Units »Search» BattleMechs »Raven ("Psychopomp") RVN-3L
Design Overview
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BattleMech Technical Readout
Name/Model: Raven ("Psychopomp") RVN-3L
Designer: ackbar5
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 35
Role: Scout
Configuration: Biped FrankenMech
Era/Year: Clan Invasion / 3059
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 7,196,513 C-Bills
Battle Value: 1,074
Chassis: Endo Steel
Power Plant: Hermes 210 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Luxor Load Lifters
Jump Capacity: 180 meters
Armor: Standard
Armament:
1 Diverse Optics Sunbeam ER Large Laser
2 Tronel XII Medium Pulse Lasers
1 Magna Mk. IV ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Ceres Metals Model 666 with Angel ECM Suite
Targeting & Tracking: C-Apple Churchill 2000 with Bloodhound Active Probe
================================================================================================
Overview:
Internal Security Force Report, June 4th 3059:
This modified Raven RVN-3L, nicknamed "Psychopomp," is a scout commander for the
re-constituted 5th North Star Free Company, piloted by Lieutenant Lars Aamodt. Officially,
it is a Raven with its NARC missile beacon replaced with an ER Large Laser and heat sinks
upgraded to double, as per the unit's official statements on the matter, as of March 3059.
Observations of the system in the field reveal their statement on its capabilities to be a
lie by omission.
A DEST unit attached to the Second Sword of Light encountered this Raven on Hyner in May of
3059 on two separate occasions. In both cases, it was operating near the scouting elements
of the Ninth Com Guards. The 5th North Star Free Company, officially, was not contracted
for Operation BULLDOG, providing cause for concern. However, in both encounters, the Raven
was clearly working in conjunction with friendly forces.
Combat observers noted that the Raven did not fire any SRMs during an engagement with Smoke
Jaguars, despite the unit appearing to have one installed at a glance. They noted that the
normal Medium Lasers were replaced with Medium Pulse Lasers and appeared to have employed
jump jets. Analysis of its ECM signature is suspiciously similar to the experimental
"Angel" ECM system currently in field trials with the DCMS.
In the second encounter, Aamodt alerted the DEST unit to multiple hidden minefields.
However, while the minefields were found to be genuine, the Raven appeared to spot them from
beyond the range of a Beagle Active Probe. They were unable to ascertain whether it was
fitted with a Clan Active Probe, or a improved model of Inner Sphere origin, possibly the
ComStar "Bloodhound" project. It was observed firing an ER Small Laser in addition to the
other weapons during the encounter. It was last seen using its TAG to spot for the Second
Sword of Light's artillery support. The only other related encounter was a scrap of its
armor. It was standard armor rather than the ferro-fibrous armor typical of a RVN-3L. This
would imply that they reworked the internal structure to be made of Endo-Steel rather than
by lightening the armor plating to make the additional gear fit.
In the field, it was in a low visibility paint scheme, fitting the covert nature of its
deployment. Images of its mercenary livery, however, show an interesting detail. On the
right nose of the 'Mech is an insignia of three colored strands, one blue, one black, one
white, being severed in a single stroke by a raven's claw. This design is suggestive of him
having spent time as a bondsman for one of the clans, most likely Ghost Bear given the
coloration of the cords and the 5th Company's history with the Ghost Bears.
Capabilities:
The Psychopomp is observed to have the following systems based on spectral analysis of
recorded data:
ER Large Laser: photon frequency matches the Diverse Optics Sunbeam
2x Medium Pulse Laser: photon and pulse frequencies match the Tronel XII
ER Small Laser: photon frequency matches the Magna Mk IV
ECM Suite: strength and modulation matches Angel ECM, giving it double the ECM/ECCM
capabilities of a standard Guardian ECM.
Active Probe: Range suggests a Bloodhound Active Probe (Speculative)
TAG: Most likely an Apple Churchill 442x, given that it is a Raven.
Jump Jets: Exhaust spectra suggests Luxor Load Lifters.
Deployment:
The Psychopomp appears unchanged in the usual role as a forward observer, though it
sacrifices its ability to provide NARC missile guidance and its SRM capabilities in favor of
better sustained firepower. The (probably) improved active probe and jump jets give it an
unparalleled ability to slip through gaps in minefields, all while being protected from low
levels of ECCM due to its Angel ECM.
Variants:
Given its nature as a personalized one-off, variants of the design are deemed unlikely for
the near future, though it is plausible that the weapons will be replaced with Clan spec
equivalents if the ComGuards allowed the 5th to take any salvage.
Notable MechWarriors:
Lieutenant Lars Aamodt
Affiliation: North Star Free Army, FWLM, Clan Ghost Bear (Speculative, Formerly)
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.00
Engine: 210 XL 4.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 80 5.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 11
Center Torso (rear): 2
R/L Torso: 8 9
R/L Torso (rear): 2
R/L Arm: 6 9
R/L Leg: 8 9
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
TAG CT 1 1.00
Bloodhound Active Probe RT 3 2.00
Jump Jet (0.5 tons) RT 1 0.50
Angel ECM Suite LT 2 2.00
Jump Jet (0.5 tons) LT 1 0.50
2 Medium Pulse Lasers RA 2 4.00
ER Large Laser LA 2 5.00
ER Small Laser LA 1 0.50
2 Jump Jets (0.5 tons) RL 2 1.00
2 Jump Jets (0.5 tons) LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM, SZ: 1, TMM: 2, MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 1, OV: 0
Armor (A): 3, Structure (S): 2
Specials: AECM, BH, ENE, RCN, TAG
Distribution
Name/Model: Raven ("Psychopomp") RVN-3L
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped FrankenMech
======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.ER Large Laser 3. Cockpit 3. Medium Pulse Laser
4.ER Large Laser 4. Roll Again 4. Medium Pulse Laser
5. ER Small Laser 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Angel ECM Suite 4. Gyro 4.Double Heat Sink
5.Angel ECM Suite 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Bloodhound Active Probe
2.Double Heat Sink 2. XL Engine 2.Bloodhound Active Probe
3. Endo Steel 3. XL Engine 3.Bloodhound Active Probe
4. Endo Steel 4. XL Engine 4. Endo Steel
5. Endo Steel 5. TAG 5. Endo Steel
6. Jump Jet (0.5 ton) 6. Endo Steel 6. Jump Jet (0.5 ton)
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet (0.5 ton) 5. Jump Jet (0.5 ton)
6. Jump Jet (0.5 ton) 6. Jump Jet (0.5 ton)
Battle Value Breakdown
Name/Model: Raven ("Psychopomp") RVN-3L
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped FrankenMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Standard): 80 x 2.5 x 1 200.000
Internal Structure (Endo Steel w/ XL Engine): 58 x 1.5 x 1 x 0.5 (+) 43.500 = 243.500
Gyro (Standard): 35 x 0.5 (+) 17.500 = 261.000
Defensive Equipment:
Angel ECM Suite (+) 100.000 = 361.000
Bloodhound Active Probe (+) 25.000 = 386.000
Defensive Movement Factor: +3 (*) 1.30 = 501.800
-----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 501.800
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 6 (Movement) - 22 (Weapons) = -2
Offensive Equipment:
ER Large Laser 163.000
Medium Pulse Laser (+) 48.000 = 211.000
Medium Pulse Laser (+) 48.000 = 259.000
ER Small Laser [Inefficient] (+) 8.500 = 267.500
Total 'Mech Tonnage: (+) 35.000 = 302.500
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 571.725
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 571.725
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 501.800
Offensive Battle Rating: (+) 571.725 = 1,073.525
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,074
Cost Breakdown
Name/Model: Raven ("Psychopomp") RVN-3L
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped FrankenMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (80 pts) 5.0 x 10,000 50,000.00
Internal Structure (Endo Steel): 35 x 1,600 x 1 (+) 56,000.00 = 106,000.00
Myomer (Standard): 35 x 2,000 (+) 70,000.00 = 176,000.00
Engine (XL): (20,000 x 210 x 35) / 75 (+) 1,960,000.00 = 2,136,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,036,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,236,000.00
Life Support: 50,000 (+) 50,000.00 = 3,286,000.00
Sensors: 35 x 2,000 (+) 70,000.00 = 3,356,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,416,000.00
Arm Actuators: 35 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 7,000.00 = 3,423,000.00
Leg Actuators: 35 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 24,500.00 = 3,447,500.00
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,447,500.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
Angel ECM Suite 750,000 750,000.00
Bloodhound Active Probe 500,000 (+) 500,000.00 = 1,250,000.00
ER Large Laser 200,000 (+) 200,000.00 = 1,450,000.00
ER Small Laser 11,250 (+) 11,250.00 = 1,461,250.00
Jump Jets 35 x (6 x 6) x 200 (+) 252,000.00 = 1,713,250.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,773,250.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,833,250.00
TAG 50,000 (+) 50,000.00 = 1,883,250.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,883,250.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,447,500.00
Weapons and Equipment Cost: (+) 1,883,250.00 = 5,330,750.00
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 7,196,512.50
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 7,196,513.00
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Alpha Strike Conversion
Name/Model: Raven ("Psychopomp") RVN-3L
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped FrankenMech
=================================================================================================================
Determine Unit Type
-----------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-----------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=================================================================================================================
Determine Weight/Size Class
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Tonnage: 35 (less than 40) = 1
-----------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
=================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
-----------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"j
=================================================================================================================
Determine Short Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
6 (Movement) + 22 (Weapons) - 4 (Base) (-) 24 = -4
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
Medium Pulse Laser (+) 0.660 = 0.960
Medium Pulse Laser (+) 0.660 = 1.620
ER Large Laser (+) 0.800 = 2.420
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 48.400
Divided by the maximum heat output - 4 (/) 24 = 2.017
Rounded up to the nearest tenth = 2.1
-----------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
=================================================================================================================
Determine Medium Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
6 (Movement) + 22 (Weapons) - 4 (Base) (-) 24 = -4
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
Medium Pulse Laser (+) 0.660 = 0.960
Medium Pulse Laser (+) 0.660 = 1.620
ER Large Laser (+) 0.800 = 2.420
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 48.400
Divided by the maximum heat output - 4 (/) 24 = 2.017
Rounded up to the nearest tenth = 2.1
-----------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
=================================================================================================================
Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 12 (Weapons) - 4 (Base) (-) 14 = 6
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
-----------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 1
=================================================================================================================
Convert Armor
-----------------------------------------------------------------------------------------------------------------
Standard: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
-----------------------------------------------------------------------------------------------------------------
Final Armor Value: 3
=================================================================================================================
Convert Structure
-----------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 35 ton BattleMech = 2.0
-----------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
=================================================================================================================
Determine Special Abilities
-----------------------------------------------------------------------------------------------------------------
Unit is equipped with Angel ECM Suite = AECM
Unit is equipped with Bloodhound Active Probe = BH
Unit contains no explosive components = ENE
Unit is equipped with Bloodhound Active Probe = RCN
Unit is equipped with TAG = TAG
=================================================================================================================
Determine Point Value
-----------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 10.500
Overheat Factor 0 (Overheat) (+) 0.000 = 10.500
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 9.600
Final DIR Round to nearest half point = 9.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 9.500 = 11.500
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 11.500 = 22.500
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 25.500
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 28.500
Force Bonus [BH] Bloodhound Active Probe (+) 2.000 = 30.500
Force Bonus [RCN] Recon (+) 2.000 = 32.500
-----------------------------------------------------------------------------------------------------------------
Final Point Value: 33