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BattleMech Technical Readout
Name/Model: Rifleman II (Kooter) RFL-2-2R
Designer: Kooter
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 80
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3023
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,571,800 C-Bills
Battle Value: 1,384
Chassis: Standard
Power Plant: 240 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Autocannon/10s
2 Large Lasers
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The RFL-3N-II was introduced in 2720 as a refit of the venerable Kallon
Industries RFL-3N, using cutting-edge technology available to the
SLDF. Valuable details of the design were uncovered with the discovery
of an intact SLDF Royal Divisions maintenance guide.
The precious Garret communication and tracking systems were intact,
along with the engine and gyroscope. Reverse engineering the internal
structure met with uneven success, but a functional, if troublesome,
80-ton chassis provided an ample platform for upgrade. The resulting
Rifleman II is more of an upsized 3N than a true Rifleman II of the golden
age, but it retains the same weapon and ammo feed patterns.
Capabilities:
The Rifleman II remains an outstanding anti-aircraft platform. Its focus
on fire support puts heavy, long-range firepower at the forefront. The
3N’s medium autocannon were replaced with a pair of Kallon Industries
Imperator-B 80mm cannon. By sharing a range profile with the Magna
Mk. III Large Lasers, target acquisition solutions are simplified. The
increased heat generated by the larger autocannon is offset by the
addition of 6 heat sinks. A pair of standard Magna Mk II Medium Lasers
round out its firepower. Although lightly armored for a Battlemech of its
size, the addition of 3 tons of Kallon Royalstar armor better protects the
Rifleman’s vulnerable legs, head and torso.
The Pitban 240 engine is hard-pressed to power such a large machine,
lowering the top speed to 54kph, and the leg assembly requires down
time that takes the Battlemech out of duty for extended periods.
The Rifleman II has the following quirks: Anti-Aircraft Targeting,
Improved Communications, Improved Targeting (Long), Searchlight, Poor Performance, Weak Legs
Deployment:
A unique design, it has only seen limited action with the Green Dragons
mercenary company. As Capt. MacRhee’s personal Battlemech, it is
deployed in defense of operating bases from which the technical support
company keeps the Green Dragons in fighting trim.
Variants:
As of 3037, now Colonel MacRhee as resolved the Poor Performance and Weak Legs Quirks
through refit
Notable MechWarriors:
Cornelius "Kooter" MacRhee - The commander of the Green Dragons Mercenary's Technical
Support Company (as of 3037 Support Regiment), Kooter was previously a mechwarrior with the
Oberon Irregulars, a successful mercenary unit that got it's start in the spinward
periphery. The commander of the company disappeared in Lyran space in 3020 along with the
unit's jumpship and dropship.
Finding himself dispossessed as his Warhammer disappeared with Colonel Oberon, he turned
down a job offer from the NAIS because 'it'll be a cold day in hell before I become a
federat" Kooter fell in with the Green Dragons, bringing his expertise in trade for first
pick of salvage.
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Equipment Mass
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Internal Structure: Standard 8.00
Engine: 240 Fusion 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 16 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 20
Center Torso (rear): 5
R/L Torso: 17 20
R/L Torso (rear): 5
R/L Arm: 13 20
R/L Leg: 17 22
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Autocannon/10 (Ammo 20) CT 2 2.00
Medium Laser RT 1 1.00
Medium Laser LT 1 1.00
Autocannon/10 RA 7 12.00
Large Laser RA 2 5.00
Autocannon/10 LA 7 12.00
Large Laser LA 2 5.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 33
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 3 / (M) 3 / (L) 0, OV: 2
Armor (A): 6, Structure (S): 6
Specials: AC1/1/-
Distribution
Name/Model: Rifleman II (Kooter) RFL-2-2R
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Large Laser 3. Cockpit 3.Large Laser
4.Large Laser 4. Roll Again 4.Large Laser
5.Autocannon/10 5. Sensors 5.Autocannon/10
6.Autocannon/10 6. Life Support 6.Autocannon/10
1.Autocannon/10 1.Autocannon/10
2.Autocannon/10 2.Autocannon/10
3.Autocannon/10 3.Autocannon/10
4.Autocannon/10 4.Autocannon/10
5.Autocannon/10 5.Autocannon/10
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Medium Laser 1. Fusion Engine 1. Medium Laser
2. Heat Sink 2. Fusion Engine 2. Heat Sink
3. Heat Sink 3. Fusion Engine 3. Heat Sink
4. Heat Sink 4. Gyro 4. Heat Sink
5. Roll Again 5. Gyro 5. Heat Sink
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Autocannon/10 (Ammo 10) 5. Roll Again
6. Roll Again 6. Autocannon/10 (Ammo 10) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Rifleman II (Kooter) RFL-2-2R
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 168 x 2.5 x 1 420.000
Internal Structure (Standard w/ Fusion Engine): 122 x 1.5 x 1 x 1 (+) 183.000 = 603.000
Gyro (Standard): 80 x 0.5 (+) 40.000 = 643.000
Explosive Ammunition: 2 Critical Spaces (-) 30.000 = 613.000
Defensive Movement Factor: +2 (*) 1.20 = 735.600
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Final Defensive Battle Rating: 735.600
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 16 (Heat Sinks) - 2 (Movement) - 28 (Weapons) = -8
Offensive Equipment:
Autocannon/10 123.000
Autocannon/10 (+) 123.000 = 246.000
Large Laser (+) 123.000 = 369.000
Large Laser (+) 123.000 = 492.000
Medium Laser [Inefficient] (+) 23.000 = 515.000
Medium Laser [Inefficient] (+) 23.000 = 538.000
Autocannon/10 (Ammo 10) (+) 15.000 = 553.000
Autocannon/10 (Ammo 10) (+) 15.000 = 568.000
Total 'Mech Tonnage: (+) 80.000 = 648.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 648.000
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 648.000
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 735.600
Offensive Battle Rating: (+) 648.000 = 1,383.600
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,384
Alpha Strike Conversion
Name/Model: Rifleman II (Kooter) RFL-2-2R
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 80 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
16 (Heat Sinks) = 16
2 (Movement) + 28 (Weapons) - 4 (Base) (-) 26 = -10
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Large Laser (+) 0.800 = 1.800
Large Laser (+) 0.800 = 2.600
Autocannon/10 (+) 1.000 = 3.600
Autocannon/10 (+) 1.000 = 4.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 16 = 73.600
Divided by the maximum heat output - 4 (/) 26 = 2.831
Rounded up to the nearest tenth = 2.9
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
16 (Heat Sinks) = 16
2 (Movement) + 28 (Weapons) - 4 (Base) (-) 26 = -10
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Large Laser (+) 0.800 = 1.800
Large Laser (+) 0.800 = 2.600
Autocannon/10 (+) 1.000 = 3.600
Autocannon/10 (+) 1.000 = 4.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 16 = 73.600
Divided by the maximum heat output - 4 (/) 26 = 2.831
Rounded up to the nearest tenth = 2.9
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
16 (Heat Sinks) = 16
2 (Movement) - 4 (Base) (-) -2 = 18
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 168 armor points x 1 168.000 = 168.000
Armor Factor Conversion (/) 30 = 5.600
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Final Armor Value: 6
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Convert Structure
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Engine: Inner Sphere Fusion on a 80 ton BattleMech = 6.0
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Final Structure Value: 6
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Determine Special Abilities
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Unit is equipped with forward facing Autocannons = AC1/1/-
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 9.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 11.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 12.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.500
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 18.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 19.800
Final DIR Round to nearest half point = 20.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 20.000 = 20.750
Unit's Final Point Value:
Offensive Value = 12.500
Defensive Value (+) 20.750 = 33.250
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Final Point Value: 33
Cost Breakdown
Name/Model: Rifleman II (Kooter) RFL-2-2R
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (168 pts) 10.5 x 10,000 105,000.00
Internal Structure (Standard): 80 x 400 x 1 (+) 32,000.00 = 137,000.00
Myomer (Standard): 80 x 2,000 (+) 160,000.00 = 297,000.00
Engine (Fusion): (5,000 x 240 x 80) / 75 (+) 1,280,000.00 = 1,577,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,477,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,677,000.00
Life Support: 50,000 (+) 50,000.00 = 2,727,000.00
Sensors: 80 x 2,000 (+) 160,000.00 = 2,887,000.00
Heat Sinks (Single): 6 x 2,000 (+) 12,000.00 = 2,899,000.00
Arm Actuators: 80 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 16,000.00 = 2,915,000.00
Leg Actuators: 80 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 56,000.00 = 2,971,000.00
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Total Structural Cost: 2,971,000.00
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Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------
Autocannon/10 200,000 200,000.00
Autocannon/10 200,000 (+) 200,000.00 = 400,000.00
Autocannon/10 (Ammo 10) [Empty Bin] 0 (+) 0.00 = 400,000.00
Autocannon/10 (Ammo 10) [Empty Bin] 0 (+) 0.00 = 400,000.00
Large Laser 100,000 (+) 100,000.00 = 500,000.00
Large Laser 100,000 (+) 100,000.00 = 600,000.00
Medium Laser 40,000 (+) 40,000.00 = 640,000.00
Medium Laser 40,000 (+) 40,000.00 = 680,000.00
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Total Weapons and Equipment Cost 680,000.00
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BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,971,000.00
Weapons and Equipment Cost: (+) 680,000.00 = 3,651,000.00
BattleMech Cost Multiplier: 1 + (80 / 100) (*) 1.80 = 6,571,800.00
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Final BattleMech Cost 6,571,800.00