BattleMech Technical Readout
Name/Model: Shadow Hawk SHD-2D2
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Wave One
Recognition Guide: ilClan, Vol. 12
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Davion
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3049
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,490,557 C-Bills
Battle Value: 1,049
Chassis: Standard
Power Plant: 275 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard
Armament:
1 Autocannon/5
2 Medium Lasers
1 LRM 5
2 Streak SRM 2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Factory changeovers to incorporate Star League technology onto existing designs often give
the illusion of offering something for nothing. Many prototypes emerge with enhanced
capabilities while giving up some small but critical item. That is not the case with the
new Shadow Hawk SHD-5M. This model does, indeed, have enhanced capabilities, but there
seems to be no loss of general combat efficiency.
Free Worlds League designers combined Endo Steel internal structure and the excellent
Hermes 275 XL engine to devote more weight to weapons and other equipment. While two heat
sinks were removed, all of the new models use freeezers, thus keeping the 'Mech
cool-running. The enhanced capabilities are impressive. An Imperator Ultra-5 Autocannon
replaces the old model, and a Hovertec Streak SRM-2 Pod replaces the old Holly rack,
improving ammo efficiency. Additional jump jets increase the Shadow Hawk's jump range to
150 meters, and an extra half ton of armor protects the torso, arms, and legs.
Though the Earthwerks factory on Calloway VI is the only manufacturer of the Shadow
Hawk in the Inner Sphere, Majesty Metals and Manufacturing on Duncanshire in the Magistracy
of Canopus still produces the old SHD-2H design. The Federated Commonwealth has recently
been purchasing most of these, reportedly modifying them and sending them to new march
militia or reselling them to mercenary units. The standard modification adds a medium laser
and replaces the old Holly SRM-2 with two Federated SuperStreak Dual-SRM Launchers.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.50
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 3
Heat Sinks (Single): 12 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 104 6.50
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 18 16
Center Torso (rear): 6
R/L Torso: 13 13
R/L Torso (rear): 5
R/L Arm: 9 10
R/L Leg: 13 10
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Streak SRM 2 H 1 1.50
Jump Jet CT 1 0.50
Streak SRM 2 CT 1 1.50
Jump Jet RT 1 0.50
LRM 5 RT 1 2.00
LRM 5 (Ammo 24) RT 1 1.00
Streak SRM 2 (Ammo 50) RT 1 1.00
Autocannon/5 LT 4 8.00
Autocannon/5 (Ammo 20) LT 1 1.00
Jump Jet LT 1 0.50
Medium Laser RA 1 1.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: BM, SZ: 2, TMM: 2, MV: 10"/6"j
Damage: (S) 3 / (M) 3 / (L) 1, OV: 0
Armor (A): 3, Structure (S): 5
Specials: IF0*, JMPW1
Distribution
Name/Model: Shadow Hawk SHD-2D2
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
==========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Streak SRM 2 4. Hand Actuator
5. Medium Laser 5. Sensors 5. Medium Laser
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2.Autocannon/5 2. Fusion Engine 2. Heat Sink
3.Autocannon/5 3. Fusion Engine 3. LRM 5
4.Autocannon/5 4. Gyro 4. LRM 5 (Ammo 24)
5.Autocannon/5 5. Gyro 5. Streak SRM 2 (Ammo 50)
6. Autocannon/5 (Ammo 20) 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Streak SRM 2 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Some improvement over the -2D but still the armor is too weak on this one. Too much weapons without a real punch too. Even in a battle around 3048 it will get toasted very soon.
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Member Review - Sleeping Dragon : 29-Nov-2007 23:53
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
Well, well, well... what do we have here? A 'Mech caught of his guard?
*cough* No this isn't a design you want to see anywhere near your unit (unless it's the enemy).
Get back the old SRMs and drop the heat sinks to get back the 9.5t armor the SHD should have. As it stands it will get shot because in addition to weak weapons it also has a paper thin armor. 6.5t could be barely sufficient in 3025, but fails to protect the 'Mech in the age of gauss rifles. It was obsolete around 3050 and if there is something that it could be compared to, than it would be Japanese tanks in WWII.
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Member Review - Stinger : 19-Sep-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
I love shadowhawks, but have to agree with alot of posts here. very light armor and to much ammo. I still think replacing the AC with either a PPC or a ER large laser would be a great move here. This allows you go with more armor. the other move I would make is to drop 2 standard HS and upgrade the remaning to doubles. Andy remaning tonnage could go to increasing the jump.
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Member Review - ralgith : 11-Feb-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Hmm, everyone else has given this quite bad reviews, but for some reason I've had decent luck using this design. While it is far from great I've only lost it a few times. Maybe it just fits my style of play a bit better, or maybe its because I upgrade it myself using salvage. Hmm, thats probably more likely heh. Oh well :)
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Member Review - mud : 06-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.00
Comment:
Ahh...so this is why Kurita's managed to stand up to House Davion for so long...
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"Never forget what a man says to you when he is angry." - Henry Ward Beecher