Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Big Chicken KFC-3N
Designer:           alcurnio
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            40
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Star League / 2780
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,951,667 C-Bills
Battle Value:       1,083

Chassis:              Earthwerk Chicken 
Power Plant:          Nissan 200 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Lexington Lifters 
    Jump Capacity:    120 meters
Armor:                1/Star Slab
Armament:             
    1 Magna Hellstar PPC
    2 Magna Mark II Medium Lasers
    2 Holly-2 SRM 2s
Manufacturer:         Coventry/Earthwerks Combine
    Primary Factory:  Unknown
Communications:       radcom TXIX
Targeting & Tracking: ibm sys 3000

================================================================================================
Overview:
    "Big Chicken" is an akward proyect that it is quite difficult to understand. A slow-bulked
    version of striker Mech which excells in nothing but endurance.

Capabilities:
    "Big Chicken" can be cataloged as a "wanna-be-useful" Mech which has nothing remarkable. Its
    only strong point is the Magna Hellstar PPC, capable to make serious damage to light and
    some medium Mechs. A pair of Magna Medium lasers and Hollis SRM-2 complete its arrays of
    weapons, located in each flipping arm. Four Lexintong Lifters improves its movilities in
    rough battlefields.

Variants:
    "Big Chicken" has no standard version. Some records mention "Hot Spicy" ones, but we believe
    they carried Inferno ammo in their SRMs in some deployments. The armament can be improved
    changing the SRM with some lasers and Heat sinks but its movement still is a big problem.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  136                     8.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             18       
    Center Torso (rear):                               5       
    R/L Torso:                         10             15       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6             12       
    R/L Leg:                           10             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 2 (Ammo 50)                                           CT                1          1.00             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
PPC                                                       LT                3          7.00             
Medium Laser                                              RA                1          1.00             
SRM 2                                                     RA                1          1.00             
Medium Laser                                              LA                1          1.00             
SRM 2                                                     LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/8"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 1
Armor (A): 5,  Structure (S): 3
Specials: JMPW1