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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Firestarter (Back Scratcher) FS9-AL
Designer:           Zero-G_Morals
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            35
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2815
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,112,425 C-Bills
Battle Value:       856

Chassis:              Standard
Power Plant:          210 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    2 Medium Lasers
    6 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Intended for mech-on-mech fighting, this variant removes the flamers in favour of small
    lasers, an additional heatsink, and even more armour. Adjusted distribution moves the medium
    lasers off the arms in favour of the up-armoured center torse, then scatters the small
    lasers around the mech to favour redundancy and minimal loss of firepower in the event of
    limb loss.

Capabilities:
    The intended use is to act as a spotter for ally indirect fire assets, using its jump jets
    to maneuver into advantageous positions and harass with its medium lasers, carefully
    managing its heat.
    
    As the battle progresses into the brawl, this Firestarter variant earns its designation by
    maneuvering into the enemy flank or rear and firing its full complement of lasers in alpha
    strike before withdrawing again. Pilots are warned against committing to this maneuver
    lightly, as the heat generated from this maneuver, especially when paired with jump-jets,
    can cause the mech significant heat management problems, causing pilots to find themselves
    much unable to withdraw from the enemy.

Deployment:
    This variant is popular among mercenary outfits that will be primarily engaged in
    mech-on-mech fighting, though it is still useful in the anti-armour role. For any A.O. that
    is unlikely to face enemy infantry, this mech will be a superb addition to any Lance in need
    of a durable yet speedy scout mech that can contribute to the fight beyond target relaying.

Variants:
    FS9-AL1 Varient swaps out two of the small lasers for a head-mounted medium laser to allow
    for more effective skirmishing at the cost of heat management in the alpha strike.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  119                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             17       
    Center Torso (rear):                               5       
    R/L Torso:                          8             11       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           CT                2          2.00             
3 Jump Jets                                               RT                3          1.50             
2 Small Lasers                                            RT                2          1.00             
3 Jump Jets                                               LT                3          1.50             
2 Small Lasers                                            LT                2          1.00             
Small Laser                                               RA                1          0.50             
Small Laser                                               LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 22
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 3 / (M) 1 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: ENE