BattleMech Technical Readout
Name/Model: Shadow Hawk SHD-5M
Designer: Catalyst Game Labs
Source(s): Recognition Guide: ilClan, Vol. 12
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Marik
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3048
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 10,152,707 C-Bills
Battle Value: 1,430
Chassis: Earthwerks SHD-II Endo Steel
Power Plant: Hermes 275 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Chilton 360
Jump Capacity: 150 meters
Armor: Maximillian 43 with CASE
Armament:
1 Doombud LRM 20
1 Imperator Ultra AC/5
1 Martell Medium Laser
1 Hovertec Streak SRM 2
Manufacturer: Earthwerks Incorporated
Primary Factory: Calloway VI
Communications: Neil 9000
Targeting & Tracking: RCA Instatrac Mark XII
================================================================================================
Overview:
Factory changeovers to incorporate Star League technology onto existing designs often give
the illusion of offering something for nothing. Many prototypes emerge with enhanced
capabilities while giving up some small but critical item. That is not the case with the
new Shadow Hawk SHD-5M. This model does, indeed, have enhanced capabilities, but there
seems to be no loss of general combat efficiency.
Free Worlds League designers combined Endo Steel internal structure and the excellent
Hermes 275 XL engine to devote more weight to weapons and other equipment. While two heat
sinks were removed, all of the new models use freeezers, thus keeping the 'Mech
cool-running. The enhanced capabilities are impressive. An Imperator Ultra-5 Autocannon
replaces the old model, and a Hovertec Streak SRM-2 Pod replaces the old Holly rack,
improving ammo efficiency. Additional jump jets increase the Shadow Hawk's jump range to
150 meters, and an extra half ton of armor protects the torso, arms, and legs.
Though the Earthwerks factory on Calloway VI is the only manufacturer of the Shadow
Hawk in the Inner Sphere, Majesty Metals and Manufacturing on Duncanshire in the Magistracy
of Canopus still produces the old SHD-2H design. The Federated Commonwealth has recently
been purchasing most of these, reportedly modifying them and sending them to new march
militia or reselling them to mercenary units. The standard modification adds a medium laser
and replaces the old Holly SRM-2 with two Federated SuperStreak Dual-SRM Launchers.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 275 XL 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 23
Center Torso (rear): 8
R/L Torso: 13 19
R/L Torso (rear): 7
R/L Arm: 9 18
R/L Leg: 13 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Streak SRM 2 H 1 1.50
Jump Jet CT 1 0.50
Streak SRM 2 (Ammo 50) CT 1 1.00
2 Jump Jets RT 2 1.00
LRM 20 RT 5 10.00
LRM 20 (Ammo 6) RT 1 1.00
CASE LT 1 0.50
2 Jump Jets LT 2 1.00
Ultra AC/5 LT 5 9.00
Ultra AC/5 (Ammo 20) LT 1 1.00
Medium Laser RA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 2 / (M) 3 / (L) 2, OV: 0
Armor (A): 6, Structure (S): 3
Specials: CASE, IF1
Distribution
Name/Model: Shadow Hawk SHD-5M
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
=============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Streak SRM 2 4. Hand Actuator
5. Endo Steel 5. Sensors 5. Medium Laser
6. Endo Steel 6. Life Support 6. Endo Steel
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6.Ultra AC/5 6. Gyro 6.LRM 20
1.Ultra AC/5 1. Gyro 1.LRM 20
2.Ultra AC/5 2. XL Engine 2.LRM 20
3.Ultra AC/5 3. XL Engine 3.LRM 20
4.Ultra AC/5 4. XL Engine 4.LRM 20
5. Ultra AC/5 (Ammo 20) 5. Jump Jet 5. LRM 20 (Ammo 6)
6. CASE 6. Streak SRM 2 (Ammo 50) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Much more firepower on this -2H upgrade but at the cost of two serious flaws. Both main weapons tend to go empty very soon. Only 1 of its 3 tons of ammo is CASEd. On the other side it has full jump, DHS´s and some strong firepower now.
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Member Review - Sleeping Dragon : 07-Dec-2007 13:03
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
This is a good example of a barrage 'Mech. For 6 turns it has 30 damage potential and than it's left with token weapons only. Thanks to the added JJs it can get almost anywhere in a reasonable amount of time and retreat. With the XL engine the 'Mech lacks durability of it's predecessor, but it should be able to survive long enough to use up it's ammo and leave. Just remember that you have only 6 shots, so try to get in a good firing position and then bast the enemy without moving too much. There are some 8 AC rounds left, so you can use them as you're moving to position or after the show is over to cover your retreat (provided the AC isn't jammed). Never let yourself to be dragged into the melee unless the enemy is already heavily damaged, it's an easy way to lose an expensive 'Mech. Leave Brawling to the Hunchbacks.
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Member Review - Stinger : 19-Sep-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Man so close to being above average. Again drop the Ultra for a PPC or Laser. Downgrade the LRM 20 to a 15. Beef up the armor add more lrm ammo and give it a second med. What ever is left give to armor and hs.
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Member Review - mud : 07-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
It'll do fine as a dueler, but on campaign keep it near the J-27s.
Use up the LRMs quickly as well, as they are not CASEd.
Just noticed the SRM ammo was mounted in the center torso, so had to knock half a point off for that as well. Ammo in the center torso is always a stupid idea. Someone can get you with an AC/2 the first round of the game, roll snake eyes, and KABOOM!
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Member Review - Blackhand : 20-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
I like this modification to the Shadow Hawk alot. But it seriously needs to dump one of its ammo weapons and add ammo the remaining.
Personally, I don't use mechs that have light ammo for a UAC and no ammo really for its LRM 20, since on campaign they're positively a nightmare to maintain at combat capacity.
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