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                 BattleMech Technical Readout

Name/Model:         Thunderchild TCH-1X
Designer:           SMW
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            50
Role:               Striker
Configuration:      Land-Air (Standard) BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced
Rules (Year):       Advanced (Extinct)
Total Cost:         8,388,625 C-Bills
Battle Value:       2,576

Chassis:              Standard
Power Plant:          200 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Improved
    Jump Capacity:    180 meters
Cruising Speed:       194.4 kph 
Flanking Speed:       291.6 kph 
Safe Thrust Speed:    64.8 kph  
Max Thrust Speed:     97.2 kph  
Armor:                Standard
Armament:             
    2 Large Pulse Lasers (C)
    1 Small Pulse Laser (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Thunderchild LAM is one of a myriad of new designs fielded by Devlin Stone's Laments
    during their sudden appearance in 3149.  Utilizing highly advanced weaponry unlike anything
    the Inner Sphere has seen, the Thunderchild allows an inordinately large amount of firepower
    in a LAM chassis, one of the main disadvantages that LAMs traditionally carried hand in hand
    with their superior maneuverability.

Capabilities:
    Between the trio of Advanced-series Pulse Lasers (2 large and 1 small) and six enhanced jump
    jets, the Thunderchild hits hard and fast.  Lightly armored compared to many other 50 ton
    BattleMechs, the Thunderchild relies on its increased speed to maintain survivability.

Deployment:
    Although Stone's Lament forces normally deploy in reinforced six 'Mech lances, Thunderchild
    LAMs often form dedicated Lances made up of only their own kind, and only four strong.
    These so-called Thunder-Lances operate as forward scout forces, and harassers.

Variants:
    One variant seen of the Thunderchild seen on battlefields across the Supremacy has been one
    with extended range lasers instead of pulse, with the extra weight saved utilized on
    reinforced bomb bays.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
LAM Conversion Eqpt:                                                   5.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                               6 (C)                                             
    AirMech Cruise MP:                          18                                              
    AirMech Flank MP:                           27                                              
    Safe Thrust:                                6                                               
    Max Thrust:                                 9                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Fuel:                                           80                     0.00                     
Armor Factor:                                  120                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             15       
    Center Torso (rear):                               6       
    R/L Torso:                         12             13       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             14       
    R/L Leg:                           12             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Pulse Laser (C)                                     CT                1          1.00             
2 Improved Jump Jets (C)                                  RT                4          2.00             
2 Improved Jump Jets (C)                                  LT                4          2.00             
Large Pulse Laser (C)                                     RA                2          6.00             
Large Pulse Laser (C)                                     LA                2          6.00             
Improved Jump Jet (C)                                     RL                2          1.00             
Improved Jump Jet (C)                                     LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"/12"j
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 0
Armor (A): 4,  Structure (S): 4
Specials: ENE, FUEL4, JMPS1, LAM(36"g/6a)