Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Wolf Hunter WFH-3WR
Designer:           AMPGP03D
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,645,960 C-Bills
Battle Value:       1,499

Chassis:              Clan Endo Steel
Power Plant:          VOX 280XL 280 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            Clan Light Series Mk. II 
    Jump Capacity:    210 meters
Armor:                Kallon Light Ferro-Fibrous
Armament:             
    2 Bright-Bloom ER Medium Lasers
    2 LongFire V LRM 5s
    4 Clan Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Garret 11-A
Targeting & Tracking: Garret D2j

================================================================================================
Overview:
    A variant of the Wolf Hunter.  The WFH-3WR takes inspiration of what people know Kallon for.
    Sporting the exact same targeting and tracking system of the RFL-3N Rifleman and blending
    it with the Wolf Hunter?s fast moving profile creates an anti-air and anti personnel mech to
    handle expected forces the new star league and ilclan will face from the capellan
    confederation and free worlds league.

Capabilities:
    Designed as a passion project by someone within Kallon to give the new star league a
    rifleman in their new scout mech. A new Garrett DJ2 tracking system has been introduced to
    the Wolf Hunter to give it excellent anti-air control along with its twin LongFire V LRM5
    launchers in each shoulder.  Under the lrm launchers lies a er medium laser on each side
    torso for the WFH-3WR?s other main weapon system.  Each arm of the WFH-3WR retains the twin
    machine guns to handle anti-infantry work but the ecm and tag have been removed hurting this
    Wolf Hunter in a star consisting of them.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 7                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  119                     6.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             18       
    Center Torso (rear):                               4       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
TAG                                                       H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
ER Medium Laser                                           RT                1          1.00             
Jump Jet                                                  RT                1          0.50             
LRM 5                                                     RT                1          1.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
ER Medium Laser                                           LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
LRM 5                                                     LT                1          1.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
Machine Gun (Ammo 200)                                    LT                1          1.00             
2 Machine Guns                                            RA                2          0.50             
2 Machine Guns                                            LA                2          0.50             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"/14"j
Damage: (S) 3 / (M) 2 / (L) 1,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: CASE, IF1, TAG