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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Hardshot IIC
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Role:               Juggernaut
Configuration:      Combat Vehicle
Era/Year:           Succession Wars / 2852
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         19,552,000 C-Bills
Battle Value:       2,421

Movement Type:        Tracked
Power Plant:          Consolidated 300 XL
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Compound Alpha Ferro-Fibrous
Armament:             
    1 Thunderstroke Series 2 Gauss Rifle
    1 Type XX "Great Bow" LRM 20 w/ Artemis IV FCS
    2 Series 7N ER Large Lasers
    4 Series IV Machine Guns
    2 Type 1p Anti-Personnel Pods
Manufacturer:         The Clans
    Primary Factory:  Various
Communications:       2SH C3
Targeting & Tracking: Build 4 JVJ TTS

================================================================================================
Overview:
    The Hardshot IIC was based on Hardshot Supertanks taken on Kerensky's Exodus, which
    eventually ended up in the hands of the Clans. During the various conflicts that led to
    their formation, the propensity of the heavily ammo-laden Hardshot to be destroyed if
    something so much as grazed the ammo storage led them to reduce it to more reasonable
    levels. This greatly reduced the amount of time it could be operational (though to many it
    was considered overkill already), but left room for an expansion & improvement of weapons.
    
    (Image source)

Capabilities:
    The main gun of the Hardshot IIC is a turret-mounted Thunderstroke Series 2 Gauss Rifle used
    as its primary long-range firepower, given 2 tons of ammunition. Secondary weapons include
    two coaxially-mounted Series 7N ER Large Lasers to the right of the Gauss Rifle, a Type XX
    "Great Bow" LRM-20 pod mounted on the left of the turret alongside an Artemis IV unit which
    has one ton of reloads, and four hidden Series IV Machine Guns that can emerge from the
    sides when needed and share one ton of ammunition. Finally, in case infantry gets too close
    to the front or rear of the tank, two Type 1p Anti-Infantry Pods are available to be
    detonated.
    
    Protection is provided by 20.5 tons of Compound Alpha Ferro-Fibrous plating, and a
    Consolidated 300 XL fusion engine provides the needed energy.  24 heat sinks keep the tank
    from overheating. Electronics consist of a 2SH C3 comms unit and a Build 4 JVJ
    Targeting/Tracking System.
    
    It is considered an objective improvement on the Hardshot design by many, being much less
    prone to ammo explosions and having more firepower and versatility than the ancient design.
    However, the lack of compromising amounts of ammunition ironically increase its cost over
    time as it can no longer go multiple battles without reloads.
    
    DESIGN QUIRKS: Narrow/Low Profile, Searchlight (Turret), Slow Traverse

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                  14.50                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            24                    14.00                     
Control Equipment:                                                     5.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                3.00                     
Armor Factor:                                  390                    20.50                     
    Type:                                 Ferro-Fibrous                                         

                                              Armor                                             
                                              Value                                             
    Front:                                     101                                              
    R/L Side:                                   78                                              
    Rear:                                       55                                              
    Turret:                                     78                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Anti-Personnel Pod                                            Front                0.50         
2 Machine Guns                                             Right Side              0.50         
2 Machine Guns                                              Left Side              0.50         
2 ER Large Lasers                                            Turret                8.00         
Gauss Rifle                                                  Turret                12.00        
LRM 20 w/ Artemis IV FCS                                     Turret                5.00         
Anti-Personnel Pod                                            Rear                 0.50         
Gauss Rifle (Ammo 16)                                         Body                 2.00         
LRM 20 (Ammo 12) [Artemis IV]                                 Body                 2.00         
Machine Gun (Ammo 200)                                        Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 57
TP: CV,  SZ: 4,  TMM: 1,  MV: 6"t
Damage: (S) 6 / (M) 6 / (L) 6
Armor (A): 13,  Structure (S): 5
Specials: CASE, IF1, SRCH, TUR(5/6/6, IF1)