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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Goliath (Crab Gunner) GOL-CG
Designer:           LeftMech
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Quad BattleMech
Era/Year:           Dark Age / 3082
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         10,220,700 C-Bills
Battle Value:       1,642

Chassis:              Standard
Power Plant:          320 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 PPC
    2 MML 7s
    1 Heavy Machine Gun
    1 Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The Goliath Crab Gunner is another theoretical/ simulated unit which is intended to better
    represent the design and capabilities of the out of universe inspiration for the Goliath's
    design. It is a capable combatant at most ranges, but ideally should avoid point blank
    engagements. Machine guns as well as short range missile options give it some options
    against infantry or fortifications.

Capabilities:
    The Goliath GOL-CG excels at mid to long range combat, but has some defensive capability. A
    turret mounted PPC and Machine Gun grant it far better firing angles than many quad mechs,
    while a forward mounted heavy machine gun in the center torso as well as a pair of forward
    facing MML-7s in the side torsos grant it additional firepower in a head to head engagement.
    
    
    While far from helpless against infantry and battle armor, any mech warrior using this
    variant is encouraged to avoid such fights when possible.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.00                     
Engine:                                     320 Fusion                22.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Compact                   6.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             40       
    Center Torso (rear):                              10       
    R/L Torso:                         17             28       
    R/L Torso (rear):                                  6       
    R/L Front Leg:                     17             34       
    R/L Rear Leg:                      17             34       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Heavy Machine Gun                                         CT                1          1.00             
MML 7                                                     RT                4          4.50             
Machine Gun                                             RT (T)              1          0.50             
PPC w/ Capacitor                                        RT (T)              4          8.00             
Quad Turret                                               RT                1          1.00             
CASE                                                      LT                1          0.50             
Heavy Machine Gun (Ammo 50)                               LT                1          0.50             
MML 7                                                     LT                4          4.50             
MML 7 (Ammo 14) [SRM]                                     LT                1          1.00             
MML 7 (Ammo 34) [LRM]                                     LT                2          2.00             
Machine Gun (Ammo 100)                                    LT                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 2 / (L) 2,  OV: 0
Armor (A): 9,  Structure (S): 6
Specials: CASE, IF1, TUR(1/1/1)