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Combat Vehicle Technical Readout
Name/Model: Hardshot Supertank HDS-1E
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Star League / 2619
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,843,500 C-Bills
Battle Value: 1,383
Movement Type: Tracked
Power Plant: GM 300
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Durallex
Armament:
2 Donal PPCs
1 Diverse Optics Medium Laser
1 Burrow Anti-Missile System
1 Diverse Optics Small Laser
1 Scatter Gun Light Machine Gun
Manufacturer: General Motors, New Earth Trading Company, TharHes Industries
Primary Factory: Arc Royal (GM), New Earth (NETC), Arc Royal (THI), Tharkad (THI)
Communications: Ford Watchdog
Targeting & Tracking: GME HiTrak-3
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Overview:
An energy-focused version of the Hardshot, the HDS-1E was developed in 2619 to create a
configuration that was effective at all ranges. As such, all weapons besides the machine gun
were removed in favor of PPCs and lasers. It also includes missile defenses, squeezed in due
to it having leftover tonnage after the other modifications. The design's factories would
unfortunately be destroyed in the Amaris Civil War, and would not be ressurected until the
Helm Memory Core was found and TharHes restarted production in 3048 in time for the Clan
Invasion.
Capabilities:
The primary guns of the 1E are two PPCs mounted on the turret, highly effective at
medium-to-long range. The secondary weapon is a Medium Laser installed on the right side of
the tank, able to cover foes inside the PPC's minimum range. As an emergency option a Small
Laser is installed frontward, and the Machine Gun is carried over, though the ammo drum
system was removed in favor of a massive 900-round ammo box that is harder to reload.
Finally, the left side of the Hardshot hosts an Anti-Missile System with 2 tons of
ammunition, providing defense against enemy missile boats.
Due to the lack of a need for the sensitive autoloader, it was stripped out and the hard cap
on the turret's traversal rate was removed.
DESIGN QUIRKS: Narrow/Low Profile
Variants:
HD-1E2: Made by GM after the loss of the original 1E's production facilities, this Hardshot
strips all the weaponry to create an all-laser loadout.
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 Fusion 28.50
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 24 14.00
Control Equipment: 5.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 288 18.00
Type: Standard
Armor
Value
Front: 74
R/L Side: 58
Rear: 41
Turret: 57
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Weapons and Ammo Location Tonnage
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Small Laser Front 0.50
Medium Laser Right Side 1.00
Anti-Missile System Left Side 0.50
Machine Gun Turret 0.50
2 PPCs Turret 14.00
Anti-Missile System (Ammo 24) Body 2.00
Machine Gun (Ammo 100) Body 0.50
Machine Gun (Ammo 800) Body 4.00
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Alpha Strike Statistics
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Point Value (PV): 38
TP: CV, SZ: 4, TMM: 1, MV: 6"t
Damage: (S) 3 / (M) 3 / (L) 2
Armor (A): 10, Structure (S): 5
Specials: AMS, SRCH, TUR(2/2/2)
Alpha Strike Conversion
Name/Model: Hardshot Supertank HDS-1E
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
Small Laser (+) 0.300 = 0.500
Medium Laser (+) 0.500 = 1.000
PPC (TU) (+) 0.750 = 1.750
PPC (TU) (+) 0.750 = 2.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
PPC (TU) (+) 1.000 = 1.500
PPC (TU) (+) 1.000 = 2.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
PPC (TU) (+) 1.000 = 1.000
PPC (TU) (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 288 armor points x 1 288.000 = 288.000
Armor Factor Conversion (/) 30 = 9.600
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Final Armor Value: 10
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Convert Structure
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Standard: 50 structure points 50.000 = 50.000
Structure Conversion (/) 10 = 5.000
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with Anti-Missile System = AMS
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/2)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 1.8 (Tracked) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 1.750
Final DIR Defensive Interaction Rating (+) 25.500 = 27.250
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 27.250 = 38.250
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Final Point Value: 38