Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Cerapter CPT-0
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Land-Air (Standard) BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced
Rules (Year):       Advanced (Extinct)
Total Cost:         9,240,945 C-Bills
Battle Value:       1,187

Chassis:              Composite
Power Plant:          165 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Improved
    Jump Capacity:    150 meters
Cruising Speed:       162 kph   
Flanking Speed:       248.4 kph 
Safe Thrust Speed:    54 kph    
Max Thrust Speed:     86.4 kph  
Armor:                Standard
Armament:             
    16 LAM Bomb Bay [High Explosive]s
    6 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Ceraptor is the slowest combat functional LAM kept in inventory.  It's also the most
    widely used.  While faster LAMs can be utilized, they do so with a sharp decline in combat
    power projection.  Sometimes it's better to say "fast enough" and focus on bringing more
    guns to the fight.

Capabilities:
    The model Zero Ceraptor is a preproduction prototype.  It was built in limited numbers as a
    proof of concept and to insure a lack of bugs in in the frame.  As such the internal layout
    and thrust balance is considerably simpler then subsequent models which adopted an off axis
    vector of thrust.  The model zero also had a slightly less cramped internal layout thanks to
    its compact gyro.  That space was then converted to Bomb Bays.  Tactically this would be of
    limited use in actual combat (unless the boffins claim to be able to carry Arrow IVs in each
    bay turn out to be true.)  After all, a dedicated fighter can already ferry in bombs and
    have decent weapon tonnage remaining.  For testing purposes it was a successful platform,
    allowing a lot of data on bomb functionality to be collected in short order.  Still in the
    end the variant was considered to be an underpreforming entry to LAM doctrine and was
    shelved for designs with improved sustained combat potential.

Deployment:
    There are those who point out that while this is a terrible LAM.  It's actually an amazing
    tactical bomber.  It can carry bombs equivalent to an 80 ton fighter.  And that 80 ton
    fighter would somehow have to be able to pull 7gs of acceleration, unloaded, to keep up with
    the Cerapter-Zero.  To put it simply, that's not possible.  The proposal exists to strip the
    token lasers for extra fuel.  This would actually give the Ceraptor the legs needed to
    function with aerospace forces in ground support rolls.

Variants:
    So many.  While the CPT-0 was a good test bed, it ultimately paved the way for a more
    technically difficult model with improved weapons tonnage.  20 tons worth.  Which means
    every Bolo, Sun Crusher, and Half Drudge configuration suddenly became a viable option for a
    Ceraptor variant.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Composite                  3.00                     
LAM Conversion Eqpt:                                                   6.00                     
Engine:                                     165 Fusion                 6.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 5                                               
    AirMech Cruise MP:                          15                                              
    AirMech Flank MP:                           23                                              
    Safe Thrust:                                5                                               
    Max Thrust:                                 8                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Compact                   3.00                     
Cockpit:                                      Small                    2.00                     
Fuel:                                           80                     0.00                     
Armor Factor:                                  176                    11.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             29       
    Center Torso (rear):                               6       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
Improved Jump Jet                                         CT                2          1.00             
Small Laser                                               CT                1          0.50             
Improved Jump Jet                                         RT                2          1.00             
8 LAM Bomb Bay [High Explosive]s                          RT                8          8.00             
Improved Jump Jet                                         LT                2          1.00             
8 LAM Bomb Bay [High Explosive]s                          LT                8          8.00             
2 Small Lasers                                            RA                2          1.00             
2 Small Lasers                                            LA                2          1.00             
Improved Jump Jet                                         RL                2          1.00             
Improved Jump Jet                                         LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 2,  TMM: 1,  MV: 6"/10"j
Damage: (S) 2 / (M) 0 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: BOMB4, FUEL4, JMPS1, LAM(30"g/5a)