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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Wolf Hunter WFH-3W
Designer:           AMPGP03D
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,553,160 C-Bills
Battle Value:       1,453

Chassis:              Clan Endo Steel
Power Plant:          VOX 280XL 280 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            Clan Light Series Mk. II 
    Jump Capacity:    210 meters
Armor:                Kallon Light Ferro-Fibrous
Armament:             
    2 Bright-Bloom ER Medium Lasers
    2 Sunglow Prism-Optic Small Pulse Lasers
    4 Clan Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Garret 11-A with Angel ECM Suite
Targeting & Tracking: Garret A6

================================================================================================
Overview:
    A new battlemech designed as both an anti-infantry and a spotter for artillery and  fire
    support units for Clan Wolf. Kallon was tasked to build a mech that can aid the new star
    league and the ilclan in dealing wtih the anticipated conflict with the Capellan
    Confederation and policing actions in the Free Worlds League and Wolf Empire hotspots.
    Kallon used as many of the parts available from the Wulfen, Alpha Wolf, WarWolf, and Timber
    Wolf production lines to build a new dual threat light mech that can augment the power of
    Clan Wolf's star league forces.

Capabilities:
    A fast moving clan wolf light mech that can clip along at 86kph or 129 kph at full speed.
    Seven jump jets allows the Wolf Hunter leap an impressive 210 meters to find new spotting
    positions and to get out of trouble in any terrain while its ECM will help mask it while it
    spots or hunts infantry and insurgents. This light mech can screen infantry and insurgents
    for any star using an array of machine guns while it can also provide recon for its
    teammates for artillery and fire support with its TAG. If the Wolf Hunter encounters enemy
    mech forces it has two clan er medium lasers for defense. Two small clan pluse lasers are a
    last ditch weapons to round out the loadout.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 7                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  119                     6.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             18       
    Center Torso (rear):                               4       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
TAG                                                       H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
Angel ECM Suite                                           RT                2          2.00             
2 ER Medium Lasers                                        RT                2          2.00             
Jump Jet                                                  RT                1          0.50             
Jump Jet                                                  LT                1          0.50             
Machine Gun (Ammo 200)                                    LT                1          1.00             
2 Small Pulse Lasers                                      LT                2          2.00             
2 Machine Guns                                            RA                2          0.50             
2 Machine Guns                                            LA                2          0.50             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"/14"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: AECM, CASE, TAG