Combat Vehicle Technical Readout
Name/Model: Hardshot IIC 6
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Clan Invasion / 3061
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 19,706,000 C-Bills
Battle Value: 2,347
Movement Type: Tracked
Power Plant: Consolidated 300 XL
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Compound Alpha Ferro-Fibrous
Armament:
1 Series II Ultra AC/20
2 Series 7N ER Large Lasers
1 CSJ Type 34.12 ATM 12
4 Series XIV Heavy Machine Guns
Manufacturer: Huntress Manufacturing Plant DL-6
Primary Factory: Huntress
Communications: 2SH C3
Targeting & Tracking: Build 4 JVJ TTS
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Overview:
An exclusive Clan Goliath Scorpion design later picked up by Clan Cloud Cobra after the Wars
of Reaving, the Hardshot IIC 6 is a close-in powerhouse meant to deliver a massive amount of
damage in a short amount of time.
Capabilities:
The main gun of the IIC 6 is a colossal Ultra AC/20, capable of blowing lighter foes away in
a single volley. An ATM-12 is also included on the turret, allowing the traditional missile
pod to be used at both long- and short-range. Much like the original IIC, two ER Large
Lasers act as ammo-independent co-axial weapons, and four Heavy Machine Guns make mincemeat
out of any infantry or Battle Armor that gets close.
DESIGN QUIRKS: Narrow/Low Profile, Searchlight (Turret), Slow Traverse
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 XL 14.50
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 24 14.00
Control Equipment: 5.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 3.00
Armor Factor: 336 17.50
Type: Ferro-Fibrous
Armor
Value
Front: 87
R/L Side: 67
Rear: 48
Turret: 67
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Weapons and Ammo Location Tonnage
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2 Heavy Machine Guns Right Side 1.00
2 Heavy Machine Guns Left Side 1.00
ATM 12 Turret 7.00
2 ER Large Lasers Turret 8.00
Ultra AC/20 Turret 12.00
ATM 12 (Ammo 5) Body 1.00
ATM 12 (Ammo 5) [ER] Body 1.00
ATM 12 (Ammo 5) [HE] Body 1.00
Heavy Machine Gun (Ammo 200) Body 2.00
Ultra AC/20 (Ammo 10) Body 2.00
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Alpha Strike Statistics
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Point Value (PV): 54
TP: CV, SZ: 4, TMM: 1, MV: 6"t
Damage: (S) 9 / (M) 7 / (L) 3
Armor (A): 11, Structure (S): 5
Specials: CASE, SRCH, TUR(8/7/3)
Distribution
Name/Model: Hardshot IIC 6
Technology: Clan
Tonnage: 100
Configuration: Tracked Combat Vehicle
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FrontTurret
1. Empty 1. Ultra AC/20
2. ATM 12
3. ER Large Laser
4. ER Large Laser
5. Empty
Left SideBodyRight Side
1. Heavy Machine Gun 1. Ultra AC/20 (Ammo 5) 1. Heavy Machine Gun
2. Heavy Machine Gun 2. Ultra AC/20 (Ammo 5) 2. Heavy Machine Gun
3. Empty 3. ATM 12 (Ammo 5) 3. Empty
4. ATM 12 (Ammo 5) [ER]
5. ATM 12 (Ammo 5) [HE]
6. Heavy Machine Gun (Ammo 100)
7. Heavy Machine Gun (Ammo 100)
8. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Hardshot IIC 6
Technology: Clan
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 336 x 2.5 x 1 840.000
Internal Structure (Standard): 50 x 1.5 x 1 (+) 75.000 = 915.000
Unit Type Modifier: Tracked (*) 0.90 = 823.500
Defensive Movement Factor: +2 (*) 1.20 = 988.200
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Final Defensive Battle Rating: 988.200
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Offensive Battle Rating
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Offensive Equipment:
Ultra AC/20 335.000
ER Large Laser (+) 248.000 = 583.000
ER Large Laser (+) 248.000 = 831.000
ATM 12 (+) 212.000 = 1,043.000
ATM 12 (Ammo 5) (+) 52.000 = 1,095.000
ATM 12 (Ammo 5) [ER] (+) 52.000 = 1,147.000
ATM 12 (Ammo 5) [HE] (+) 52.000 = 1,199.000
Ultra AC/20 (Ammo 5) (+) 42.000 = 1,241.000
Ultra AC/20 (Ammo 5) (+) 42.000 = 1,283.000
Heavy Machine Gun (+) 6.000 = 1,289.000
Heavy Machine Gun (+) 6.000 = 1,295.000
Heavy Machine Gun (+) 6.000 = 1,301.000
Heavy Machine Gun (+) 6.000 = 1,307.000
Heavy Machine Gun (Ammo 100) (+) 1.000 = 1,308.000
Heavy Machine Gun (Ammo 100) (+) 1.000 = 1,309.000
Total Vehicle Tonnage: 100 / 2 (+) 50.000 = 1,359.000
Speed Factor: 5 (Flank) (*) 1.000 = 1,359.000
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Final Offensive Battle Rating: 1,359.000
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Combat Vehicle Battle Value
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Defensive Battle Rating: 988.200
Offensive Battle Rating: (+) 1,359.000 = 2,347.200
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Final BattleMech Battle Value: 2,347
Alpha Strike Conversion
Name/Model: Hardshot IIC 6
Technology: Clan
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Heavy Machine Gun (+) 0.300 = 0.300
Heavy Machine Gun (+) 0.300 = 0.600
Heavy Machine Gun (+) 0.300 = 0.900
Heavy Machine Gun (+) 0.300 = 1.200
ER Large Laser (TU) (+) 1.000 = 2.200
ER Large Laser (TU) (+) 1.000 = 3.200
Ultra AC/20 (TU) [Insufficient Ammo] (+) 2.250 = 5.450
ATM 12 (TU) (+) 3.000 = 8.450
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 8.5
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Final Short Range Damage Value: 9
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Large Laser (TU) (+) 1.000 = 1.000
ER Large Laser (TU) (+) 1.000 = 2.000
ATM 12 (TU) (+) 2.000 = 4.000
Ultra AC/20 (TU) [Insufficient Ammo] (+) 2.250 = 6.250
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.3
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Final Medium Range Damage Value: 7
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
ER Large Laser (TU) (+) 1.000 = 1.000
ATM 12 (TU) (+) 1.000 = 2.000
ER Large Laser (TU) (+) 1.000 = 3.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.0
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Final Long Range Damage Value: 3
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Convert Armor
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Ferro-Fibrous: 336 armor points x 1 336.000 = 336.000
Armor Factor Conversion (/) 30 = 11.200
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Final Armor Value: 11
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Convert Structure
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Standard: 50 structure points 50.000 = 50.000
Structure Conversion (/) 10 = 5.000
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(8/7/3)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 9 (Short) + 7 (Medium) + 7 (Medium) + 3 (Long) = 26.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 26.000
Defensive Interaction Rating:
Armor Factor 11 (Armor) x 1.8 (Tracked) = 19.800
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 24.800
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.280
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 27.500 = 28.250
Unit's Final Point Value:
Offensive Value = 26.000
Defensive Value (+) 28.250 = 54.250
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Final Point Value: 54