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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Dragon A
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Role:               Sniper
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         8,991,600 C-Bills
Battle Value:       1,500

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    1 ER Large Laser
    1 LRM 15
    2 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Created in part by D&K Creation Studios to reflect where they came from in the Draconis
    Combine, the Dragon omnimech is the fruits of their labors with their recently acquired
    Pueblo Initiative research that allows them to sell an old stand by of the DCMS armory at a
    cheap and easy to produce cost, to allow their old home a reliable skirmishing machine
    without the brutal costs of an XL engine like the Grand Dragon mounts.
    
    Moving at the old standby speed of 86 kmh at a run, with ten engine mounted Double Heat
    Sinks, mounting a compact gyroscope in the central torso, and armored with 11.5 tons of
    standard plating over an endo-steel skeleton, the Dragon Omni-mech promises one thing: It
    will keep marching forwards into battle.

Capabilities:
    Created to be a fast sniping unit that would still work well as a brawler, the Dragon A
    configuration's main conceit is that it will run hot for what it brings. Its primary
    armament is a combination of an LRM 15 in the center torso fed with two tons of CASE II
    protected ammunition in the left torso, and a right arm mounted ER Large Laser. While not
    being an optimal long ranged weapon thanks to its heat generation, in conjunction the two
    weapons allow the 'mech to strike at incredibly long ranges, all the while its speed allows
    it to quickly run away should it need to. To compliment these weapon systems should it need
    to close in, it mounts two standard inner sphere Medium Pulse Lasers, on in the center torso
    and one in the left torso.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             25       
    Center Torso (rear):                               6       
    R/L Torso:                         14             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           14             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 15                                                    CT                3          7.00             
Medium Pulse Laser                                        CT                1          2.00             
CASE II                                                   LT                1          1.00             
LRM 15 (Ammo 16)                                          LT                2          2.00             
Medium Pulse Laser                                        LT                1          2.00             
ER Large Laser                                            RA                2          5.00             

Note: Equipped with Full-Head Ejection System

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 1
Armor (A): 6,  Structure (S): 5
Specials: CASEII, IF1, OMNI