Units »Search» Combat Vehicles »Maultier Hover APC (Fuel Cell, Heavy Armor)
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Maultier Hover APC (Fuel Cell, Heavy Armor)
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 15
Role: Scout
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 257,400 C-Bills
Battle Value: 238
Movement Type: Hover
Power Plant: 80 Fuel Cell
Cruising Speed: 118.8 kph
Maximum Speed: 183.6 kph
Armor: PanzerSlab Type 5 Heavy Ferro-Fibrous
Armament:
1 Holly SRM Derringer SRM 2
Manufacturer: Marian Arms, Inc.
Primary Factory: Alphard
Communications: Neil 6000-x
Targeting & Tracking: TracTex Alpha-1
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Equipment Mass
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Internal Structure: Standard 1.50
Engine: 80 Fuel Cell 3.00
Cruising MP: 11
Flanking MP: 17
Heat Sinks (Single): 1 0.00
Control Equipment: 1.00
Lift Equipment: 1.50
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 59 3.00
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 18
R/L Side: 15
Rear: 11
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Weapons and Ammo Location Tonnage
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SRM 2 Front 1.00
Compartment, Infantry (3 tons) Body 3.00
SRM 2 (Ammo 50) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 15
TP: CV, SZ: 1, TMM: 4, MV: 22"h
Damage: (S) 0* / (M) 0* / (L) 0
Armor (A): 2, Structure (S): 1
Specials: FC, IT3, SRCH
Distribution
Name/Model: Maultier Hover APC (Fuel Cell, Heavy Armor)
Technology: Inner Sphere
Tonnage: 15
Configuration: Hover Combat Vehicle
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Front
1. SRM 2
2. Empty
Left SideBodyRight Side
1. Empty 1. Compartment, Infantry (3 ton) 1. Empty
2. SRM 2 (Ammo 50)
3. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Maultier Hover APC (Fuel Cell, Heavy Armor)
Technology: Inner Sphere
Tonnage: 15
Configuration: Hover Combat Vehicle
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Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 59 x 2.5 x 1 147.500
Internal Structure (Standard): 8 x 1.5 x 1 (+) 12.000 = 159.500
Unit Type Modifier: Hover (*) 0.70 = 111.650
Defensive Movement Factor: +4 (*) 1.40 = 156.310
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Final Defensive Battle Rating: 156.310
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Offensive Battle Rating
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Offensive Equipment:
SRM 2 21.000
SRM 2 (Ammo 50) (+) 3.000 = 24.000
Total Vehicle Tonnage: 15 / 2 (+) 7.500 = 31.500
Speed Factor: 17 (Flank) (*) 2.580 = 81.270
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Final Offensive Battle Rating: 81.270
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Combat Vehicle Battle Value
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Defensive Battle Rating: 156.310
Offensive Battle Rating: (+) 81.270 = 237.580
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Final BattleMech Battle Value: 238
Alpha Strike Conversion
Name/Model: Maultier Hover APC (Fuel Cell, Heavy Armor)
Technology: Inner Sphere
Tonnage: 15
Configuration: Hover Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 15 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 11 (Cruise) = 22"
Hover Motive Type = 22"h
Ground Target Movement Modifier at 22" is 4
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Final Movement and Movement Modes: 22"h
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Ferro-Fibrous: 59 armor points x 1 59.000 = 59.000
Armor Factor Conversion (/) 30 = 1.967
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Final Armor Value: 2
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Convert Structure
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Standard: 8 structure points 8.000 = 8.000
Structure Conversion (/) 10 = 0.800
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with a Fuel Cell engine = FC
Unit is equipped with 3 tons of tons of space allocated for infantry transport = IT3
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0 (Long) = 1.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.7 (Hover) = 3.400
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 4.400
Defense Factor 1 + {[4 (22" Move)] x 0.25} (*) 2.000 = 8.800
Final DIR Round to nearest half point = 9.000
Unit's Defensive Value:
Movement Factor 2.75 (0.25 per 2") = 2.750
Final DIR Defensive Interaction Rating (+) 9.000 = 11.750
Unit's Final Point Value:
Offensive Value = 1.500
Defensive Value (+) 11.750 = 13.250
Agile [4 (TMM) - 1] x 0.5 (Medium) (+) 1.500 = 14.750
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Final Point Value: 15