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Viewing Combat Vehicle Unit |
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Units » Search » Combat Vehicles » Toyota Hilux Souped-Up 2
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Design Overview |
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Combat Vehicle Technical Readout
Name/Model: Toyota Hilux Souped-Up 2
Designer: Mr_thinktank
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 3
Role: Scout
Configuration: Combat Vehicle
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 45,167 C-Bills
Battle Value: 74
Movement Type: Wheeled
Power Plant: 25 Fuel Cell
Cruising Speed: 162 kph
Maximum Speed: 248.4 kph
Armor: Standard
Armament:
1 LRM 5 (I-OS) (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The 242nd generation Hilux is a capable vehicle, but when modifief, can get somehow worse.
Capabilities:
Do not use this. It will die before it can deploy it's missiles. Only use it as cannon
fodder.
Deployment:
Idk
Variants:
Just replace the launchers with anyhting else
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 0.50
Engine: 25 Fuel Cell (C) 1.00
Cruising MP: 15
Flanking MP: 23
Heat Sinks (Single): 1 0.00
Control Equipment: 0.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 8 0.50
Type: Standard
Armor
Value
Front: 2
R/L Side: 2
Rear: 2
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
LRM 5 (I-OS) (C) Front 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 10
TP: CV, SZ: 1, TMM: 4, MV: 30"w
Damage: (S) 0* / (M) 0* / (L) 0*
Armor (A): 0, Structure (S): 1
Specials: ENE, FC, IF0*, SRCH
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Distribution
Name/Model: Toyota Hilux Souped-Up 2
Technology: Inner Sphere (Mixed)
Tonnage: 3
Configuration: Wheeled Combat Vehicle
===========================================================
Front
1. LRM 5 (I-OS) (C)
2. Empty
Left Side Body Right Side
1. Empty 1. Empty 1. Empty
Rear
1. Empty
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Battle Value Breakdown
Name/Model: Toyota Hilux Souped-Up 2
Technology: Inner Sphere (Mixed)
Tonnage: 3
Configuration: Wheeled Combat Vehicle
=========================================================================
Defensive Battle Rating
-------------------------------------------------------------------------
Armor (Standard): 8 x 2.5 x 1 20.000
Internal Structure (Standard): 4 x 1.5 x 1 (+) 6.000 = 26.000
Unit Type Modifier: Wheeled (*) 0.80 = 20.800
Defensive Movement Factor: +5 (*) 1.50 = 31.200
-------------------------------------------------------------------------
Final Defensive Battle Rating: 31.200
=========================================================================
Offensive Battle Rating
-------------------------------------------------------------------------
Offensive Equipment:
LRM 5 (I-OS) (C) 11.000
Total Vehicle Tonnage: 3 / 2 (+) 1.500 = 12.500
Speed Factor: 23 (Flank) (*) 3.440 = 43.000
-------------------------------------------------------------------------
Final Offensive Battle Rating: 43.000
=========================================================================
Combat Vehicle Battle Value
-------------------------------------------------------------------------
Defensive Battle Rating: 31.200
Offensive Battle Rating: (+) 43.000 = 74.200
-------------------------------------------------------------------------
Final BattleMech Battle Value: 74
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Cost Breakdown
Name/Model: Toyota Hilux Souped-Up 2
Technology: Inner Sphere (Mixed)
Tonnage: 3
Configuration: Wheeled Combat Vehicle
=====================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------
Armor (Standard) (8 pts) 0.5 x 10,000 5,000.00
Internal Structure (Standard) 0.5 x 10,000 (+) 5,000.00 = 10,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 15,000.00
Engine (Fuel Cell) (3,500 x 25 x 3) / 75 (+) 3,500.00 = 18,500.00
Heat Sinks (Single) 1 x 2,000 (+) 2,000.00 = 20,500.00
-----------------------------------------------------------------------------------------------------
Total Structural Cost 20,500.00
=====================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------
LRM 5 (I-OS) (C) 24,000 24,000.00
-----------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 24,000.00
=====================================================================================================
Combat Vehicle Cost
-----------------------------------------------------------------------------------------------------
Structural Cost 20,500.00
Weapons and Equipment Cost (+) 24,000.00 = 44,500.00
Combat Vehicle Cost Multiplier 1 + (3 / 200) (*) 1.015 = 45,167.50
-----------------------------------------------------------------------------------------------------
Final Combat Vehicle Cost 45,168.00
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Star League (2470 - 2780) |
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Alpha Strike Conversion
Name/Model: Toyota Hilux Souped-Up 2
Technology: Inner Sphere (Mixed)
Tonnage: 3
Configuration: Wheeled Combat Vehicle
================================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
--------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
================================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------------
Tonnage: 3 (less than 40) = 1
--------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
================================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 15 (Cruise) = 30"
Wheeled Motive Type = 30"w
Ground Target Movement Modifier at 30" is 4
--------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 30"w
================================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (I-OS) (C) (+) 0.030 = 0.030
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.1
--------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0*
================================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (I-OS) (C) (+) 0.030 = 0.030
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.1
--------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0*
================================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 5 (I-OS) (C) (+) 0.030 = 0.030
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.1
--------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0*
================================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------------
Standard: 8 armor points x 1 8.000 = 8.000
Armor Factor Conversion (/) 30 = 0.267
--------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 0
================================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------------
Standard: 4 structure points 4.000 = 4.000
Structure Conversion (/) 10 = 0.400
--------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 1
================================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
Unit is equipped with a Fuel Cell engine = FC
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is a Combat Vehicle = SRCH
================================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0.5 (Long) = 2.000
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 2.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.500
Defensive Interaction Rating:
Armor Factor 0 (Armor) x 1.7 (Wheeled) = 0.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 1.000
Defense Factor 1 + {[4 (30" Move)] x 0.25} (*) 2.000 = 2.000
Final DIR Round to nearest half point = 2.000
Unit's Defensive Value:
Movement Factor 3.75 (0.25 per 2") = 3.750
Final DIR Defensive Interaction Rating (+) 2.000 = 5.750
Unit's Final Point Value:
Offensive Value = 2.500
Defensive Value (+) 5.750 = 8.250
Agile [4 (TMM) - 1] x 0.5 (Medium) (+) 1.500 = 9.750
--------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 10
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