maintain

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                  300 Light Fusion             14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             48       
    Center Torso (rear):                              11       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small X-Pulse Laser                                       H                 1          1.00             
CASE II                                                   CT                1          1.00             
Improved Heavy Gauss Rifle                              CT/RT               11        20.00             
CASE II                                                   RT                1          1.00             
Angel ECM Suite                                           LT                2          2.00             
Bloodhound Active Probe                                   LT                3          2.00             
Improved Heavy Gauss Rifle (Ammo 12)                      LT                3          3.00             
CASE II                                                   RA                1          1.00             
LRM 20 w/ Artemis IV FCS (C)                              RA                4          5.00             
LRM 20 (Ammo 12) (C)                                      RA                2          2.00             
CASE II                                                   LA                1          1.00             
Chameleon LPS                                             *                 6          0.00             
LRM 20 w/ Artemis IV FCS (C)                              LA                4          5.00             
LRM 20 (Ammo 12) (C)                                      LA                2          2.00             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 66
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 6 / (M) 6 / (L) 6,  OV: 0
Armor (A): 10,  Structure (S): 5
Specials: AECM, BH, CASEII, IF2, RCN, STL