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Units » Search » Combat Vehicles » Hardshot IIC 2
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Design Overview |
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Combat Vehicle Technical Readout
Name/Model: Hardshot IIC 2
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Succession Wars / 2855
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 19,396,000 C-Bills
Battle Value: 2,331
Movement Type: Tracked
Power Plant: Consolidated 300 XL
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Compound Alpha Ferro-Fibrous
Armament:
2 Series 12w Large Pulse Lasers
1 Type XX "Great Bow" LRM 20 w/ Artemis IV FCS
1 Type 10 Ultra AC/10
1 Series 4c Small Pulse Laser
2 Series IV Machine Guns
2 Type 1p Anti-Personnel Pods
Manufacturer: The Clans
Primary Factory: Various
Communications: 2SH C3
Targeting & Tracking: Build 4 JVJ TTS
================================================================================================
Capabilities:
DESIGN QUIRKS: Narrow/Low Profile, Searchlight (Turret), Slow Traverse
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 XL 14.50
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 22 12.00
Control Equipment: 5.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 3.00
Armor Factor: 390 20.50
Type: Ferro-Fibrous
Armor
Value
Front: 101
R/L Side: 78
Rear: 55
Turret: 78
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Anti-Personnel Pod Front 0.50
Machine Gun Right Side 0.25
Machine Gun Left Side 0.25
LRM 20 w/ Artemis IV FCS Turret 5.00
2 Large Pulse Lasers Turret 12.00
Ultra AC/10 Turret 10.00
Anti-Personnel Pod Rear 0.50
Small Pulse Laser Rear 1.00
LRM 20 (Ammo 12) [Artemis IV] Body 2.00
Machine Gun (Ammo 100) Body 0.50
Ultra AC/10 (Ammo 20) Body 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 57
TP: CV, SZ: 4, TMM: 1, MV: 6"t
Damage: (S) 6 / (M) 6 / (L) 6
Armor (A): 13, Structure (S): 5
Specials: CASE, IF1, REAR0*/0*/-, SRCH, TUR(6/6/6, IF1)
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Distribution
Name/Model: Hardshot IIC 2
Technology: Clan
Tonnage: 100
Configuration: Tracked Combat Vehicle
=========================================================================================
Front Turret
1. Anti-Personnel Pod 1. Ultra AC/10
2. Empty 2. LRM 20
3. Large Pulse Laser
4. Large Pulse Laser
5. Empty
Left Side Body Right Side
1. Machine Gun 1. Ultra AC/10 (Ammo 10) 1. Machine Gun
2. Empty 2. Ultra AC/10 (Ammo 10) 2. Empty
3. LRM 20 (Ammo 6) [Artemis IV]
4. LRM 20 (Ammo 6) [Artemis IV]
5. Machine Gun (Ammo 100)
6. Empty
Rear
1. Small Pulse Laser
2. Anti-Personnel Pod
3. Empty
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Battle Value Breakdown
Name/Model: Hardshot IIC 2
Technology: Clan
Tonnage: 100
Configuration: Tracked Combat Vehicle
=================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 390 x 2.5 x 1 975.000
Internal Structure (Standard): 50 x 1.5 x 1 (+) 75.000 = 1,050.000
Defensive Equipment:
Anti-Personnel Pod (+) 1.000 = 1,051.000
Anti-Personnel Pod (+) 1.000 = 1,052.000
Unit Type Modifier: Tracked (*) 0.90 = 946.800
Defensive Movement Factor: +2 (*) 1.20 = 1,136.160
---------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,136.160
=================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------
Offensive Equipment:
Large Pulse Laser 265.000
Large Pulse Laser (+) 265.000 = 530.000
LRM 20 w/ Artemis IV FCS (+) 264.000 = 794.000
Ultra AC/10 (+) 210.000 = 1,004.000
LRM 20 (Ammo 6) [Artemis IV] (+) 27.000 = 1,031.000
LRM 20 (Ammo 6) [Artemis IV] (+) 27.000 = 1,058.000
Ultra AC/10 (Ammo 10) (+) 26.000 = 1,084.000
Ultra AC/10 (Ammo 10) (+) 26.000 = 1,110.000
Small Pulse Laser (+) 24.000 = 1,134.000
Machine Gun (+) 5.000 = 1,139.000
Machine Gun (+) 5.000 = 1,144.000
Machine Gun (Ammo 100) (+) 0.500 = 1,144.500
Total Vehicle Tonnage: 100 / 2 (+) 50.000 = 1,194.500
Speed Factor: 5 (Flank) (*) 1.000 = 1,194.500
---------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,194.500
=================================================================================
Combat Vehicle Battle Value
---------------------------------------------------------------------------------
Defensive Battle Rating: 1,136.160
Offensive Battle Rating: (+) 1,194.500 = 2,330.660
---------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,331
|
Cost Breakdown
Name/Model: Hardshot IIC 2
Technology: Clan
Tonnage: 100
Configuration: Tracked Combat Vehicle
================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous) (390 pts) 20.5 x 20,000 410,000.00
Internal Structure (Standard) 10.0 x 10,000 (+) 100,000.00 = 510,000.00
Control Components 5 x 10,000 (+) 50,000.00 = 560,000.00
Engine (XL) (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,560,000.00
Heat Sinks (Single) 12 x 2,000 (+) 24,000.00 = 8,584,000.00
Turret 3 x 5,000 (+) 15,000.00 = 8,599,000.00
----------------------------------------------------------------------------------------------------------------
Total Structural Cost 8,599,000.00
================================================================================================================
Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------
Anti-Personnel Pod 1,500 1,500.00
Anti-Personnel Pod 1,500 (+) 1,500.00 = 3,000.00
CASE 1 x 50,000 (+) 50,000.00 = 53,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 228,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 403,000.00
LRM 20 (Ammo 6) [Artemis IV] [Empty Bin] 0 (+) 0.00 = 403,000.00
LRM 20 (Ammo 6) [Artemis IV] [Empty Bin] 0 (+) 0.00 = 403,000.00
LRM 20 w/ Artemis IV FCS 250,000 + 100,000 (+) 350,000.00 = 753,000.00
Machine Gun 5,000 (+) 5,000.00 = 758,000.00
Machine Gun 5,000 (+) 5,000.00 = 763,000.00
Machine Gun (Ammo 100) [Empty Bin] 0 (+) 0.00 = 763,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 779,000.00
Ultra AC/10 320,000 (+) 320,000.00 = 1,099,000.00
Ultra AC/10 (Ammo 10) [Empty Bin] 0 (+) 0.00 = 1,099,000.00
Ultra AC/10 (Ammo 10) [Empty Bin] 0 (+) 0.00 = 1,099,000.00
----------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,099,000.00
================================================================================================================
Combat Vehicle Cost
----------------------------------------------------------------------------------------------------------------
Structural Cost 8,599,000.00
Weapons and Equipment Cost (+) 1,099,000.00 = 9,698,000.00
Combat Vehicle Cost Multiplier 1 + (100 / 100) (*) 2 = 19,396,000.00
----------------------------------------------------------------------------------------------------------------
Final Combat Vehicle Cost 19,396,000.00
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Alpha Strike Conversion
Name/Model: Hardshot IIC 2
Technology: Clan
Tonnage: 100
Configuration: Tracked Combat Vehicle
===========================================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
-------------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
===========================================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
-------------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
===========================================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
-------------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"t
===========================================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (+) 0.200 = 0.400
Large Pulse Laser (TU) (+) 1.100 = 1.500
Large Pulse Laser (TU) (+) 1.100 = 2.600
Ultra AC/10 (TU) (+) 1.500 = 4.100
LRM 20 w/ Artemis IV FCS (TU) (+) 1.600 = 5.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.7
-------------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 6
===========================================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Large Pulse Laser (TU) (+) 1.100 = 1.100
Large Pulse Laser (TU) (+) 1.100 = 2.200
Ultra AC/10 (TU) (+) 1.500 = 3.700
LRM 20 w/ Artemis IV FCS (TU) (+) 1.600 = 5.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.4
-------------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 6
===========================================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Large Pulse Laser (TU) (+) 1.100 = 1.100
Large Pulse Laser (TU) (+) 1.100 = 2.200
Ultra AC/10 (TU) (+) 1.500 = 3.700
LRM 20 w/ Artemis IV FCS (TU) (+) 1.600 = 5.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.4
-------------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 6
===========================================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 390 armor points x 1 390.000 = 390.000
Armor Factor Conversion (/) 30 = 13.000
-------------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 13
===========================================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------------------------------
Standard: 50 structure points 50.000 = 50.000
Structure Conversion (/) 10 = 5.000
-------------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 5
===========================================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with rearward facing weapons = REAR0*/0*/-
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(6/6/6)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
===========================================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 6 (Long) = 24.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 25.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 25.000
Defensive Interaction Rating:
Armor Factor 13 (Armor) x 1.8 (Tracked) = 23.400
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 28.400
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 31.240
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 25.000
Defensive Value (+) 31.750 = 56.750
-------------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 57
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