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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Bogatyr [Alt Config Guderian 2]
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            50
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         15,986,250 C-Bills
Battle Value:       2,211

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  [129.6 kph]
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous with CASE II
Armament:             
    1 Plasma Rifle (IS)
    2 Improved Heavy Medium Lasers
    1 SRM 6
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Active Probe

================================================================================================
Overview:
    Named for the heroic warriors of Slavic myth and legend who were akin to European
    knight-errants, Clan Hell’s Horses developed the Bogatyr to give their forces a capable,
    home-grown medium-weight skirmisher and line fighter. Based on the Crimson Langur jointly
    engineered by Clan Blood Spirit and Clan Fire Mandrill, this new machine differs from its
    predecessor in several key features.

Capabilities:
    Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
    scientists assigned to the project elected to decrease the power rating of the fusion core,
    providing less ground speed to the design, but freeing up significant mass for other
    improvements. To make up for the decrease, they did choose to provide the unit with a MASC
    system to provide bursts of speed when needed. They also provided an armored skin with an
    effective protection rating equal to that on the original design, but with less mass cost
    due to being ferro-fibrous materials. This does limit the ability to mount certain items in
    certain locations, but more than makes up for itself when considering the overall payload
    increase. These changes increase the payload by 40% to 21 tons. The comm system is just as
    effective as that of the parent design, and the machine is just as easy to repair, but the
    leg actuators are not as well guarded. The engineers instead chose to make the design
    overall less maintenance intensive (has the Easy to Maintain, Improved Communications and
    Rugged (1) quirks).
    
    Another model commonly used by Nova Captain Guderian Wagner is Alternate Configuration
    Guderian 2. Built around a close assault package, it mounts an Inner Sphere made plasma
    rifle with two tons of ammunition in thr right arm, an improved heavy medium laser in each
    side torso and a six pack of short-range missiles in the center torso fed by a ton of
    reloads. Like most of the other models, this has an advanced electronics package and enough
    jump jets for 150 meter leaps. To protect the design from internal explosions, the missile
    ammo and heavy lasers are surrounded by advanced CASE II systems.

Deployment:
    The Bogatyr is slowing being deployed to all front line forces in Clan Hell’s Horses, with
    several ristars fielding those first off the production lines. Most have thus far been sent
    to Cavalry units and similar formations that prize mobility.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 6                                               
    Running MP:                               9 [12]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  169                     9.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               8       
    R/L Torso:                         12             17       
    R/L Torso (rear):                                  7       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Active Probe                                              H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
SRM 6                                                     CT                1          1.50             
Angel ECM Suite                                           RT                2          2.00             
CASE II                                                   RT                1          0.50             
Improved Heavy Medium Laser                               RT                2          1.00             
2 Jump Jets                                               RT                2          1.00             
CASE II                                                   LT                1          0.50             
Improved Heavy Medium Laser                               LT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
MASC                                                      LT                2          2.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
Plasma Rifle (IS)                                         RA                2          6.00             
Plasma Rifle (Ammo 20) (IS)                               RA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 56
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"/10"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: AECM, CASEII, JMPW1, OMNI, PRB, RCN