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                 BattleMech Technical Readout

Name/Model:         Salamander PPR-10S
Designer:           Oberst_Klink
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         8,958,720 C-Bills
Battle Value:       1,668

Chassis:              Chariot Type IV Endo Steel
Power Plant:          Pitban 320 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Pitban Model 9 
    Jump Capacity:    120 meters
Armor:                Glasgow Limited with CASE
Armament:             
    2 Defiance B3M Medium Lasers
    6 Doombud 5-tube MML 5s
Manufacturer:         Defiance Industries
    Primary Factory:  Hesperus II
Communications:       TharHes Calliope Hm10 with Guardian ECM Suite
Targeting & Tracking: TharHes Ares -7

================================================================================================
Overview:
    "Radical designs for radical times" is the slogan that hangs on the wall of the PPR-5S
    Salamander production line at the Defiance Industries plant on Hesperus II. By removing the
    appropriate actuators in the 'Mech's left arm, a third LRM-20 rack was installed, giving the
    machine a strange, bulging appearance.

Capabilities:
    The Salamander weighs 80 tons and is as fast as most 'Mechs in its class. The 'Mech can
    achieve a maximum speed of 65 kph but cannot jump. Because of its role in a combat setting,
    however, movement is actually a secondary concern.
    
    The radical design of the torso houses two of the three LRM-20 racks that promise to
    wreak utter devastation upon an enemy. Each launcher has three tons of ammunition for a
    total of 18 volleys.

Deployment:
    Presently, only nine Salamander assault 'Mechs have been produced by Defiance Industries.
    The remaining 'Mechs in the initial order will be finished within six months. The production
    of the oddly shaped machine is somewhat slower that normal, primarily because of the unusual
    arm infrastructure.
    
    The nine produced so far have been assigned predominantly in areas near the Jade Falcon
    Occupation Zone border with the Federated Commonwealth. This is apparently a precaution, in
    case of future hostilities in these areas.
    
    
    
    Variants
    
    
    
    Needless to say, several variants to this radical 'Mech design have been suggested. The
    most obvious would substitute the left-arm LRM with an SRM rack for close-in fire support.
    The additional tonnage could be dedicated to heat sinks and additional ammunition for the
    remaining missile racks. Other ideas include removal of the LRM rack in favor of upgrading
    the two medium lasers to medium pulse lasers, increasing speed by upgrading the engine, or
    installing a large pulse laser at the additional cost of the medium lasers. No variants are
    in the field at this time.

Variants:
    Even if the firepower of the -10S is severly halfed, its survival is enhanced and the price
    makes it interesting even for smaller units. Also the logistic is made easier because of the
    mml-systems.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                     320 Fusion                22.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             24       
    Center Torso (rear):                              13       
    R/L Torso:                         17             22       
    R/L Torso (rear):                                 12       
    R/L Arm:                           13             26       
    R/L Leg:                           17             29       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Guardian ECM Suite                                        CT                2          1.50             
CASE                                                      RT                1          0.50             
2 Jump Jets                                               RT                2          2.00             
2 MML 5s                                                  RT                6          6.00             
MML 5 (Ammo 20) [SRM]                                     RT                1          1.00             
MML 5 (Ammo 24) [LRM]                                     RT                1          1.00             
Medium Laser                                              RT                1          1.00             
CASE                                                      LT                1          0.50             
2 Jump Jets                                               LT                2          2.00             
2 MML 5s                                                  LT                6          6.00             
MML 5 (Ammo 20) [SRM]                                     LT                1          1.00             
MML 5 (Ammo 24) [LRM]                                     LT                1          1.00             
Medium Laser                                              LT                1          1.00             
2 MML 5s                                                  LA                6          6.00             
MML 5 (Ammo 40) [SRM]                                     LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: CASE, ECM, IF2, LRM-/1/2, SRM3/1