BattleMech Technical Readout
Name/Model: Thug THG-10E
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Wave Two
Record Sheets: Succession Wars
Record Sheets: 3039 Unabridged
Record Sheets: 3039
Record Sheets: 3025 & 3026
Technology: Inner Sphere
Technology Rating: D
Tonnage: 80
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2835
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 7,712,040 C-Bills
Battle Value: 1,501
Chassis: Earthwerks VOL
Power Plant: Pitban 320
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy Special
Armament:
2 Donal PPCs
2 Holly SRM 4s
Manufacturer: Earthwerks Incorporated
Primary Factory: Keystone
Communications: Colmax-025
Targeting & Tracking: Instatrac Mark XV
================================================================================================
Overview:
Originally introduced in 2572 by Maltex as a replacement for the Warhammer, the THG-1OE Thug
admirably fulfilled the role of an all-purpose assault 'Mech. Using the maxim "the best
defense is a strong offense" as a design parameter, the designers kept the Warhammer's
firepower while strengthening the new BattleMech's armor protection. Maltex produced Thugs
until 2835, when their primary plant was destroyed. Since then, Earthwerks has continued
production under its license from Maltex.
Earthwerks has not allowed the post-Star League degradation of Inner Sphere technology
to hurt the Thug much. Earthwerks designers replaced the original Thug's specialized
ammunition storage bins with traditional ammo bins and more armor; they have also replaced
the lightweight armor previously used on the Thug and other 'Mechs with armor common to all
armies of Inner Sphere. The net result is a 'Mech no less effective in combat, though the
pilot is considerably less safe should the 'Mech's ammunition be hit in combat or cook off
from overheating.
Capabilities:
The Thug is an impressive design that has withstood the vagaries of battle for centuries.
Its heat sinks allow it to sustain a continual barrage from its twin PPCs, and it has enough
armor to survive any return fire. Should enemies close with the Thug, its pilots can engage
their twin SRM launchers or devastate opponents with crippling physical attacks.
In general, Thug pilots initially remain at long range to support their lancemates and
pummel the enemy with the 'Mech's twin Donal PPCs, one of which is mounted in each arm.
Because of the superior protection afforded by the Thug's more than fourteen tons of
Durallex armor, the Thug can withstand all but the most concentrated long-range firepower.
After almost a full minute of long-range bombardment, Thug pilots often move in on
damaged opponents. The able Holly short-range missile racks come into their own at close
ranges, their barrage of warheads exploiting the openings torn in a foe's armor by earlier
fire. Special dilating covers on the Thug's side torsos protect the launchers when not in
use, which can also surprise an opponent not familiar with the design.
Because they are built to last, these BattleMechs see almost constant battle. The
original equipment of the Thug had to be replaced over the years as parts become worn beyond
repair or were destroyed outright. Ironically, technicians have had to modify stockpiled
supplies for the Warhammer to replace the Thug's weapons. Newer Thugs are now built with
these parts, eliminating the need for extensive field modifications to make the weapons fit
their new housings.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.00
Engine: 320 Fusion 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 19 9.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 232 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 33
Center Torso (rear): 10
R/L Torso: 17 24
R/L Torso (rear): 8
R/L Arm: 13 25
R/L Leg: 17 33
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
SRM 4 RT 1 2.00
SRM 4 (Ammo 25) RT 1 1.00
SRM 4 LT 1 2.00
PPC RA 3 7.00
PPC LA 3 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 1
Armor (A): 8, Structure (S): 6
Specials: SRM1/1
Distribution
Name/Model: Thug THG-10E
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Heat Sink 5. Sensors 5. Heat Sink
6.PPC 6. Life Support 6.PPC
1.PPC 1.PPC
2.PPC 2.PPC
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. Heat Sink
2. Heat Sink 2. Fusion Engine 2. Heat Sink
3. Heat Sink 3. Fusion Engine 3. SRM 4
4. SRM 4 4. Gyro 4. SRM 4 (Ammo 25)
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
This is the idea behind the Warhammer but concentrated on the basics. Two PPC´s with lots of heatsinks, two crit seekers/anti vehicle weapons to exploit the holes burned by the PPC´s and all wrapped in a heavy shell of armor. This mech can really give you hell.
No topic has been started for this review [Start Topic]
Member Review - Sleeping Dragon : 16-Mar-2007 08:59
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
Unlike the Awesome the Thug could still fall to heavy 'Mech category. It's speed and armament allow it to perform well in most situations and heavy armor should keep it safe. Heat dissipation, wile not perfect is still more than sufficient. Hmm, if there is any weakness then it would be that the 'Mech has only four weapon systems, but thanks to overall toughness disarming is not a problem. I can't help myself but to give it high marks.
No topic has been started for this review [Start Topic]
Member Review - Kalo Osis : 23-Jul-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
This thing is just mean. Paired up PPCs give this thing a long range punch, and the SRM launchers will keep people away. This thing id just brutal, not the kind of thing you want to fight. I give it a 5.
No topic has been started for this review [Start Topic]
Member Review - bladewind : 20-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
A simple bruthal design. I will have to give this a 5.
Dual PPCs on an assault chassis that actually has almost no problems keeping up with heavy and medium lances. It has far less heat problems than any other dual PPC wielders of the heavy class. Add to the fact it has a pair of hurtin SRMs to keep people away, the Thug will attract some attention.
Armor is not as impressive as the Awesome, but the speed and close ranged puncher is a good trade off.
Another classy design from the Starleague, it was my inspiration for the slower but better armed Stormfire.
No topic has been started for this review [Start Topic]
Member Review - cain : 11-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Definenetly one of my favourite mechs ever its simplicity is matched only by its brutality good heat mangment is necassary but it wont cripple this mechs effictiveness. A must in any heavy cav unit or fire support for a heavy lance perfectwith the stalker
No topic has been started for this review [Start Topic]
"Anger is a signal, and one worth listening to." - Harriet Lerner