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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Zelosia ZLS-1A
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            85
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         30,394,883 C-Bills
Battle Value:       2,573

Chassis:              Endo Steel
Power Plant:          340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [86.4 kph]
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Ballistic-Reinforced
Armament:             
    2 Plasma Rifles
    2 Small X-Pulse Lasers
    2 Micro Pulse Lasers (C)
    2 Flamers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Bloodhound Active Probe

================================================================================================
Overview:
    Created by D&K Creation Studios at first as a what if design by an idle engineer, the
    Zelosia is their attempt at making a heavily armed, heavily armored anti-infantry assault
    'mech. Using imported clan technology in combination with tried and true inner sphere
    technology, it was viewed as a successful, and nightmarish, entity to face. Armored with 20
    tons of ballistic-reinforced armor over an endo-steel skeleton of clan spec, powered by a
    340 rated extra-light engine of clan spec, reaching a top speed of 84 kilometers per hour
    thanks to its center torso mounted supercharger to chase down targets while also mounting
    four jump jets to allow for greater maneuverability, it is a monster of an assault 'mech.
    Yet its 85 tons of anger doesn't end there. With 13 double heat sinks of clan spec to cool
    it, the Zelosia mounts a frightening array of weaponry for battle armor and the Poor Bloody
    Infantry alike. With twin Plasma Rifles fed by four tons of ammunition in the left arm, twin
    micro-pulse laser, flamers(clan), and small x-pulse lasers in the side torsos, and a
    nightmarish Dual Saw in the right arm to cut through entrenched opposition in buildings, it
    will give as good as it can take. To further help its task, in the center torso next to its
    compact gyro lies a bloodhound active probe to allow the 'mech to search and destroy for any
    target it is given task on. To further supplement its role as an Assault Scout, a Light Tag
    is mounted in the head.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               4.50                     
Engine:                                     340 XL (C)                13.50                     
    Walking MP:                                 4                                               
    Running MP:                               6 [8]                                             
    Jumping MP:                                 4                                               
Heat Sinks (Double):                       13 [26] (C)                 3.00                     
Gyro:                                        Compact                   6.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    20.00                     
    Type:                              Ballistic-Reinforced                                     

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             33       
    Center Torso (rear):                               8       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             31       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Light TAG (C)                                             H                 1          0.50             
Bloodhound Active Probe                                   CT                3          2.00             
Supercharger (C)                                          CT                1          1.50             
Flamer (C)                                                RT                1          0.50             
2 Jump Jets                                               RT                2          2.00             
Micro Pulse Laser (C)                                     RT                1          0.50             
Small X-Pulse Laser                                       RT                1          1.00             
Flamer (C)                                                LT                1          0.50             
2 Jump Jets                                               LT                2          2.00             
Micro Pulse Laser (C)                                     LT                1          0.50             
Small X-Pulse Laser                                       LT                1          1.00             
Dual Saw                                                  RA                7          7.00             
2 Plasma Rifles                                           LA                4         12.00             
Plasma Rifle (Ammo 40)                                    LA                4          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"/8"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 8,  Structure (S): 5
Specials: BH, BRA, ENE, HT1/1/-, JMPW1, LTAG, MEL, RCN, SAW