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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Drudge A3 (LRM/Med laser)
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Star League / 2780
Rules (Current):    Standard
Rules (Era):        Unavailable
Rules (Year):       Unavailable
Total Cost:         14,395,000 C-Bills
Battle Value:       2,412

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE II
Armament:             
    2 LRM 20s
    2 Light PPCs
    6 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The report says one thing, but what you find in the field never seems to match.  In this
    case the Drudge is reported to tend towards "boat" style configurations.   And while not
    wrong the first example of a commonly used variant already tends towards invalidating that
    assertstion.

Capabilities:
    A configuration (Missiles.) Listed as the third recommended configuration and currently the
    most used configuration in the field.  This configuration is a bit of a hybrid.  It
    sacrifices LRM throw weight for a bit of long range dirrect fire capability, heavier close
    in defenses, and enhanced mobility.  Tactical use sees it dropping with Asymptotes and
    forming a second rank responsible for supporting the front line and finishing off any
    crippled mechs the Asymptotes leave behind.  This tends to be more costly in repairs to the
    Drudge, but also more decisive.  As opposed to the A1 configuration with its triple LRM-20s.
    Doctrine for that variant is find cover and lob indirect fire.  Which is good in theory and
    sometimes a mess when the enemy gets uppity.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             46       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             37       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE II                                                   RT                1          1.00             
2 Jump Jets                                               RT                2          4.00             
LRM 20 (Ammo 18)                                          RT                3          3.00             
Light PPC                                                 RT                2          3.00             
3 Medium Lasers                                           RT                3          3.00             
CASE II                                                   LT                1          1.00             
Jump Jet                                                  LT                1          2.00             
LRM 20 (Ammo 18)                                          LT                3          3.00             
Light PPC                                                 LT                2          3.00             
3 Medium Lasers                                           LT                3          3.00             
LRM 20                                                    RA                5         10.00             
LRM 20                                                    LA                5         10.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 54
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 3
Armor (A): 10,  Structure (S): 8
Specials: CASEII, IF2, LRM1/2/2, OMNI