BattleMech Technical Readout
Name/Model: Awesome AWS-8T
Designer: Catalyst Game Labs
Source(s): Record Sheets: Succession Wars
Record Sheets: 3039 Unabridged
Record Sheets: 3025 & 3026
Technology: Inner Sphere
Technology Rating: D
Tonnage: 80
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2815
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,490,170 C-Bills
Battle Value: 1,593
Chassis: Standard
Power Plant: 240 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 LRM 15s
2 Large Lasers
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.00
Engine: 240 Fusion 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 23 13.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 240 15.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 30
Center Torso (rear): 19
R/L Torso: 17 24
R/L Torso (rear): 10
R/L Arm: 13 24
R/L Leg: 17 33
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small Laser H 1 0.50
LRM 15 (Ammo 16) CT 2 2.00
LRM 15 RT 3 7.00
LRM 15 LT 3 7.00
Large Laser RA 2 5.00
Large Laser LA 2 5.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 8, Structure (S): 6
Specials: IF1, LRM1/1/1
Distribution
Name/Model: Awesome AWS-8T
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Small Laser 4. Heat Sink
5.Large Laser 5. Sensors 5.Large Laser
6.Large Laser 6. Life Support 6.Large Laser
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. Heat Sink
2. Heat Sink 2. Fusion Engine 2. Heat Sink
3. Heat Sink 3. Fusion Engine 3. Heat Sink
4. Heat Sink 4. Gyro 4. Heat Sink
5.LRM 15 5. Gyro 5. Heat Sink
6.LRM 15 6. Gyro 6.LRM 15
1.LRM 15 1. Gyro 1.LRM 15
2. Roll Again 2. Fusion Engine 2.LRM 15
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. LRM 15 (Ammo 8) 5. Roll Again
6. Roll Again 6. LRM 15 (Ammo 8) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
This is a good and usable assault with only one real flaw: 8 shots per launcher is not enough, as was said before. After 8 rounds its firepower is more than halved. Compared to the -8R its much better but the -8Q still remains the superior machine.
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Member Review - jymset : 25-Dec-2008 08:56
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
The only worthy non-PPC downgrade to the Awesome (the other two are just too weak). It really speaks for the base model that this rates just a "3" - mind you, technically that is still above average.
The worth of the -8T becomes apparent when you compare it to the Kuritan Archer (as has been done by Erenon and CO_17thRecon). I agree with Erenon on this one - the Archer was ambitious, but is flawed. The package works much better on the Awesome, albeit with the minor drawback of very limited ammo. Yet if that was a reason to can the -8T, the Zeus would be considered critically flawed, too.
All in all, this is a decent assault that starts the game as a medium-heavy missile boat but turns into a medium-ranged medium brawler. Ideally, there is a brief overlap of both roles, turning this Awesome into a frightful powerhouse for a short time.
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Member Review - CO_17thRecon : 06-May-2007 10:29
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
It's like a weird Stalker. It doesn't follow normal Awesome conventions even of 3 large long range weapons. Instead, we get two big medium range weapons, two long range weapons, minimal ammo, and plenty of heatsinks.
That last part would be good, if the machine could maintain fire, but past eight turns, you're sunk. Like the idea of this design? Then get a Stalker. Don't like the idea of this design? Get an Awesome AWS-8Q. I find little reason to like this, it's been done, and done better.
Come to that, doesn't the Draconis Combine have an Archer that mounts about the same weaponry? Go use that instead.
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Member Review - Sleeping Dragon : 12-Mar-2007 13:44
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Just average. It can produce a frightening barrage of missiles and lasers, but once the missiles are gone the firepower drops. even one more ton of ammo would be an improvement. The 'Mech was probably made with slow advances in mind. Sending a lance of these to weak point in enemy line should do the trick and in defensive operation you can stay close to rearm post. Not bad, but it isn't that impressive.
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Member Review - bladewind : 08-Sep-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Killing 2 more heatsinks for more ammo will be a tremendous bonus for the mech.
8 rounds of ammo might be just fine for faster assault like the Zeus since the Zeus doesn't pack too much armor but this thing has heaps of armor. More ammo will go a long way for this mech.
Of course, killing the small laser for another half ton of plating might be half ton well spent. I don't think the pilot will use it anyway. LLs have no mins.
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