Combat Vehicle Technical Readout
Name/Model: SheVa [BASE]
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: OmniVehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 7,328,125 C-Bills
Battle Value: 658
Movement Type: Tracked
Power Plant: 250 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Vehicular
Jump Capacity: 150 meters
Armor: Heavy Ferro-Fibrous
Armament:
20 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
"Well at least the name is less dumb."
"What? Winged Bolo wasnt catchy enough for you?"
Capabilities:
Possibly a boondoggle, the SheVa line of tanks takes the ever popular Bolo frame and does
wholy unnatural things to it. Gone is the Turret and a good chunk of armor coverage. In
its place the engine is brought back in line with the rarely used Berserker variant. The
weapons are placed in a lighter weapons bay with only limited traversal capability. And
finally a jump jet system is installed.
Its the Jumpjets that might make the difference between operational use and being religated
to "not worth the expense." While the Berserker quickly lost the capacity to maintain
manueverability once engaged in combat, the brute force expediency of the jump jets gives a
last ditch method of mobility. It also allows tactical suprise and the ability to pass
otherwise blocking terrain with some risk. Though even if the drive is broken, a SheVa can
still bounce along at a reasonable if unpleasant for the crew clip.
Deployment:
The performance in actual combat is what might save the SheVa from death via cost
effectiveness review. Use by an expiditionary force against a peer adversary say 6 ShaVas,
4 VTOLs and 2 Eviscerators obliterate an evenly matched force of HAG carriers and Longbows.
High speed allowed the SheVas to close the range before the opposition could set up a firing
line. Once at close quarters, the jump jets kept the SheVas mobile even as they lost their
treads. By the time the Eviscerators arrived the enemy forces were a scattering mess, their
lines of retreat blocked by the bulk of SheVas that had jumped behind them.
Variants:
Its a member of the Bolo family. As such all of the 20 ton weapon configurations that have
been developed over the years are available. A particularly favored variant is a UAC-20
with supporting ER Medium lasers.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 250 XL 10.00
Cruising MP: 5
Flanking MP: 8
Jumping MP: 5
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 198 10.00
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 56
R/L Side: 56
Rear: 30
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Fixed Equipment Location Tonnage
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Vehicular Jump Jet Body 2.50
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Alpha Strike Statistics
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Point Value (PV): 27
TP: CV, SZ: 2, TMM: 2, MV: 10"t/10"j
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 7, Structure (S): 2
Specials: ENE, OMNI, SRCH
Distribution
Name/Model: SheVa [BASE]
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked OmniVehicle
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Front
1. Empty
Left SideBodyRight Side
1. Empty 1. Vehicular Jump Jet 1. Empty
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: SheVa [BASE]
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked OmniVehicle
==================================================================================
Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 198 x 2.5 x 1 495.000
Internal Structure (Standard): 20 x 1.5 x 1 (+) 30.000 = 525.000
Unit Type Modifier: Tracked (*) 0.90 = 472.500
Defensive Movement Factor: +3 (*) 1.30 = 614.250
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Final Defensive Battle Rating: 614.250
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Offensive Battle Rating
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Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 25.000
Speed Factor: 8 (Flank) + 3 (Jump) (*) 1.760 = 44.000
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Final Offensive Battle Rating: 44.000
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Combat Vehicle Battle Value
----------------------------------------------------------------------------------
Defensive Battle Rating: 614.250
Offensive Battle Rating: (+) 44.000 = 658.250
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Final BattleMech Battle Value: 658
Alpha Strike Conversion
Name/Model: SheVa [BASE]
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked OmniVehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Tracked Motive Type = 10"t
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"t/10"j
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Ferro-Fibrous: 198 armor points x 1 198.000 = 198.000
Armor Factor Conversion (/) 30 = 6.600
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Final Armor Value: 7
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 1.8 (Tracked) = 12.600
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 14.600
Defense Factor 1 + {[2 (10" Move) + 1 (Jump)] x 0.25} (*) 1.750 = 25.550
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 25.500 = 27.250
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 27.250 = 27.250
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Final Point Value: 27
Cost Breakdown
Name/Model: SheVa [BASE]
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked OmniVehicle
========================================================================================================
Structural Cost
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Armor (Heavy Ferro-Fibrous) (198 pts) 10.0 x 25,000 250,000.00
Internal Structure (Standard) 5.0 x 10,000 (+) 50,000.00 = 300,000.00
Control Components 2.5 x 10,000 (+) 25,000.00 = 325,000.00
Engine (XL) (20,000 x 250 x 50) / 75 (+) 3,333,333.33 = 3,658,333.33
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Total Structural Cost 3,658,333.33
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Weapons and Equipment Cost
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Vehicular Jump Jets 50 x (5 x 5) x 200 250,000.00
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Total Weapons and Equipment Cost 250,000.00
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Combat Vehicle Cost
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Structural Cost 3,658,333.33
Weapons and Equipment Cost (+) 250,000.00 = 3,908,333.33
Omni Conversion Cost 3,908,333.33 x 0.25 (+) 977,083.33 = 4,885,416.67
Combat Vehicle Cost Multiplier 1 + (50 / 100) (*) 1.5 = 7,328,125.00
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Final Combat Vehicle Cost 7,328,125.00