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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Toyota Hilux Souped-Up 1
Designer:           Mr_thinktank
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            3
Role:               Scout
Configuration:      Combat Vehicle
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         37,048 C-Bills
Battle Value:       64

Movement Type:        Wheeled
Power Plant:          25 Fuel Cell
Cruising Speed:       162 kph   
Maximum Speed:        248.4 kph 
Armor:                Standard
Armament:             
    2 SRM 2 (I-OS)s (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The 242nd generation Hilux is a capable vehicle, but when modifief, can get somehow worse.

Capabilities:
    Do not use this. It will die before it can deploy it's missiles. Only use it as cannon
    fodder.

Deployment:
    Idk

Variants:
    Just replace the launchers with anyhting else

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  0.50                     
Engine:                                  25 Fuel Cell (C)              1.00                     
    Cruising MP:                                15                                              
    Flanking MP:                                23                                              
Heat Sinks (Single):                            1                      0.00                     
Control Equipment:                                                     0.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.00                     
Armor Factor:                                   8                      0.50                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      2                                               
    R/L Side:                                   2                                               
    Rear:                                       2                                               

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Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
2 SRM 2 (I-OS)s (C)                                           Front                0.50         

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Alpha Strike Statistics                                                    
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Point Value (PV): 9
TP: CV,  SZ: 1,  TMM: 4,  MV: 30"w
Damage: (S) 0* / (M) 0* / (L) 0
Armor (A): 0,  Structure (S): 1
Specials: ENE, FC, SRCH