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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Kraken IS (Quacken) QKN-VGL1
Designer:           Mulk
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         19,702,500 C-Bills
Battle Value:       1,652

Chassis:              Endo Steel
Power Plant:          300 Light Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    10 Light AC/2s
    4 Light Machine Guns (Array mounted)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Well you can't bolt 10 IS Ultra or LB-X 2's to a IS 100 ton mech. But you sure can mount ten
    Light AC2's.
    
    No double tap option of the ultra, or the buckshot of a LB-X, but plenty of room for Armor
    Piercing and Precision ammo. Precision for faster lighter mechs, AP for the bigger mechs.
    
    Not sure if this is max cheese, or pure genius. But with Dragon Con in town and old Pod tech
    coworkers and friends to hang out with. This popped into my head.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                  300 Light Fusion             14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
CASE II                                                   RT                1          1.00             
4 Light Machine Guns (Array mounted)                      RT                4          2.00             
Light Machine Gun (Ammo 100)                              RT                1          0.50             
Light Machine Gun Array Module                            RT                1          0.50             
CASE II                                                   RA                1          1.00             
5 Light AC/2s                                             RA                5         20.00             
Light AC/2 (Ammo 44) [Armor-Piercing]                     RA                2          2.00             
Light AC/2 (Ammo 44) [Precision]                          RA                2          2.00             
CASE II                                                   LA                1          1.00             
5 Light AC/2s                                             LA                5         20.00             
Light AC/2 (Ammo 44) [Armor-Piercing]                     LA                2          2.00             
Light AC/2 (Ammo 44) [Precision]                          LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 10,  Structure (S): 5
Specials: AC2/2/2, C3S, CASEII, MHQ1