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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Phoenix Hawk PXH-0X
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            45
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Star League / 2568
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,784,790 C-Bills
Battle Value:       1,029

Chassis:              Earthwerks PXH 
Power Plant:          GM 225 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Rawlings 45 
    Jump Capacity:    150 meters
Armor:                Durallex Light
Armament:             
    1 Autocannon/5
    2 Harmon Medium Lasers
    2 M100 Machine Guns
Manufacturer:         Achernar BattleMechs, Coventry Metal Works, Earthwerks Incorporated, Gorton, Kingsley, and Thorpe Enterpises
    Primary Factory:  New Avalon (ABM), Coventry (CMW), Keystone (EI), New Oslo (GKTE)
Communications:       Neil 6000
Targeting & Tracking: Octagon Tartrac System C

================================================================================================
Variants:
    Once thought lost to the annals of history by those few who even remembered, the PXH-0X
    Phoenix Hawk was the original prototype developed for this legendary BattleMech centuries
    before the modern era. Not quite as fast and mobile as the more definitive designs, nor as
    heavily armed as even the base PXH-1 model, the original machine is considered by many to be
    more balanced and heat efficient, and none can dispute that it is more heavily armored than
    its cloesesr chronological brethren. Still, feed issues with jamming of its main gun, and a
    desire for the machine to match the ground speed and mobility of such staples as the Wasp
    and Stinger resulted in the design that became the PXH-1.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  152                     9.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      14             23       
    Center Torso (rear):                               5       
    R/L Torso:                         11             18       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             14       
    R/L Leg:                           11             22       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Machine Gun (Ammo 100)                                    CT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
Autocannon/5                                              RA                4          8.00             
Autocannon/5 (Ammo 20)                                    RA                1          1.00             
Machine Gun                                               RA                1          0.50             
Medium Laser                                              RA                1          1.00             
Machine Gun                                               LA                1          0.50             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 29
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: