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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Shogun SHG-3A
Designer:           Lady_Mariner
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            85
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         8,929,210 C-Bills
Battle Value:       2,507

Chassis:              Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Anderson Propulsion 21 
    Jump Capacity:    90 meters
Armor:                Riese 350
Armament:             
    1 Ultra AC/20 (C)
    1 LRM 15 w/ Artemis IV FCS (C)
    1 Snub-Nose PPC
    3 Medium Pulse Lasers (C)
    2 ER Micro Lasers (C)
Manufacturer:         Mitchell Vehicles
    Primary Factory:  Graham IV
Communications:       Hartford COM 4000
Targeting & Tracking: Hartford XKZ 1

================================================================================================
Overview:
    Appearing in frequency only in Zeta Battalion of the mercenary Wolf's Dragoons, the Shogun
    is uncommon in the Dragoon regiments and almost unknown in the armies of the Successor
    States.   Zeta Battalion's fearless fighting style had reduced the number of Shoguns in
    existence for decades prior to the Fourth Succession War.  The heavy losses suffered by the
    Dragoons in the shootout on Misery and in the Fourth War made the Shogun nearly extinct.
    
    Wolf's Dragoons has such tight security on Outreach that Our Blessed Order has been
    unable to formulate reliable estimates of the number of surviving Shoguns.  Unless the
    Dragoons have a source of new 'Mechs, the number cannot be higher than nine.
    
    Though anticipating field modifications takes the analysis process a step further
    beyond pure specution, a few things are likely.  One of the distinctions of the Shogun is
    its ability to jump, and so the Dragoons would be unlikely to make any change that would
    require the removal of the jump jets.  One likely change is the substitution of the commonly
    available Magna Firestar Extended-Range Particle Projection Cannon for the older Magna
    Hellstar.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  248                    15.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             40       
    Center Torso (rear):                              11       
    R/L Torso:                         18             28       
    R/L Torso (rear):                                  8       
    R/L Arm:                           14             22       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
ER Micro Laser (C)                                        RT                1          0.25             
Ultra AC/20 (Ammo 10) (C)                                 RT                2          2.00             
ER Micro Laser (C)                                        LT                1          0.25             
LRM 15 w/ Artemis IV FCS (C)                              LT                2          3.50             
LRM 15 (Ammo 16) [Artemis IV] (C)                         LT                2          2.00             
Ultra AC/20 (C)                                           RA                8         12.00             
3 Medium Pulse Lasers (C)                                 LA                3          6.00             
Snub-Nose PPC                                             LA                2          6.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

Note: Equipped with Full-Head Ejection System

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 6 / (M) 5 / (L) 2,  OV: 2
Armor (A): 8,  Structure (S): 7
Specials: CASE, IF1